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RT1170 SBL ISP download app for remap function 1. Abstract Previously wrote a post about using the official SBL ISP method to download the APP: RT1170 SBL ISP download SDRAM APP Recently, a customer also needs to use RT1170 SBL ISP to download code, but the code app that needs to be downloaded is based on MCUXpresso IDE, which generates a bin file and can be programmed to different locations in the flash, and then use remap to run the corresponding app. Regarding remap, we can know from the SBL documentation that RT1170 can directly support it: Fig 1 Usually, if combined with SFW for SD card, cloud and other app updates, the remap function can be directly supported. Because SFW currently only supports two IDEs: IAR and MDK, and does not support MCUXPresso IDE, it is not particularly convenient for customers to use MCUXPresso to develop apps. Moreover, customers do not need to use an SD card or network cloud to update the code. SBL's ISP Updates are enough. So how to use SBL to implement the remap function of two MCUXpresso apps? For MCUXpresso App, you can use one project, so you only need to modify the content to identify different apps and burn them to different flash addresses. The specific implementation methods and steps are given below. The spatial structure of SBL, APP1, and APP2 codes is as follows: Fig 2 2. SBL operation and modification 2.1 SBL configuration and downloading Refer to the doc chapter 2.1: RT1170 SBL ISP download SDRAM APP Generate the related sbl_iar project. 2.2 SBL add remap code Opern sbl project file: sbl-master\boot\sbl_boot.c int sbl_boot_main(void) code modified like this: int sbl_boot_main(void) { char ch = 0; struct image_header br_hdr1 = { .ih_hdr_size = 0x2000 }; struct boot_rsp rsp = { .br_hdr = &br_hdr1, .br_flash_dev_id = 1, .br_image_off = 0x80000 }; int rc = 0; #ifdef CONFIG_BOOT_SIGNATURE #if defined(SOC_IMXRTYYYY_SERIES) || defined(SOC_LPC55S69_SERIES) CRYPTO_InitHardware(); #endif #endif sbl_flash_init(); #ifdef TEST_FUNCTION enable_image(Permanent_mode); #endif BOOT_LOG_INF("Bootloader Version %s", BOOTLOADER_VERSION); os_heap_init(); BOOT_LOG_INF("remap or not:Y/N\r\n\r\n"); ch = GETCHAR(); BOOT_LOG_INF("input=%c,\r\n\r\n",ch); if((ch == 'Y') || (ch == 'y')) { BOOT_LOG_INF("With remap!\r\n\r\n"); SBL_EnableRemap(BOOT_FLASH_ACT_APP, BOOT_FLASH_ACT_APP+FLASH_AREA_IMAGE_1_SIZE, FLASH_AREA_IMAGE_1_SIZE); } else if((ch == 'N') || ((ch == 'n') )) { BOOT_LOG_INF("Without remap!\r\n\r\n"); SBL_DisableRemap(); } else { BOOT_LOG_INF("Without remap!\r\n\r\n"); } #ifdef SINGLE_IMAGE rc = boot_single_go(&rsp); #else #ifdef SOC_REMAP_ENABLE rc = boot_remap_go(&rsp); #else rc = boot_go(&rsp); #endif #endif /* SINGLE_IMAGE*/ if (rc != 0) { while (1) { BOOT_LOG_ERR("Unable to find bootable image"); SDK_DelayAtLeastUs(3000000, BOARD_BOOTCLOCKRUN_CORE_CLOCK); } } BOOT_LOG_INF("Bootloader chainload address offset: 0x%x", rsp.br_image_off); BOOT_LOG_INF("Reset_Handler address offset: 0x%x", rsp.br_image_off + rsp.br_hdr->ih_hdr_size); BOOT_LOG_INF("Jumping to the image\r\n\r\n"); do_boot(&rsp); BOOT_LOG_ERR("Never should get here"); for (;;); } After modification, build the IAR SBL project, then use the debugger download the sbl to the MIMXRT1170-EVK board. 3. APP prepare Refer to doc chapter 2.2: RT1170 SBL ISP download SDRAM APP In order to know the detail app, we can use the hello_world project, and modify the code like the following: int main(void) { char ch; /* Init board hardware. */ BOARD_ConfigMPU(); BOARD_InitPins(); BOARD_BootClockRUN(); BOARD_InitDebugConsole(); PRINTF("hello world1->real addr is 0X30100000\r\n"); //app1 // PRINTF("hello world2->real addr is 0X30200000\r\n");//app2 while (1) { ch = GETCHAR(); PUTCHAR(ch); } } Use app1 printf code, to generate the hello_world1.bin,then add the secure header which match to the SBL, generate the hello_app1.bin. Use app2 printf code, to generate the hello_world2.bin,then add the secure header which match to the SBL, generate the hello_app2.bin. Now, give the details how to generate the related secure app: Open sbl-master\target\evkmimxrt1170\env.bat: Change the path to: cd ..\..\component\secure\mcuboot\scripts copy the mcuxpresso project generated bin file:hello_world1.bin and hello_world2.bin to: sbl-master\component\secure\mcuboot\scripts Use the following commander: python imgtool.py sign --key xxxx_priv.pem --align 4 --version "1.1" --header-size 0x400 --pad-header --slot-size 0x100000 --max-sectors 32 hello_world1.bin hello_app1.bin python imgtool.py sign --key xxxx_priv.pem --align 4 --version "1.1" --header-size 0x400 --pad-header --slot-size 0x100000 --max-sectors 32 hello_world2.bin hello_app2.bin to generate the hello_app1.bin, hello_app2.bin. Fig 3 3. Test result Use the MCUbootutility SBL OTA run mode, after board reset, in 5 seconds to connect the board, then burn: hello_app1.bin to 0X30100000 hello_app2.bin to 0X30200000 Fig 4 Fig 5 After downloading, exit MCUBootutility. Reset the board, in the console wait the log appear, then input ‘Y’ or ‘N’ to select which app boots: ‘Y’: remap, APP2 boot ‘N’: without remap, APP1 boot Test result is:   Fig 6 From the test result, we can see the remap function already works OK.  
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The i.MX RT600 crossover MCU combines an ultra-low power MCU with a high performance DSP to enable the next generation of ML/AI, voice and audio applications. Get started today and order your MIMXRT685-EVK.
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1.1 Introduction   RT-Flash is a GUI tool specially designed for i.MX RT production. Its feature is similar to MfgTool2, but it solves below limitaions of MfgTool2: The .sb file can only be specified in xml file; USB port is the only choice to download .sb file; Sometimes USB Hub is required to connect;   With RT-Flash, you can easily get started with NXP MCU secure boot. The main features of RT-Flash include: Support i.MXRT1015, i.MXRT1021, i.MXRT1051/1052, i.MXRT1061/1062, i.MXRT1064 SIP Support both UART and USB-HID serial downloader modes Support for loading .sb image file into boot device 1.2 Download   RT-Flash is developed in Python, and it is open source. The development environment is Python 2.7.15 (32bit), wxPython 4.0.3, pySerial 3.4, pywinusb 0.4.2, PyInstaller 3.3.1 (or higher). Source code: https://github.com/JayHeng/RT-Flash   RT-Flash is packaged by PyInstaller, all Python dependencies have been packaged into an executable file (\RT-Flash\bin\RT-Flash.exe), so if you do not want to develop RT-Flash for new feature, there is no need to install any Python software or related libraries. Note1: The RT-Flash.exe in the source code package is packaged in the Windows 10 x64 environment and has only been tested in this environment. If it cannot be used directly for system environment reasons, you need to install Python2.7.15 x86 version (Confirm that the directory "\Python27" and "\Python27\Scripts" are in the system environment variable path after the installation is completed), then click on "do_setup_by_pip.bat" in the "\RT-Flash\env" directory to install the Python library on which RT-Flash depends. Finally, click "do_pack_by_pyinstaller.bat" to regenerate the RT-Flash.exe. Note2: You must use Python2 x86 version, because RT-Flash uses the pywinusb library, which cannot be packaged by PyInstaller in Python2 x64 version. The pywinusb author has no plan to fix the problem. 1.3 Installation   RT-Flash is a pure green free installation tool. After downloading the source code package, double-click "\RT-Flash\bin\RT-Flash.exe" to use it. No additional software is required.   Before the RT-Flash.exe graphical interface is displayed, a console window will pop up first. The console will work along with the RT-Flash.exe graphical interface. The console is mainly for the purpose of showing error information of RT-Flash.exe. At present, RT-Flash is still in development stage, and the console will be removed when the RT-Flash is fully validated. 1.4 Interface
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INTRODUCTION REQUIREMENTS UTILITY USAGE INTEGRATION FUNCTIONAL DEMONSTRATION     1. INTRODUCTION   This document explains how to create an emWin application using as reference the emwin_temperature_control demo included on MCUXpresso SDK, and the emWin Utilities. The custom application for this example, is a Tic-Tac-Toe game, using the emWin GUI as user input, adding the proper logic for game implementation on the emWin generated code, and running on a MIMXRT1060-EVK board. 2. REQUIREMENTS   For the demonstration of this demo, the following material is required: MIMXRT1060-EVK board with the RK043FN02H-CT 4.3" LCD Panel. MCUXpresso IDE v11.0. MCUXpresso SDK v2.6.2 for EVK-MIMXRT1060, including the emWin middleware. Segger emWin 5.38b Libraries and Utilities. emWin 5.30 documentation. 3. UTILITY USAGE   For this demo, just GUIBuilder utility is used, and from this utility, just four widget elements are implemented on the application: Window, Text, Button and Image. At the beginning, one Window is added, configuring its xSize and ySize to 480 x 272, matching with screen's resolution. Over this Window, all the other elements are placed. Each Widget have proprieties that could be added/modified with the right click menu. The overall number of used widgets elements are the following: Three Text widgets, one for the title, other to indicate the next turn, and a third that is empty, because it will be dynamically updated to indicate the winner of the game (or indicating a Draw). Two Image widgets, on where BPM files are loaded and converted to constant arrays, to have the Cross/Circle icons indicating the current turn of the game. Ten Button widgets, one to reinitialize the game, and the other nine to build the 3x3 array used for the game. The complete application layout is shown on the following figure: Then, click on "File->Save" menu, and a file named "WindowDLG.c" file should be created on the same folder on where GUIBuilder utility is located. The "WindowDLG.c" file of this demo, as well as the BMP files for the cross/circle icons could be found on the attachments of this document. Additionally, you could also click on "File->Open" to open the downloaded "WindowDLG.c" file and modify it by your own. 4. INTEGRATION   1) First of all, it is required to import the "emwin_temperature_control" demo included on MCUXpresso SDK for MIMXRT1060-EVK board: Import SDK example(s) -> evkmimxrt1060 -> emwin_examples -> emwin_temperature_control 2) Just after importing the demo, by convenience we have renamed the project and the "source->emwin_temperature_control.c" to "evkmimxrt1060_emwin_tictactoe" and "emwin_tictactoe.c" (right click -> rename). After applying these changes, the demo should be able to be compiled and downloaded without errors and running without issues: 3) Then, open the "WindowDLG.c" file generated by the GUIBuilder and locate the "Defines" section. Copy all of them and replace the Definitions for Widgets IDs already included on the "emwin_tictactoe.c" file. 4) Also remove the "Some dimension defines" and "Colors" sections of the "emwin_tictactoe.c" file, and also the content of "Structures", "Static data". From the same file, also remove the sections for "_aGradient", "_GetSelectedRoom", "_SetFanButtonState", "_cbButton", "_cbButtonFan", "_cbKnob", "_DrawKnob", "_OnRelease". 5) Add the "_acImage_0" and "_acImage_1" arrays from the "WindowDLG.c" file to the "Static data" section of "emwin_tictactoe.c" file. 6) Replace all the elements from the "_aDialogCreate" array from the "emwin_tictactoe.c" with the ones from the "WindowDLG.c" file. 7) Add the function "_GetImageById" and replace the function "_cbDialog" from the "WindowDLG.c" file to the "emwin_tictactoe.c" file. 😎 Until here, the application should be compiled and downloaded without issues, although there is not included any functionality to perform the match. The downloaded layout is shown on the following image: 9) Now, for the implementation of the game itself, the following variables are added to the "Static data" section of "emwin_tictactoe.c" file. "player_turn" indicates who is the current player on move ("X" or "O"). "slots_free" is a counter to know how many remaining slots are free. "winner_player" stores who is the winner, or if the game is a Draw. "slot_status" array is in charge to store the current statusof each slot U8 i, player_turn=0, slots_free=9, winner_player=0; const U32 player_colors[] = {GUI_RED, GUI_BLUE}; enum {SLOT_FREE, SLOT_X, SLOT_O, SLOT_LOCK}; U8 slot_status[] = {SLOT_FREE, SLOT_FREE, SLOT_FREE,                               SLOT_FREE, SLOT_FREE, SLOT_FREE,                               SLOT_FREE, SLOT_FREE, SLOT_FREE}; 10) It was also implemented a function that checks all the possible Slot combinations to define the winner or if the match is a draw. It is the function "CheckWinner" and could be ckeched in the "emwin_tictactoe.c" file of the attachments, that already have all the required changes to have the Tic-Tac-Toe demo running. It is also required adding its function prototype to the "Prototypes" section of "emwin_tictactoe.c" file. 11) Basically, almost all of the game mechanics are defined by the "WM_NOTIFICATION_CLICKED" event of the 9x9 Buttons widgets, so, it is implemented inside the "_cbDialog" function. Below you could find the code for "ID_BUTTON_0"; the red highlights are what change for each Button event:     case ID_BUTTON_0: // Notifications sent by 'Button'       switch(NCode) {       case WM_NOTIFICATION_CLICKED:         // USER START (Optionally insert code for reacting on notification message)         if (slot_status[0] == SLOT_FREE){             hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_0);             BUTTON_SetTextColor(hItem, 0, player_colors[player_turn]);             if (!player_turn){                 BUTTON_SetText(hItem, "X");                 slot_status[0] = SLOT_X;             }             else{                 BUTTON_SetText(hItem, "O");                 slot_status[0] = SLOT_O;             }             player_turn ^= 1;             slots_free--;         }         // USER END         break; 12) For the Restart Button, the implemented logic is in charge of revert back all the Slots status to "Free", erase the content of all the Slots, and also restart the counter of free Slots to nine. 13) After polling all the GUI widgets events, the "CheckWinner" function is called, and then, the winner is defined, indicating it on the "Text_Winner" widget (on the upper-left corner of the screen) that was originally empty. 14) It is also implemented a functionality to directly draw a green rectangle (using emWin Draw functions) around the Cross/Circle icons, depending who is the player on move (also implemented inside the "_cbDialog" function, at the end).   //Draw green rectangle to indicate the player on move   if (!player_turn)   {     GUI_SetColor(GUI_GREEN);     GUI_DrawRoundedFrame(6, 106, 83, 183, 0, 4);     GUI_SetColor(GUI_BLACK);     GUI_DrawRoundedFrame(6, 186, 83, 263, 0, 4);   }   else   {       GUI_SetColor(GUI_GREEN);       GUI_DrawRoundedFrame(6, 186, 83, 263, 0, 4);       GUI_SetColor(GUI_BLACK);       GUI_DrawRoundedFrame(6, 106, 83, 183, 0, 4);   } 15) Finally, a printf with a welcome message was added to "main" function, just before initializing the GUI.     PRINTF("Tic-Tac-Toe demo on i.MXRT1060.\r\n"); 5. FUNCTIONAL DEMONSTRATION   Below are shown captures of the application running, when Cross wins, when Circle wins, and when the match is a draw.  
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In the i.MXRT 1050 EVK web page, there is a very nice "Getting Started" page to show the videos and steps how to use the board. 1. Connect the board to your PC by a USB cable. 2. Build and download the SDK. a. In the SDK Builder web page, you can customize and download the specific SDK of your board. b. On the next page, you can select different OS and different IDE. Select "MCUpresso IDE" for Windows here. c. You can add the software component that you wanted. d. Request to build the SDK. e. When the build request has completed, the SDK is available for download under the SDK Dashboard page. - Download icon : Download the SDK - Rebuild icon : Rebuild the SDK with different setting - Share icon : Share the SDK to others - MCUConfigTool icon : Run the MCU Configuration Tool to configure the pinmux and clocks for your own design board. - Remove icon : Remove the SDK from the Dashboard. 3. Install the MCUXpresso IDE. a. Go to the MCUXpresso IDE weg page to download the IDE and then install it. 4. Build and run the example on EVK. a. Open the MCUXpresso IDE. Simply drag & drop the SDK zip file to "Installed SDKs" view. b. Import the SDK examples and then click "Next". c. Select the "hello_world" under the demo_apps. d. Click "Build" to build the demo. e. Execute the terminal software (e.g. PuTTY). The COM port of the console output can be found in "devices manager". The COM setting is 115200,8,N,1. f. Click the "bug" icon to start the debugging. g. Click "Resume All Debug Sessions" icon to run the demo. h. "hello world" print out in console. Reference: i.MXRT1050 web page ( Contain the datasheet, reference manual of the i.MXRT1050 processor) i.MXRT1050EVK web page ( Contain the user's guides of the i.MXRT1050 EVK) MCUXpresso IDE web page ( Contain the user's guides of the MCUXpresso IDE )
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Introduction A common need for GUI applications is to implement a clock function.  Whether it be to create a clock interface for the end user's benefit, or just to time animations or other actions, implementing an accurate clock is a useful and important feature for GUI applications.  The aim of this document is to help you implement clock functions in your AppWizard project.   Methods When implementing a real-time clock, there are a couple of general methods to do so.   Use an independent timer in your MCU Using animation objects Each of these methods have their advantages and disadvantages.  If you just need a timer that doesn't require extra code and you don't require control or assurance of precision, or maybe you can't spare another timer, using an animation object (method #2) may be a good option in that application.  If your application requires an assurance of precision or requires other real-time actions to be performed that AppWizard can't control, it is best to implement an independent timer in your MCU (method #1).  Method 1:  Independent MCU Timer Implementing a timer via an independent MCU timer allows better control and guarantees the precision because it isn't a shared clock and the developer can adjust the interrupt priorities such that the timer interrupt has the highest priority.  AppWizard timing uses a common timer and then time slices activities similar to how an operating system works.  It is for this reason that implementing an independent MCU timer is best when you need control over the precision of the timer or you need other real-time actions to be triggered by this timer.  When implementing a timer using an independent MCU timer (like the RTC module), an understanding of how to interact with Text widgets is needed. Let's look at this first.   Interacting with Text Widgets Editing Text widgets occurs through the use of the emWin library API (the emWin library is the underlying code that AppWizard builds upon). The Text widget API functions are documented in the emWin Graphic Library User Guide and Reference Manual, UM3001.  Most of the Text widget API functions require a Text widget handle.  Be sure to not confuse this handle for the AppWizard ID.  Imagine a clock example where there are two Text widgets in the interface:  one for the minutes and one for the seconds.  The AppWizard IDs of these objects might be ID_TEXT_MINS and ID_TEXT_SECONDS respectively (again, these are not to be confused with the handle to the Text widget for use by emWin library functions).  The first action software should take is to obtain the handle for the Text widgets.   This can be done using the WM_GetDialogItem function.  The code to get the active window handle and the handle for the two Text widgets is shown below: activeWin = WM_GetActiveWindow(); textBoxMins = WM_GetDialogItem(activeWin, ID_TEXT_MINS); textBoxSecs = WM_GetDialogItem(activeWin, ID_TEXT_SECONDS);‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍ Note that this function requires the handle to the parent window of the Text widget.  If your application has multiple windows or screens, you may need to be creative in how you acquire this handle, but for this example, the software can simply call the WM_GetActiveWindow function (since there is only one screen).  When to call these functions can be a bit tricky as well.  They can be called before the MainTask() function of the application is called and the application will not crash.  However, the handles won't be correct and the Text widgets will not be updated as expected.  It's recommended that these handles be initialized when the screen is initialized.  An example of how this would be done is shown below: void cbID_SCREEN_CLOCK(WM_MESSAGE * pMsg) { extern WM_HWIN activeWin; extern WM_HWIN textBoxMins; extern WM_HWIN textBoxSecs; extern WM_HWIN textBoxDbg; if(pMsg->MsgId == WM_INIT_DIALOG) { activeWin = WM_GetActiveWindow(); textBoxMins = WM_GetDialogItem(activeWin, ID_TEXT_MINS); textBoxSecs = WM_GetDialogItem(activeWin, ID_TEXT_SECONDS); textBoxDbg = WM_GetDialogItem(activeWin, ID_TEXT_DBG); } GUI_USE_PARA(pMsg); }‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍ Once the Text widget handles have been acquired, the text can be updated using the TEXT_SetText() function or the TEXT_SetDec() function in this case, because the Text widgets are configured for decimal mode, since we want to display numbers.  An example of the code to do this is shown below.  /* TEXT_SetDec(Text Widget Handle, Value as Int, Length, Shift, Sign, Leading Spaces) */ if(TEXT_SetDec(textBoxSecs, (int)gSecs, 2, 0, 0, 0)) { /* Perform action here if necessary */ } if(TEXT_SetDec(textBoxMins, (int)gMins, 2, 0, 0, 0)) { /* Perform action here if necessary */ } ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍ Method 2:  Animation Objects When implementing a real-time clock using animation objects, it is necessary to implement a loop.  This could be done outside of the AppWizard GUI (in your code) but because the timing precision can't be guaranteed, it's just as easy to implement a loop in the AppWizard GUI if you know how (it isn't very intuitive as to how to do this). Before examining the interactions to do this, let's look at the variables and objects needed to do this.  ID_VAR_SECS - This variable holds the current seconds value. ID_VAR_SECS_1 - This variable holds the next second value.  ID_TEXT_SECONDS - Text box that displays the current seconds value. ID_END_CNT - Variable that holds the value at which the seconds rolls over and increments the minute count ID_TEXT_MINS - Text box that holds the current minute count. ID_MIN_END_CNT - Variable that holds the value at which the minutes rolls over (which would also increment the hour count if the hours were implemented). ID_BUTTON_SECS - This is a hidden button that initiates actions when the seconds variable has reached the end count.  Now, here are the interactions used to implement the clock feature using animation interactions.  The heart of the loop are the interactions triggered by ID_VAR_SECS.  ID_VAR_SECS -> ID_VAR_SECS_1:  When ID_VAR_SECS changes, it needs to add one to ID_VAR_SECS_1 so that the animation will animate to one second from the current time. ID_VAR_SECS -> ID_TEXT_SECONDS:  When ID_VAR_SECS changes, it also needs to start the animation from the current value to the next second (ID_VAR_SECS_1). A very essential part of the loop is ensuring the animation restarts every time.  So ID_TEXT_SECONDS needs to change the value of ID_VAR_SECS when the animation ends. ID_VAR_SECS is changed to the current time value, ID_VAR_SECS_1. When the ID_TEXT_SECONDS animation ends, it must also decrement the ID_VAR_END_CNT variable.  This is analogous to the control variable of a "For" loop being updated. This is done using the ADDVALUE job, adding '-1' to the variable, ID_VAR_END_CNT. When ID_VAR_END_CNT changes, it updates the hidden button, ID_BUTTON_SECS, with the new value.  This is analogous to a "For" loop checking whether its control variable is still within its limits.   The interactions in group 5 are interactions that restart the loop when the seconds reach the count that we desire.  When the loop is restarted, the following actions must be taken: Set ID_VAR_SECS and ID_VAR_SECS_1 to the initial value for the next loop ('0' in this case).  Note that ID_VAR_SECS_1 MUST be set before ID_VAR_SECS.  Additionally, if the loop is to continue, ID_VAR_SECS and ID_VAR_SECS_1 must be set to the same value.   ID_TEXT_SECONDS is set to the initial value.  If this isn't done, then the text box will try to animate from the final value to the initial value and then will look "weird". ID_VAR_END_CNT is reset to its initial value (60 in this case).  ID_BUTTON_SECS is also responsible for updating the minutes values.  In this case, it's incrementing the ID_TEXT_MINS value (counting up in minutes) and decrementing the ID_VAR_MIN_END_CNT  Adjusting the time of an animation object The animation object (as well as other emWin objects) use the GUI_X_DELAY function for timing.  It is up to the host software to implement this function.  In the i.MX RT examples, the General Purpose Timer (GPT) is used for this timer.  So how the GPT is configured will affect the timing of the application and the how fast or slow the animations run. The GPT is configured in the function BOARD_InitGPT() which resides in the main source file.  The recommended way to adjust the speed of the timer is by changing the divider value to the GPT. Conclusion So we have seen two different methods of implementing a real-time clock in an AppWizard GUI application.  Those methods are: Use an independent timer in your MCU Using animation objects Using an independent timer in your MCU may be preferred as it allows for better control over the timing, can allow for real-time actions to be performed that AppWizard can't control, and provides some assurance of precision.  Using animation objects may be preferred if you just need a quick timer implementation that doesn't require you to manually add code to your project or use a second timer.  
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Face recognition Actually, face recognition technology is used in many scenes in our daily life, for instance, when taking pictures with the mobile phone, the camera software will automatically recognize the faces in the lens and focus, scan face for real-name verification when registering the App and scan face for pay, etc. The basic steps of face recognition are shown in the below figure. Firstly, the camera captures image data, then through preprocessing such as noise elimination and image format conversion, the image data will be transmitted to the processor for face detection and recognition calculations. After recognizing the face successful, continue to do the follow-up operations. Fig1 The basic steps of face recognition i.MX RT106F MCU based solution for face recognition The below figure is the block diagram of i.MX RT106F MCU-based solution for face recognition provided by the NXP. Comparing with the general processor (CPU) solution, it has comparative advantages in cost and power consumption. Further, the PCB size will be smaller too and the MCU usually can boot up within a few hundred milliseconds even with RTOS, versus to the boot-up speed of the processor (CPU) equipped with a Linux system that is about 10 seconds, it will give customers a better user experience. Fig2 i.MX RT106F MCU based solution for face recognition Of course, the i.MX RT106F MCU-based solution face recognition solution is not intended to replace the solution based on the processor (CPU). As aforementioned, face recognition technology has a lot of application cases, and it will definitely be used in more fields in the future, so the MCU-based face recognition solution provides customers and the market with another choice. i.MX RT106F MCU The i.MX RT106F face recognition crossover processor is an EdgeReady™ solution-specific variant of the i.MX RT1060 family of crossover processors, targeting face recognition applications. It features NXP’s advanced implementation of the Arm Cortex®-M7 core, which operates at speeds up to 600 MHz to provide high CPU performance and the best real-time response. i.MX RT106F based solutions enable system designers to easily and inexpensively add face recognition capabilities to a wide variety of smart appliances, smart homes, smart retail, and smart industrial devices. The i.MX RT106F is licensed to run the OASIS Lite library for face recognition (as the below figure shows) which include: Face detection Anti-spoofing Face tracking Face alignment Glass detection Face recognition Confidence measure Face recognition quantified results, etc Fig3 OASIS Recognition Software Pipeline sln_viznas_iot_elock_oobe The sln_viznas_iot_elock_oobe project is the application on the SLN-VIZNAS-IOT (as the below figure shows, regarding the Bootstrap and Bootloader in the software flowchart, I will introduce them in the future). The following development work is based on the sln_viznas_iot_elock_oobe project, however, I need to sketch the basic workflow of it prior to starting real development work. Fig4 SLN-VIZNAS-IOT software flowchart sln_viznas_iot_elock_oobe's workflow flow In the Camera_Start() function, the task (Camera_Init_Task) completes the initialization of the RGB and IR cameras, then creates a task (Camera_Task); In the Display_Start() function, after the task (Display_Init_Task) completes the initialization of the display medium (USB or LCD), it immediately creates the task (Display_Task) and sends the message queue s_DisplayReqMsg.id = QMSG_DISPLAY_FRAME_REQ to the task (Camera_Task), then the pDispData will point to the s_BufferLcd[0] array for storing the image data to be displayed; In the Oasis_Start() function, firstly, OASISLT_init() completes the initialization of the OAISIT library, then creates a task (Oasis_Task) to send the message queues gFaceDetReqMsg.id = QMSG_FACEREC_FRAME_REQ and gFaceInfoMsg.id = QMSG_FACEREC_INFO_UPDATE to the task (Camera_Task) to make the pDetIR and pDetRGB point to the face block diagram captured by the RGB and IR cameras, and update the content pointed by infoMsgIn. After the camera is initialized, the RGB camera works at first. After the image data is captured, an interrupt is triggered and the callback function Camera_Callback() sends the message queue DQMsg.id = QMSG_CAMERA_DQ to the task (Camera_Task), and DQIndex++; CAMERA_RECEIVER_GetFullBuffer() extracts the image data captured by the RGB camera, and sends the message queue DPxpMsg.id = QMSG_PXP_DISPLAY to the task (PXP_Task) created in the APP_PXP_Start() function and EQIndex++, meanwhile switch the camera from RGB to IR. After the APP_PXPStartCamera2Display() function in the task (PXP_Task) completes processing, it sends the message queue s_DResMsg.id = QMSG_PXP_DISPLAY to the task (Camera_Task), and the task (Camera_Task) sends the message queue DresMsg.id = QMSG_DISPLAY_FRAME_RES to the task (Display_Task) after receiving the above message queue. The task (Display_Task) completes display, then it sends the message queue s_DisplayReqMsg.id = QMSG_DISPLAY_FRAME_REQ to the task (Camera_Task) to make pDispData point to the s_BufferLcd[1] array; After the IR camera completes capturing work, CAMERA_RECEIVER_GetFullBuffer() extracts the image data and sends the message queue DPxpMsg.id = QMSG_PXP_DISPLAY to the (PXP_Task) task created in the APP_PXP_Start() function, continue to execute EQIndex++ and switch to RGB camera again, and repeat the steps 5. Finally, send the message queue FPxpMsg.id = QMSG_PXP_FACEREC to the task (PXP_Task) and set irReady = true. After the task (PXP_Task) receives the above message queue, it calls APP_PXPStartCamera2DetBuf() and after completes the processing, sends the message queue s_FResMsg.id = QMSG_PXP_FACEREC to the task (Camera_Task); CAMERA_RECEIVER_GetFullBuffer() extracts the image data collected by the RGB camera, repeat step 5, when (pDetRGB && irReady) condition is met, send the message queue FPxpMsg.id = QMSG_PXP_FACEREC to the task (PXP_Task) and set irReady = false, pDetRGB = NULL, pDetIR = NULL. After the task (PXP_Task) receives the above message queue, it calls APP_PXPStartCamera2DetBuf() and after completes the processing, sends the message queue s_FResMsg.id = QMSG_PXP_FACEREC to the task (Camera_Task). At this time, the (!pDetIR && !pDetRGB) condition is met and the Queue message FResMsg.id = QMSG_FACEREC_FRAME_RES is sent to the task (Oasis_Task), run OASISLT_run_extend to perform face recognition calculation, and send the message queue gFaceDetReqMsg.id = QMSG_FACEREC_FRAME_REQ to the task (Camera_Task) to make the pDetIR and pDetRGB point to the face block diagram captured by the RGB and IR cameras again. keep repeat steps 6 and 7; Fig5 sln_viznas_iot_elock_oobe's workflow flow Smart Coffee machine Fig 6 is the workflow of the smart coffee machine that I want to develop for, as there is no LCD board on hand, in the below development process, I will select Win10's camera (as the below figure shows) to output the captured image, further, take advantage of the Shell command to simulate the LCD's touch feature to interact with the board.   Fig6 workflow of the smart coffee machine Fig7 Camera Code modification In the commondef.h, add a new member variable 'uint16_t coffee_taste' in Union FeatureItem to stand for the favorite coffee taste; typedef union { struct { /*put char/unsigned char together to avoid padding*/ unsigned char magic; char name[FEATUREDATA_NAME_MAX_LEN]; int index; // this id identify a feature uniquely,we should use it as a handler for feature add/del/update/rename uint16_t id; uint16_t pad; // Add a new component uint16_t coffee_taste; /*put feature in the last so, we can take it as dynamic, size limitation: * (FEATUREDATA_FLASH_PAGE_SIZE * 2 - 1 - FEATUREDATA_NAME_MAX_LEN - 4 - 4 -2)/4*/ float feature[0]; }; unsigned char raw[FEATUREDATA_FLASH_PAGE_SIZE * 2]; } FeatureItem; // 1kB   In featuredb.h, add two member functions into class FeatureDB:  set_taste()  and  get_taste() , and add the definition of the above two member functions in featuredb.cpp; class FeatureDB { public: FeatureDB(); ~FeatureDB(); int add_feature(uint16_t id, const std::string name, float *feature); int update_feature(uint16_t id, const std::string name, float *feature); int del_feature(uint16_t id, std::string name); int del_feature(const std::string name); int del_feature_all(); std::vector<std::string> get_names(); int get_name(uint16_t id, std::string &name); std::vector<uint16_t> get_ids(); int ren_name(const std::string oldname, const std::string newname); int feature_count(); int get_free(int &index); int database_save(int count); int get_feature(uint16_t id, float *feature); void set_autosave(bool auto_save); bool get_autosave(); //Add two customize member functions int set_taste(const std::string username, uint16_t taste_number); int get_taste(const std::string username); private: bool auto_save; int load_feature(); int erase_feature(int index); int save_feature(int index = 0); int reassign_feature(); int get_free_mapmagic(); int get_remain_map(); }; int FeatureDB::set_taste(const std::string username, uint16_t taste_number) { int index = FEATUREDATA_MAX_COUNT; for (int i = 0; i < FEATUREDATA_MAX_COUNT; i++) { if (s_FeatureData.item[i].magic == FEATUREDATA_MAGIC_VALID) { if (!strcmp(username.c_str(), s_FeatureData.item[i].name)) { index = i; } } } if (index != FEATUREDATA_MAX_COUNT) { s_FeatureData.item[index].coffee_taste = taste_number; return 0; } else { return -1; } } int FeatureDB::get_taste(const std::string username) { int index = FEATUREDATA_MAX_COUNT; int taste_number; for (int i = 0; i < FEATUREDATA_MAX_COUNT; i++) { if (s_FeatureData.item[i].magic == FEATUREDATA_MAGIC_VALID) { if (!strcmp(username.c_str(), s_FeatureData.item[i].name)) { index = i; } } } if (index != FEATUREDATA_MAX_COUNT) { taste_number = s_FeatureData.item[index].coffee_taste; return taste_number; } else { return -1; } }   In database.h, add the declarations of  DB_Set_Taste()  and  DB_Get_Taste()  functions, and in database.cpp, add the related codes of the above two functions. These two functions are equivalent to encapsulating the newly added member functions set_taste() and get_taste() of the FeatureDB class; int DB_Del(uint16_t id, std::string name); int DB_Del(string name); int DB_DelAll(); int DB_Ren(const std::string oldname, const std::string newname); int DB_GetFree(int &index); int DB_GetNames(std::vector<std::string> *names); int DB_Count(int *count); int DB_Save(int count); int DB_GetFeature(uint16_t id, float *feature); int DB_Add(uint16_t id, float *feature); int DB_Add(uint16_t id, std::string name, float *feature); int DB_Update(uint16_t id, float *feature); int DB_GetIDs(std::vector<uint16_t> &ids); int DB_GetName(uint16_t id, std::string &names); int DB_GenID(uint16_t *id); int DB_SetAutoSave(bool auto_save); // Add two customize functions int DB_Set_Taste(const std::string username, const uint16_t taste); int DB_Get_Taste(const std::string username); int DB_Set_Taste(const std::string username, const uint16_t taste) { int ret = DB_MGMT_FAILED; ret = DB_Lock(); if (DB_MGMT_OK == ret) { ret = s_DB->set_taste(username, taste); DB_UnLock(); } return ret; } int DB_Get_Taste(const std::string username) { int ret = DB_MGMT_FAILED; ret = DB_Lock(); if (DB_MGMT_OK == ret) { ret = s_DB->get_taste(username); DB_UnLock(); } return ret; } In sln_api.h, add the declarations of the functions  VIZN_SetTaste() ,  VIZN_GetTaste()  and  VIZN_Is_Rec_User() , and add the codes of the above three functions in sln_api.cpp. The VIZN_SetTaste() and VIZN_GetTaste() functions are equivalent to the encapsulation of the DB_Set_Taste() and DB_Get_Taste() functions. Why is it so complicated? To follow the code layering mechanism of the elock_oobe project and reduce the difficulty of code implementation through code layered encapsulation. /** * @brief Set user's favorite coffee taste. * * @Param clientHandle The client handler which required this action * @Param userName Pointer to a buffer which contains the name of the new user. * @Param taste Coffee taste */ vizn_api_status_t VIZN_SetTaste(VIZN_api_client_t *clientHandle, char *UserName, cfg_Coffee_taste taste); /** * @brief Set user's favorite coffee taste. * * @Param clientHandle The client handler which required this action * @Param userName Pointer to a buffer which contains the name of the new user. * @Param taste Pointer to the Coffee taste */ vizn_api_status_t VIZN_GetTaste(VIZN_api_client_t *clientHandle, char *UserName, int *taste); vizn_api_status_t VIZN_Is_Rec_User(VIZN_api_client_t *clientHandle, char *UserName); ~~~~~~~~~ vizn_api_status_t VIZN_SetTaste(VIZN_api_client_t *clientHandle, char *UserName, cfg_Coffee_taste taste) { int32_t status; if (!IsValidUserName(UserName)) { return kStatus_API_Layer_RenameUser_InvalidUserName; } status = DB_Set_Taste(std::string(UserName), (uint16_t)taste); if (status == 0) { return kStatus_API_Layer_Success; } else if (status == -1) { return kStatus_API_Layer_SetTaste_Failed; } } vizn_api_status_t VIZN_GetTaste(VIZN_api_client_t *clientHandle, char *UserName, int *taste) { int32_t status; if (!IsValidUserName(UserName)) { return kStatus_API_Layer_RenameUser_InvalidUserName; } *taste = DB_Get_Taste(std::string(UserName)); if (*taste != -1) { return kStatus_API_Layer_Success; } else { return kStatus_API_Layer_GetTaste_Failed; } } vizn_api_status_t VIZN_Is_Rec_User(VIZN_api_client_t *clientHandle, char *UserName) { if (!IsValidUserName(UserName)) { return kStatus_API_Layer_RenameUser_InvalidUserName; } return kStatus_API_Layer_Success; } In sln_api_init.cpp, declare the variable:  std::string Current_User = "" ; which is used to store the name corresponding to the face after recognition, and add the processing function  Coffee_Rec()  after successful face recognition in the structure variable ops2; std::string Current_User = " "; //Add customize function int Coffee_Rec(VIZN_api_client_t *pClient, face_info_t face_info); client_operations_t ops2 = { .detect = NULL, .recognize = Coffee_Rec,//NULL, .enrolment = NULL, }; //Add customize function int Coffee_Rec(VIZN_api_client_t *pClient, face_info_t face_info) { Current_User = face_info.name; return 1; } In sln_timers.h, increase MS_SYSTEM_LOCKED to extend the locked status time to 25 seconds; ~~~~~~~~ #define MS_SYSTEM_LOCKED 25000 //2000 // MS in which the board is in a locked state after a reg/rec. ~~~~~~~~ In sln_cli.cpp, add three Shell commands: order, set_taste, get_taste to stand for the operations of brewing coffee, setting coffee taste, and checking coffee taste; SHELL_COMMAND_DEFINE(set_taste, (char *)"\r\n\"set_taste username <0|1|2|3|~>\": set user's favorite taste\r\n" "0 - Cappuccino\r\n" "1 - Black Coffee\r\n" "2 - Coffee latte\r\n" "3 - Flat White\r\n" "4 - Cortado\r\n" "5 - Mocha\r\n" "6 - Con Panna\r\n" "7 - Lungo\r\n" "8 - Ristretto\r\n" "9 - Others \r\n", FFI_CLI_SetTasteCommand, SHELL_IGNORE_PARAMETER_COUNT); SHELL_COMMAND_DEFINE(get_taste, (char *)"\r\n\"get_taste username\": return user's favorite taste \r\n", FFI_CLI_GetTasteCommand, SHELL_IGNORE_PARAMETER_COUNT); SHELL_COMMAND_DEFINE(order, (char *)"\r\n\"order <0|1|2|3|~>\": order a favorite taste \r\n", FFI_CLI_OrderCommand, SHELL_IGNORE_PARAMETER_COUNT); ~~~~~~ static shell_status_t FFI_CLI_SetTasteCommand(shell_handle_t shellContextHandle, int32_t argc, char **argv) { if (argc != 3) { SHELL_Printf(shellContextHandle, "Wrong parameters\r\n"); return kStatus_SHELL_Error; } return UsbShell_QueueSendFromISR(shellContextHandle, argc, argv, SHELL_EV_FFI_CLI_SET_TASTE); } static shell_status_t FFI_CLI_GetTasteCommand(shell_handle_t shellContextHandle, int32_t argc, char **argv) { if (argc != 2) { SHELL_Printf(shellContextHandle, "Wrong parameters\r\n"); return kStatus_SHELL_Error; } return UsbShell_QueueSendFromISR(shellContextHandle, argc, argv, SHELL_EV_FFI_CLI_GET_TASTE); } shell_status_t FFI_CLI_OrderCommand(shell_handle_t shellContextHandle, int32_t argc, char **argv) { if (argc > 2) { SHELL_Printf(shellContextHandle, "Wrong parameters\r\n"); return kStatus_SHELL_Error; } return UsbShell_QueueSendFromISR(shellContextHandle, argc, argv, SHELL_EV_FFI_CLI_ORDER); } ~~~~~~ shell_status_t RegisterFFICmds(shell_handle_t shellContextHandle) { SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(list)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(add)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(del)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(rename)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(verbose)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(camera)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(version)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(save)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(updateotw)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(reset)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(emotion)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(liveness)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(detection)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(display)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(wifi)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(app_type)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(low_power)); // Add three Shell commands SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(order)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(set_taste)); SHELL_RegisterCommand(shellContextHandle, SHELL_COMMAND(get_taste)); return kStatus_SHELL_Success; } In sln_cli.cpp, it needs to add corresponding codes for handle order, set_taste, get_taste instructions in task UsbShell_CmdProcess_Task else if (queueMsg.shellCommand == SHELL_EV_FFI_CLI_SET_TASTE) { int coffee_taste = atoi(queueMsg.argv[2]); if (coffee_taste >= Cappuccino && coffee_taste <= Others) { status = VIZN_SetTaste(&VIZN_API_CLIENT(Shell),(char *)queueMsg.argv[1], (cfg_Coffee_taste)coffee_taste); if (status == kStatus_API_Layer_Success) { SHELL_Printf(shellContextHandle, "User: %s like coffee taste: %s \r\n", queueMsg.argv[1], Coffee_type[coffee_taste]); } else { SHELL_Printf(shellContextHandle, "Cannot set coffee taste\r\n"); } } else { SHELL_Printf(shellContextHandle, "Unsupported coffee taste\r\n"); } } else if (queueMsg.shellCommand == SHELL_EV_FFI_CLI_GET_TASTE) { int get_taste_num = 0; status = VIZN_GetTaste(&VIZN_API_CLIENT(Shell),(char *)queueMsg.argv[1], &get_taste_num); if (status == kStatus_API_Layer_Success) { SHELL_Printf(shellContextHandle, "User: %s like coffee taste: %s \r\n", queueMsg.argv[1], Coffee_type[(cfg_Coffee_taste)(get_taste_num)]); } else { SHELL_Printf(shellContextHandle, "Cannot get coffee taste\r\n"); } } else if (queueMsg.shellCommand == SHELL_EV_FFI_CLI_ORDER) { status = VIZN_Is_Rec_User(&VIZN_API_CLIENT(Shell),(char *)Current_User.c_str()); if (status == kStatus_API_Layer_Success) { if (queueMsg.argc == 1) { int get_taste_num = 0; status = VIZN_GetTaste(&VIZN_API_CLIENT(Shell),(char*)Current_User.c_str(), &get_taste_num); if (status == kStatus_API_Layer_Success) { SHELL_Printf(shellContextHandle, "User: %s order the a cup of %s \r\n", Current_User.c_str(), Coffee_type[(cfg_Coffee_taste)(get_taste_num)]); } else { SHELL_Printf(shellContextHandle, "Sorry, please order again, Current user is %s\r\n",Current_User.c_str()); } } else if(queueMsg.argc == 2) { int coffee_taste = atoi(queueMsg.argv[1]); if (coffee_taste >= Cappuccino && coffee_taste <= Others) { status = VIZN_SetTaste(&VIZN_API_CLIENT(Shell),(char*)Current_User.c_str(), (cfg_Coffee_taste)coffee_taste); if (status == kStatus_API_Layer_Success) { SHELL_Printf(shellContextHandle, "User: %s order a cup of %s \r\n", Current_User.c_str(), Coffee_type[coffee_taste]); } else { SHELL_Printf(shellContextHandle, "Cannot set coffee taste, Current user is %s\r\n",Current_User.c_str()); } } else { SHELL_Printf(shellContextHandle, "Unsupported coffee taste\r\n"); } } } } Use the cafe logo of《Friends》to replace the original Welcome_home picture, use the BmpCvt tool to convert the picture into the corresponding array, and add it to welcomehome_320x122.h. static const unsigned short Coffee_shop_320_122[] = { 0x59E6, 0x6227, 0x6247, 0x59C5, 0x59C5, 0x59A5, 0x4103, 0x6A67, 0x6A47, 0x6227, 0x6A47, 0x6A68, 0x7268, 0x6A67, 0x6A67, 0x6A47, 0x72A9, 0x6A68, 0x7268, 0x6A48, 0x5A06, 0x6A88, 0x6A68, 0x6247, 0x6A47, 0x7289, 0x7289, 0x6A47, 0x6A47, 0x6A47, 0x6227, 0x6A68, 0x6206, 0x6A47, 0x5A26, 0x6247, 0x6227, 0x6A27, 0x4924, 0x836D, 0x5207, 0x7BAC, 0x5247, 0x83ED, 0x4A47, 0x2923, 0x7B8C, 0x49E5, 0x49E5, 0x4A05, 0x28C1, 0x5226, 0x6267, 0x6A87, 0x72E9, 0x6267, 0x6AA9, 0x5A27, 0x6AA9, 0x6AA9, 0x5A47, 0x6A88, 0x5A06, 0x5A47, 0x6AA9, 0x5A47, 0x62A9, 0x5206, 0x6288, 0x6268, 0x5A47, 0x5A27, 0x5A47, 0x5A27, 0x49E6, 0x4A07, 0x4A07, 0x5A89, 0x49C6, 0x5A48, 0x5A28, 0x5A47, 0x5226, 0x49E6, 0x49C6, 0x41A6, 0x5208, 0x2082, 0x52A8, 0x6B6B, 0x39A5, 0x39A5, 0x3964, 0x49E7, 0x3104, 0x49C7, 0x3945, 0x41A6, 0x28A2, 0x2061, 0x3965, 0x28E3, 0x1881, 0x3944, 0x3103, 0x3103, 0x3903, 0x4145, 0x51A6, 0x51C6, 0x4985, 0x51E6, 0x51E6, 0x61E7, 0x6A48, 0x6A28, 0x6A28, 0x6A27, 0x61E6, 0x6207, 0x6A68, 0x59E7, 0x4185, 0x51E6, 0x51A6, 0x6228, 0x5A07, 0x6228, 0x5A08, 0x4184, 0x41A5, 0x4164, 0x3944, 0x3944, 0x736B, 0x83ED, 0x41A5, 0x83ED, 0x6288, 0x8BAB, 0x836A, 0x6287, 0x6B2A, 0x5267, 0x83CD, 0x5A68, 0x5228, 0x3986, 0x3985, 0x7B0A, 0x6A67, 0x7267, 0x832B, 0x49A5, 0x6206, 0x8AC9, 0x72A8, 0x82C9, 0x82E9, 0x8309, 0x6A46, 0x8B2B, 0x3860, 0x8329, 0x6A67, 0x7288, 0x7268, 0x61E6, 0x7267, 0x6A67, 0x59C5, 0x51A4, 0x6A46, 0x7AA8, 0x6A26, 0x7287, 0x7AA8, 0x72A8, 0x72A9, 0x51C5, 0x5A27, 0x5A27, 0x3923, 0x ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ 0x7B8C, 0x734B, 0x6B0A, 0x83CD, 0x83ED, 0x8C0E, 0x7B8C, 0x7B6C, 0x20C2, 0x5227, 0x83ED, 0x6AE9, 0x734B, 0x62A9, 0x7B6B, 0x7B8C, 0x62E9, 0x7BAC, 0x7B6B, 0x732A, 0x940D, 0x83AC, 0x732A, 0x7309, 0x8BCC, 0x7309, 0x8BCD, 0x83AC, 0x7B6B, 0x940D, 0x3943, 0x942E, 0x7B6B, 0x734A, 0x7B8B, 0x62C8, 0x7B8B, 0x7B6A, 0x7BAB, 0x732A, 0x7B6B, 0x7B6B, 0x83CC, 0x6B09, 0x6AA9, 0x6AE9, 0x7B6B, 0x7B8B, 0x83AC, 0x734B, 0x6AC9, 0x6B0A, 0x734B, 0x734A, 0x62A8, 0x732A, 0x8C0E, 0x8BCD, 0x944F, 0x734B, 0x7B8B, 0x732A, 0x942E, 0x8BCD, 0x83AD, 0x732B, 0x6B0A, 0x6AEA, 0x62C9, 0x9C90, 0x28C2, 0x8BEE, 0x93EE, 0x8BCD, 0x4183, 0x838B, 0x7B6A, 0x6287, 0x8BCB }; Programming the new project After saving the modified code and recompile the sln_viznas_iot_elock_oobe project (as shown in the figure below), then connect the MCU-LINK to J6 on the SLN-VIZNAS-IOT, just like Fig9 shows. Fig8 Recompile code Fig9 MCU-LINK (Note: it needs to reselect the Flash driver, as the below figure shows.) Fig10 Flash driver After that, it's able to program the code project to the on-board Hyperflash. Test & Summary When the new code project boot-up, please refer to Get Started with the SLN-VIZNAS-IOT to use the serial terminal to test the newly added three Shell commands: orders, set_taste, and get_taste. Once a face is successfully recognized, the cafe logo will appear up (as shown in Fig11). Fig11 Cafe logo Definitely, this smart coffee machine seems like a 'toy' demo, and there is a lot of work to improve it. Below is the list of my future work plans, Use the LCD panel instead of USB to display; Connect an external amplifier to enable voice prompt feature; Enable the Wifi feature to connect to the App; Use the GUI library to enhance UI experience; Add a voice recognition feature to control; And I'll be glad to hear any comments from you.    
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RT10xx image reserve the APP FCB methods 1. Abstract     Regarding RT10XX programming, it is mainly divided into two categories: 1) Serial download mode with blhost proramming     To this method, we can use the MCUBootUtility tool, or blhost+elftosb+sdphost cmd method, we also can use the NXP SPT(MCUXpresso secure provisional Tool). This programming need to enter the serial download mode, then use the flashloader supported UART or the USB HID interface. 2) Use Programmer or debugger with flashdriver programming This method is usually through the SWD/JTAG download interface combined with the debugger + IDE, or directly software burning, the chip mode can be in the internal boot, or in the serial download mode, with the help of the flashloader to generate the flash burning algorithm file. Method 2, The burning method using the debugger tool usually ensures that the burning code is consistent with the original APP.     Method 1, Uses the blhost method to download, usually blhost will regenerate an FCB with a full-featured LUT to burn to the external flash, and then burn the app code with IVT, that is, without the FCB header of the original APP, and re-assemble a blhost generated FCB header and burn it separately. However, for some customers who need to read out the flash image and compare with the original APP image to check the difference after burning, the commonly used blhost method will have the problem of inconsistent FCB area matching. If the customer needs to use the blhost burning method in serial download mode, how to ensure that the flash image after burning is consistent with the original burning file? This article will take the MIMXRT1060-EVK development board as an example, and give specific methods for the command mode and SPT tool mode. 2 Blhost programming reserve APP FCB     From the old RT1060 SDK FCB file (below SDK2.12.0), evkmimxrt1060_flexspi_nor_config.c, we can see:   const flexspi_nor_config_t qspiflash_config = { .memConfig = { .tag = FLEXSPI_CFG_BLK_TAG, .version = FLEXSPI_CFG_BLK_VERSION, .readSampleClksrc=kFlexSPIReadSampleClk_LoopbackFromDqsPad, .csHoldTime = 3u, .csSetupTime = 3u, .sflashPadType = kSerialFlash_4Pads, .serialClkFreq = kFlexSpiSerialClk_100MHz, .sflashA1Size = 8u * 1024u * 1024u, .lookupTable = { // Read LUTs FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0xEB, RADDR_SDR, FLEXSPI_4PAD, 0x18), FLEXSPI_LUT_SEQ(DUMMY_SDR, FLEXSPI_4PAD, 0x06, READ_SDR, FLEXSPI_4PAD, 0x04), }, }, .pageSize = 256u, .sectorSize = 4u * 1024u, .blockSize = 64u * 1024u, .isUniformBlockSize = false, };   This FCB LUT just contains the basic read command, normally, to the app booting, the FCB just need to provide the read command to the ROM, then it can boot normally.     But what happens to the memory downloaded by blhost? Based on the MIMXRT1060-EVK development board, the following shows how to use the command line mode corresponding to blhost to burn the SDK led_blinky project app, and read out the corresponding flash burning code to analysis. 2.1 Normal blhost download command line    This command line also the same as MCUBootUtility download log, source code is attached rt1060 cmd.bat. elftosb.exe -f imx -V -c imx_application_gen.bd -o ivt_evkmimxrt1060_iled_blinky_FCB.bin evkmimxrt1060_iled_blinky.s19 sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- write-file 0x20208200 ivt_flashloader.bin sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- jump-address 0x20208200 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 1 0 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 24 0 blhost.exe -t 5242000 -u 0x15A2,0x0073 -j -- fill-memory 0x20202000 4 0xc0000007 word  //option 0 blhost.exe -t 5242000 -u 0x15A2,0x0073 -j -- fill-memory 0x20202004 4 0 word                 //option1 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- configure-memory 9 0x20202000                    blhost -t 2048000 -u 0x15A2,0x0073 -j -- flash-erase-region 0x60000000 0x8000 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- fill-memory 0x20203000 4 0XF000000F word  blhost -t 50000 -u 0x15A2,0x0073 -j -- configure-memory 9 0x20203000                    blhost -t 5242000 -u 0x15A2,0x0073 -j -- write-memory 0x60001000 ivt_evkmimxrt1060_iled_blinky_FCB_nopadding.bin 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 0x8000 flexspiNorCfg.dat 9 The normal blhost programming is to use the cmd line method, and provide an app which is without the FCB header(Even app with the FCB, will exclude the FCB header at first), then use the elftosb.exe generate the app with IVT, eg ivt_evkmimxrt1060_iled_blinky_FCB_nopadding.bin, download the flashloader file ivt_flashloader to internal RAM, and jump to the flashloader, then use the fill-memory to fill option0, option1 to choose the proper external flash, and use the configure-memory to configure the flexSPI module, with the SFDP table which is got from get configure command, then fill the flexSPI LUT internal buffer. Next, fill-memory 0x20203000 4 0XF000000F associate with configure-memory will generate the full FCB header, burn it from flash address 0x60000000. At last, burn the app which contains IVT from flash address 0X60001000, until now, realize the whole app image programming. Pic 1 shows the comparison between the data read after programming and the original app data. It can be seen that the LUT of the FCB actually programmed on the left is not only contains read, but also contains read status, write enable, program and erase commands. The one on the right is the original app with FCB. The LUT of FCB only contains read commands for boot. So, if you want to keep the FCB header of the original APP instead of the header generated and burned by option0,1 configure-memory, how to do it? The method is that you can also use Option0, 1 to generate and fill in the LUT for flexSPI for communication use, but do not burn the corresponding generated FCB, just burn the FCB that comes with the original APP. pic1 2.2 Reuse option0 and option1 to program the original APP LUT The following command gives reuse option0 and option1, generates LUT and fills in flexSPI LUT for connection with external flash interface, but does not call:  fill-memory 0x20203000 4 0XF000000F and configure-memory 9 0x20203000, so that the generated FCB will not be burned to external memory.    Source file is attached rt1060 cmd_option01.bat. elftosb.exe -f imx -V -c imx_application_gen.bd -o ivt_evkmimxrt1060_iled_blinky_FCB.bin evkmimxrt1060_iled_blinky.s19 sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- write-file 0x20208200 ivt_flashloader.bin sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- jump-address 0x20208200 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 1 0 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 24 0 blhost.exe -t 5242000 -u 0x15A2,0x0073 -j -- fill-memory 0x20202000 4 0xc0000007 word blhost.exe -t 5242000 -u 0x15A2,0x0073 -j -- fill-memory 0x20202004 4 0 word blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- configure-memory 9 0x20202000 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 1024 flexspiNorCfg.dat 9 blhost -t 2048000 -u 0x15A2,0x0073 -j -- flash-erase-region 0x60000000 0x8000 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 1024 flexspiNorCfg.dat 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- write-memory 0x60000000 evkmimxrt1060_iled_blinky_FCB.bin 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 0x8000 flexspiNorCfg.dat 9 Pic 2 is the comparison between the read data after programming and the original programming data. It can be seen that the FCB programmed at this time is exactly the same as the original code FCB. Pic 2 2.3 use 1bit FCB file to configure LUT    The used file cfg_fdcb_RTxxx_1bit_sdr_flashA.bin is copied from MCUBOOTUtility: \NXP-MCUBootUtility-3.4.0\src\targets\fdcb_model . The configuration of Option0 and Option1 is usually for chips that can support SFDP table, but some flash chips cannot support SFDP table. At this time, you need to fill in the flexSPI LUT for the full LUT manually. The so-called full LUT command is not only read commands, but also supports erasing, program, etc. In this way, the flexSPI interface can be successfully connected to the external FLASH, and the corresponding functions of reading, erasing, and writing can be realized. Therefore, the method in this chapter is to use a single-line command, which is also a command supported by general chips, to enable the corresponding function of flexSPI, so it can complete the subsequent APP code programming.   Pic 3     We can see: 03H is read, 05H is read status register, 06H is write enable, D8H is the block 64K erase, 02H is the page program, 60H is the chip erase. This is the 1bit SPI method full function LUT command, which can realize the chip read, write and erase function.     The command line is, source file is attached rt1060 cmd_fdcb_1bit_sdr_flashA.bat: elftosb.exe -f imx -V -c imx_application_gen.bd -o ivt_evkmimxrt1060_iled_blinky_FCB.bin evkmimxrt1060_iled_blinky.s19 sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- write-file 0x20208200 ivt_flashloader.bin sdphost.exe -t 50000 -u 0x1FC9,0x0135 -j -- jump-address 0x20208200 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 1 0 blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- get-property 24 0 blhost -t 5242000 -u 0x15A2,0x0073 -j -- write-memory 0x20202000 cfg_fdcb_RTxxx_1bit_sdr_flashA.bin blhost.exe -t 50000 -u 0x15A2,0x0073 -j -- configure-memory 9 0x20202000 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 1024 flexspiNorCfg.dat 9 blhost -t 2048000 -u 0x15A2,0x0073 -j -- flash-erase-region 0x60000000 0x8000 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 1024 flexspiNorCfg.dat 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- write-memory 0x60000000 evkmimxrt1060_iled_blinky_FCB.bin 9 blhost -t 5242000 -u 0x15A2,0x0073 -j -- read-memory 0x60000000 0x8000 flexspiNorCfg.dat 9 In the command line, where option0,1 was previously filled in, instead of filling in the data of option0,1, the 512-byte Bin file of the complete FCB LUT command is directly given, and then the configure-memory command is used to configure the flashloader’s FlexSPI LUT with the FCB file. so that it can support read and write erase commands, etc. The comparison between the flash data and the original APP data when burning and reading is in the Pic 4, we can see, the readout data from the flash is totally the same as the original APP FCB. Pic 4 3,SPT program reserve APP FCB The NXP officially released MCUXPresso Secure Provisional Tool can support the function of retaining the customer's FCB, but the SPT tool currently uses the APP FCB to fill in the flashloader FlexSPI FCB. Therefore, if the customer directly uses the old SDK demo which just contains the read command in the LUT to generate an APP with FCB, then use the SPT tool to burn the flash, and choose to keep the customer FCB in the tool, you will encounter the problem of erasing failure. In this case, analyze the reason, we can know the FCB on the customer APP side needs to fill in the full FCB LUT command, that is, including reading, writing, erasing, etc. The following shows how the old original SDK led_blinky generates an image with an FCB header and writes it in the SPT tool. As you can see in Pic 5, the tool has information that if you use APP FCB, you need to ensure that the FCB LUT contains the read, erase, program commands. Pic 6 shows the programming situation of APP FCB LUT only including read. It has failed when doing erase. The reason is that there is no erase, program and other commands in the FlexSPI LUT command, so it will fail when doing the corresponding erasing or programming.   Pic 5 Pic 6 Pic 7 If you look at the specific command, as shown in Pic 7, you can find that the SPT tool directly uses the FCB header extracted from the APP image to flash the LUT of the flashloader FlexSPI, so there will be no erase and write commands, and it will fail when erasing. The following is how to fill in the LUT in the FCB of the SDK, open evkmimxrt1060_flexspi_nor_config.c, and modify the FCB as follows: const flexspi_nor_config_t qspiflash_config = {     .memConfig =         {             .tag              = FLEXSPI_CFG_BLK_TAG,             .version          = FLEXSPI_CFG_BLK_VERSION,             .readSampleClksrc=kFlexSPIReadSampleClk_LoopbackFromDqsPad,             .csHoldTime       = 3u,             .csSetupTime      = 3u,             .sflashPadType    = kSerialFlash_4Pads,             .serialClkFreq    = kFlexSpiSerialClk_100MHz,             .sflashA1Size     = 8u * 1024u * 1024u,             .lookupTable =                 {                   // Read LUTs                   FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0xEB, RADDR_SDR, FLEXSPI_4PAD, 0x18),                   FLEXSPI_LUT_SEQ(DUMMY_SDR, FLEXSPI_4PAD, 0x06, READ_SDR, FLEXSPI_4PAD, 0x04),                   // Read status                   [4*1] = FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0x05, READ_SDR, FLEXSPI_1PAD, 0x04),                   //write Enable                   [4*3] = FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0x06, STOP, FLEXSPI_1PAD, 0),                   // Sector Erase byte LUTs                   [4*5] = FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0x20, RADDR_SDR, FLEXSPI_1PAD, 0x18),                   // Block Erase 64Kbyte LUTs                   [4*8] = FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0xD8, RADDR_SDR, FLEXSPI_1PAD, 0x18),                    //Page Program - single mode                   [4*9] = FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0x02, RADDR_SDR, FLEXSPI_1PAD, 0x18),                   [4*9+1] = FLEXSPI_LUT_SEQ(WRITE_SDR, FLEXSPI_1PAD, 0x04, STOP, FLEXSPI_1PAD, 0x0),                   //Erase whole chip                   [4*11] =FLEXSPI_LUT_SEQ(CMD_SDR, FLEXSPI_1PAD, 0x60, STOP, FLEXSPI_1PAD, 0),                                       },         },     .pageSize           = 256u,     .sectorSize         = 4u * 1024u,     .blockSize          = 64u * 1024u,     .isUniformBlockSize = false, }; Please note, after the internal SDK team modification, from SDK_2_12_0_EVK-MIMXRT1060, the evkmimxrt1060_flexspi_nor_config.c already add LUT cmd to the full FCB LUT function. Use the above FCB to generate the APP, then use the SPT tool to burn the app with customer FCB again, we can see, the programming is working now. Pic 8 In summary, if you need to reserve the customer FCB, you can use the above method, but if you use the SPT tool, you need to add read, write, and erase commands to the LUT of the code FCB to ensure that flexSPI successfully operates the external flash.
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Obtaining the footprint for Kinetis/LPC/i.MXRT part numbers is very straightforward using the Microcontroller Symbols, Footprints and Models Library homepage, on the following link: https://www.nxp.com/design/software/models/microcontroller-symbols-footprints-and-models:MCUCAD?tid=vanMCUCAD What some users may not be aware of is that the BXL file available for NXP Kinetis/LPC/i.MXRT part numbers also contain the 3D model of the package, which is often needed when working on the industrial design of your application. You may follow the steps below to export the 3D model of the package in STEP (Standard for the Exchange of Product Data) format using the Ultra Librarian software, which can be downloaded from the link on the models library homepage. A STEP (.step,stp) file stores the model in ASCII format. This format can be imported into many CAD suites that allow to work with 3D solids. First, obtain the BXL file for the part number you are interested in. In this example the MIMXRT1052CVL5B.blx.   Then, open the Ultra Librarian project and load this file using the “Load Data” button, and select the “3D Step Model” checkbox from the Select Tools options. Finally, select the Export to Select Tools option. Once the exporting process is finished, the step file will be available on the path UltraLibrarian/Library/Exported.  The STEP (.stp) file can be opened in CAD suites that support solid 3D objects, like FreeCAD which is open source.
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RT106X secure JTAG test and IDE debug 1 Introduction     Regarding the usage of RT10XX Secure JTAG, the nxp.com has already released a very good application note AN12419 Secure JTAG for i.MXRT10xx: https://www.nxp.com/docs/en/application-note/AN12419.pdf This application note talks about the principle of Secure JTAG, how to modify the fuse to implement the Secure JTAG function, and the content of the related JLINKscript file, and then gives the use of JLINK commander to realize the identification of the ARM core. Usually, if the ARM core can be identified, it indicates that Secure JTAG connection has been passed. But in practical usage, I found many customers encounter the different issues, for example, the Secure JTAG could not find the ARM core directly, or the core identify is not stable, and some customers asked how to use common IDEs, such as MCUXPresso, IAR , MDK to add this Secure JTAG function to realize  Secure JTAG debugging.   For the test of secure JTAG, it also needs the cost, because the fuse needs to be modified. If the position of the fuse is accidentally modified, it may cause irreversible problems. Due to the different situations of customers, I also done more tests, borrowing boards with chip socket which can replace the different RT chip, I have tested RT1050, RT1060, RT1064, but in practical usage, there are still some customers mentioned that it will be reproduced on the EVK, so I also tested the secure JTAG function on the RT1060 and RT1064 EVK     This article will share all the previous relevant experience, so that latecomers can have a reference when encountering similar problems, and avoid unnecessary minefields. This document used the platform: MIMXRT1064-EVK revA: RT1060-EVK, RT1050-EVKB is similar SDK_2_13_0_EVK-MIMXRT1064 MCUXpresso IDE v11.7.1_9221 MDK V5.36: higher reversion is the same IAR 9.30.1: higher reversion is the same Segger JLINK plus JLINK driver version:V788D NXP-MCUBootUtility-5.1.0 2 RT1064 secure JTAG modification Under normal circumstances, it is not recommended for customers to burn all the related fuses directly and then test it directly. I usually proceeds step by step, hardware layout, to ensure that it can support JTAG, and then save the original read of the fuse, burn JTAG, test JTAG, and finally Burn and test other fuses for secure JTAG.    2.1 MIMXRT1064-EVK Hardware modification For RT10XX EVK, the board default situation is the same as the chip situation, which supports SWD. The JTAG pin is connected to other hardware modules from the hardware, so it will affect JTAG function. When it is determined to use JTAG function, the circuit needs to be modified, just like MIMXRT105060HDUG has said:    (1). Burn fuse DAP_SJC_SWD_SEL from ‘0’ to ‘1’ to choose JTAG. (2). DNP R323,R309,R152 to isolate JTAG multiplexed signals. (3). Keep off J47 to J50 to isolate board level debugger.     So, to the MIMXRT1064-EVK board, just need to remove R323, R309, R152, disconnect J47,J48,J49,J50, which is used to disconnect the on board debugger, then use the external Segger JLINK JTAG interface to connect the MIMXRT1064-EVK on board J21. 2.2 Original fuse map read First, the MIMXRT1064-EVK board enters the serial download mode, SW7: 1-OFF, 2-OFF, 3-OFF, 4-ON. Use MCUBootUtility tool to connect EVK, and read the initial fuse map, the situation is as follows:     Fig 1 2.3 JTAG Modification and test    Modify fuse to realize SWD to JTAG: 0X460[19] DAP_SJC_SWD_SEL=1   Fig 2     Use the JLINK commander, JTAG method to connect the board, to find the ARM CM7 core: Fig 3     If the ARM CM7 core can’t be identified, it means the hardware still have issues, or the fuse modified bit is not correct, just do the double check, make sure the ARM core can be found, then go to the next steps. 2.4 Secure JTAG Modification     Modify fuse bit to realize Secure JTAG:     0X460[23:22]:JTAG_SMODE =1     0X460[26]: KTE_FUSE=1     0X610,0X600 burn key: 0xedcba987654321, user also can burn with other custom keys, but need to record it, as the JLINKScript needs to use it.   Fig 4 In the above picture, the secure JTAG fuse and key fuse is finished, at last, to burn fuse 0X400[6]: SJC_RESP_LOCK=1, which is used to close the write and read to secret response key: Fig 5 Here, we can see, the 0X600,0X610 key area is shadow. Now, record the UUID0, UUID1, it will use the script to read out to check the UUID correction or not. 2.5 Secure JTAG JLINK commander test Because during the secure JTAG connection process, the JTAG_MOD pin needs to be pulled low and high, so a wire needs to be connected to pull JTAG_MOD low and high. MIMXRT1064-EVK can use J25_4, which is 3.3V, and JTAG_MOD signal point can use TP11 test point. By default, JTAG_MOD is pulled low. When it needs to be pulled high, it can be connected to J25_4.         During the test, it will need to use the JLINKScript, the content is as follows, also can check  the attached NXP_RT1064_SecureJTAG.JlinkScript file: int InitTarget(void) { int r; int v; int Key0; int Key1; JLINK_SYS_Report("***********************************************"); JLINK_SYS_Report("J-Link script: InitTarget() *"); JLINK_SYS_Report("NXP iMXRT, Enable Secure JTAG *"); JLINK_SYS_Report("***********************************************"); JLINK_SYS_MessageBox("Set pin JTAG_MOD => 1 and press any key to continue..."); // Secure response stored @ 0x600, 0x610 in eFUSE region (OTP memory) Key0 = 0x87654321; Key1 = 0xedcba9; JLINK_CORESIGHT_Configure("IRPre=0;DRPre=0;IRPost=0;DRPost=0;IRLenDevice=5"); CPU = CORTEX_M7; JLINK_SYS_Sleep(100); JLINK_JTAG_WriteIR(0xC); // Output Challenge instruction // Readback Challenge, Shift 64 dummy bits on TDI, TODO: receive Challenge bits on TDO JLINK_JTAG_StartDR(); JLINK_SYS_Report("Reading Challenge ID...."); JLINK_JTAG_WriteDRCont(0xffffffff, 32); // 32-bit dummy write on TDI / read 32 bits on TDO v = JLINK_JTAG_GetU32(0); JLINK_SYS_Report1("Challenge UUID0:", v); JLINK_JTAG_WriteDREnd(0xffffffff, 32); v = JLINK_JTAG_GetU32(0); JLINK_SYS_Report1("Challenge UUID1:", v); JLINK_JTAG_WriteIR(0xD); // Output Response instruction JLINK_JTAG_StartDR(); JLINK_JTAG_WriteDRCont(Key0, 32); JLINK_JTAG_WriteDREnd(Key1, 24); JLINK_SYS_MessageBox("Change pin JTAG_MOD => 0, press any key to continue..."); return 0; }   SecJtag.bat file content is: jlink.exe -JLinkScriptFile NXP_RT1064_SecureJTAG.JlinkScript -device MIMXRT1064XXX6A -if JTAG -speed 4000 -autoconnect 1 -JTAGConf -1,-1 This command is mainly used the JLINK commander and JLINKScript to realize the Secure JTAG connection. When test it, put the SecJtag.bat, JLink.exe, and NXP_RT1064_SecureJTAG.JlinkScript 3 files in the same folder. For testing, can change the board mode to the internal boot mode, SW7:1-OFF,2-OFF, 3-ON, 4-OFF. Run SecJtag.bat, the test situation is: It indicates to connect JTAG_MOD to higher level   Fig 6 Here, use the wire to connect the J25_4 and TP11, which is connect the JTAG_MOD=1, then click OK, go to the next step:   Fig 7 It can be seen here that the correct UUID has been recognized, which is consistent with the UUID read by MCUBootutility above. Many customers cannot read the correct UUID here, indicating that there is a problem with hardware modification, or fuse modification, or another. Or in the case, the JTAG pin in the app is not enabled, which will be described in detail later. Here disconnect the connection between TP11 and J25_4, the default is JTAG_MOD=0, click OK to continue Fig 8 Here, we can see, the ARM CM7 core is found, it means this hardware platform already realize the Secure JTAG connection. Now, can use the IDEs to do the debugging. 3. Secure JTAG debug function in 3 IDEs This chapter aims at how to use secure JTAG function in RT10XX three commonly used IDEs: MCUXpresso, IAR, MDK,  to implement secure JTAG code debug operation.    3.1 Software code prepare This article selects the SDK hello_world project as the test demo: SDK_2_13_0_EVK-MIMXRT1064\boards\evkmimxrt1064\demo_apps\hello_world     Two points should be noted here:  Do not use led_blinky directly, because the led control pin GPIO_AD_B0_09 used by the code is JTAG_TDI, which will cause the Secure JTAG connection to fail after downloading this code, because the pin function of JTAG has been changed. Add the pin configuration for JTAG in app code pinmux.c, otherwise there will be a phenomenon due to the lack of JTAG pin configuration, to the empty RT1064, which the chip that has not burned the code can use Secure JTAG connection, but once the code is burned, the connection will be failed. Add the following code to Pinmux.c: IOMUXC_SetPinMux(IOMUXC_GPIO_AD_B0_11_JTAG_TRSTB, 0U); IOMUXC_SetPinMux(IOMUXC_GPIO_AD_B0_06_JTAG_TMS, 0U); IOMUXC_SetPinMux(IOMUXC_GPIO_AD_B0_07_JTAG_TCK, 0U); IOMUXC_SetPinMux(IOMUXC_GPIO_AD_B0_09_JTAG_TDI, 0U); IOMUXC_SetPinMux(IOMUXC_GPIO_AD_B0_10_JTAG_TDO, 0U); 3.2 MCUXpresso Secure JTAG debug    Use MCUXpresso IDE to import the SDK hello world demo, modify the pinmux.c, which add the JTAG pin function configuration.    Configure MCUXPresso ID’s debugger JLinkGDBServerCL.exe version as your used JLINK driver version, Window->preferences Fig 9 Run->Debug configurations, configure to JTAG, choose device as MIMXRT1064xxx6A, add the JLINKscriptfile   Fig10   Fig 11 Connect JTAG_MOD=1, which is connect TP11 to J25_4, connect OK.   Fig 12 We can see, it already gets the correct UUID, it also requires connect JTAG_MOD=0, here just leave the TP11 floating, then connect OK:   Fig 13 It can be seen that at this time, it has successfully entered the debug mode and can do debugging. For details, you can check the MCUXpresso11_7_1_MIMXRT1064_SJTAG.mp4 file in the attachment. The test experience here is that MCUXpresso V11.7.1 is found to be a bit unstable and needs to be tried a few more times, but the download of the higher version V11.8.0 version is very stable. If you can get a version higher than V11.7.1, it is recommended to use a higher version of MCUXpresso IDE . 3.3 IAR Secure JTAG debug Some customers need to use the IAR IDE to debug Secure JTAG function, you can use the hello world in the SDK demo, modify pinmux.c to add the JTAG pin configuration code.     The difference is:   (1) Run JLINK driver:JLinkDLLUpdater.exe   Fig 14 Just to refresh the JLINK driver to the IAR,MDK IDE. (2) Modify the file name of JLINKscript to be consistent with the name of the demo, and put it under the settings folder of the project folder. For example, the routine here is hello_world_flexspi_nor_debug, and the file name of JlinkScript is required: hello_world_flexspi_nor_debug.JlinkScript, so that IAR will automatically call the corresponding JlinkScript file   Fig15 (3) Configure IAR debugger as JLINK JTAG   Fig 16                                          Fig 17 Click debug button to enter debug mode:   Fig 18 It needs to set JTAG_MOD=1, just to connect TP11 to J25_4.   Fig 19 It needs to set JTAG_MOD=0, just leave the TP11 floating, click OK to continue.   Fig 20 We can see, the IAR already can do the secure JTAG debugging. 3.4 MDK Secure JTAG debug   For the MDK secure JTAG configuration, the basic requirement is:     (1) Modify pinmux.c code to enable the JTAG pin function     (2) Run JLINK driver, JLinkDLLUpdater.exe,refresh the driver to MDK     (3) JlinkScript file name changed to JLinkSettings.JlinkScript, copy it to the folder in the mdk project, then the MDK will call the JLINKscript file automatically   Fig 21       (4) Modify debugger to JLINK, then modify the interface to JTAG   Fig 22   Fig 23 So far, the Secure JTAG related configuration of MDK has been completed. From theory, it can be directly debugged to run. But I found some problems after many tests. For the code of RAM (hello_world debug), it is no problem to be able to perform secure JTAG debug, but for the code of flash (hello_world_flexspi_nor_debug), there is no problem through secure jtag download, but the debug will run the program abnormal, check the memory data in the flash, also get the wrong data     Fig 24 We can see, UUID also correct, normally, this issue is related to the flashloader during downloading, however, the flashloader of JLINK has not been directly accessed, so I tried to use RT-UFL as the flashloader, and the debugger was successful. If customers encounter similar problems when want to use the MDK to do the secure JTAG debugging, they can use RT-UFL as the flashloader. The reference document is: https://www.cnblogs.com/henjay724/p/13951686.html https://www.cnblogs.com/henjay724/p/15465655.html To summarize it here, copy the iMXRT_UFL file to the JLINK driver folder: C:\Program Files\SEGGER\JLINK\Devices\NXP Copy JLinkDevices.xml to folder: C:\Program Files\SEGGER\JLINK The Jlinkscript file add is the same as the Figure 21. Modify the JlinkSettings.ini file, device is MIMXRT1064_UFL, override =1.   Fig 25 Delete the program algorithm, will use the RT-UFL algorithm   Fig 26 Uncheck update target before Debugging   Fig 27 Enter debug mode:   Fig 28 Configure JTAG_MOD=1, connect TP11 to J25_4, click OK to continue:   Fig 29 Leave the TP11 as floating, click OK to enter the debug mode, the result is:   Fig 30 We can see, after changing the flashloader to the RT-UFL, MDK project Secure JTAG debug also works OK, the attachment also share the RT-UFL related files.  4. Summary For Secure JTAG, you need to modify the hardware to support JTAG function, modify the fuse to support secure JTAG, and modify the code pins to enable the JTAG function. For the IDE debug, you need to configure the relevant interface as JTAG and add the correct JlinkScriptfile, so that the secure JTAG function can be successfully run , and perform IDE code debugging. Attachments: evkmimxrt1064_hello_world_SJTAG.zip:MCUXpresso project EVK-MIMXRT1064-hello_world_iar.7z:IAR project EVK-MIMXRT1064-hello_world_mdk.7z:MDK project File\ NXP_RT1064_SecureJTAG.JlinkScript, JLINK script File\ SecJtag.bat, associate with JLink.exe and NXP_RT1064_SecureJTAG.JlinkScript to realize JLINK Commander connection, which will find the ARM core. File\ RT-UFL: RT ultra flashloader algorithm, source:https://github.com/JayHeng/RT-UFL   Here, really thanks so much for our expert @juying_zhong 's help with the Secure JTAG patient guide during my testing road!
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This application note describes how to develop an H.264 video decoding application with the NXP i.MX RT1050 processor. Click here to access the full application note. Click here to access the github repo of FFMPEG(code, no GPL). state: the code is for evaluation purpose only.
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Overview of i.MX RT1050         The i.MX RT1050 is the industry's first crossover processor and combines the high-performance and high level of integration on an applications processors with the ease of use and real-time functionality of a micro-controller. The i.MX RT1050 runs on the Arm Cortex-M7 core at 600 MHz, it means that it definitely has the ability to do some complicated computing, such as floating-point arithmetic, matrix operation, etc. For general MCU, they're hard to conquer these complicated operations.         It has a rich peripheral which makes it suit for a variety of applications, in this demo, the PXP (Pixel Pipeline), CSI (CMOS Sensor Interface), eLCDIF (Enhanced LCD Interface) allows me to build up camera display system easily Fig 1 i.MX RT series           It has a rich peripheral which makes it suit for a variety of applications, in this demo, the PXP (Pixel Pipeline), CSI (CMOS Sensor Interface), eLCDIF (Enhanced LCD Interface) allows me to build up camera display system easily Fig 2 i.MX RT1050 Block Diagram Basic concept of Compute Vision (CV)          Machine Learning (ML) is moving to the edge because of a variety of reasons, such as bandwidth constraint, latency, reliability, security, ect. People want to have edge computing capability on embedded devices to provide more advanced services, like voice recognition for smart speakers and face detection for surveillance cameras. Fig 3 Reason        Convolutional Neural Networks (CNNs) is one of the main ways to do image recognition and image classification. CNNs use a variation of multilayer perception that requires minimal pre-processing, based on their shared-weights architecture and translation invariance characteristics. Fig 4 Structure of a typical deep neural network         Above is an example that shows the original image input on the left-hand side and how it progresses through each layer to calculate the probability on the right-hand side. Hardware MIMXRT1050 EVK Board; RK043FN02H-CT(LCD Panel) Fig 5 MIMXRT1050 EVK board Reference demo code emwin_temperature_control: demonstrates graphical widgets of the emWin library. cmsis_nn_cifar10: demonstrates a convolutional neural network (CNN) example with the use of convolution, ReLU activation, pooling and fully-connected functions from the CMSIS-NN software library. The CNN used in this example is based on the CIFAR-10 example from Caffe. The neural network consists of 3 convolution layers interspersed by ReLU activation and max-pooling layers, followed by a fully-connected layer at the end. The input to the network is a 32x32 pixel color image, which is classified into one of the 10 output classes. Note: Both of these two demo projects are from the SDK library Deploy the neuro network mode Fig 6 illustrates the steps of deploying the neuro network mode on the embedded platform. In the cmsis_nn_cifar10 demo project, it has provided the quantized parameters for the 3 convolution layer, so in this implementation, I use these parameters directly, BTW, I choose 100 images randomly from the Test set as a round of input to evaluate the accuracy of this model. And through several rounds of testing, I get the model's accuracy is about 65% as the below figure shows. Fig 6 Deploy the neuro network mode Fig 7 cmsis_nn_cifar10 demo project test result The CIFAR-10 dataset is a collection of images that are commonly used to train ML and computer vision algorithms, it consists of 60000 32x32 color images in 10 classes, with 6000 images per class ("airplane", "automobile", "bird", "cat", "deer", "dog", "frog", "horse", "ship", "truck"). There are 50000 training images and 10000 test images. Embedded platform software structure         After POR, various components are initialized, like system clock, pin mux, camera, CSI, PXP, LCD and emWin, etc. Then control GUI will show up in the LCD, press the Play button will display the camera video in the LCD, once an object into the camera's window, you can press the Capture button to pause the display and run the model to identify the object. Fig8 presents the software structure of this demo. Fig 8 Embedded platform software structure Object identify Test The three figures present the testing result.   Fig 9 Fig 10 Fig 11 Furture work          Use the Pytorch framework to train a better and more complicated convolutional network for object recognition usage.
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Source code: https://github.com/JayHeng/NXP-MCUBootUtility   【v2.0.0】 Features: > 1. Support i.MXRT5xx A0, i.MXRT6xx A0 >    支持i.MXRT5xx A0, i.MXRT6xx A0 > 2. Support i.MXRT1011, i.MXRT117x A0 >    支持i.MXRT1011, i.MXRT117x A0 > 3. [RTyyyy] Support OTFAD encryption secure boot case (SNVS Key, User Key) >     [RTyyyy] 支持基于OTFAD实现的安全加密启动(唯一SNVS key,用户自定义key) > 4. [RTxxx] Support both UART and USB-HID ISP modes >     [RTxxx] 支持UART和USB-HID两种串行编程方式(COM端口/USB设备自动识别) > 5. [RTxxx] Support for converting bare image into bootable image >     [RTxxx] 支持将裸源image文件自动转换成i.MXRT能启动的Bootable image > 6. [RTxxx] Original image can be a bootable image (with FDCB) >     [RTxxx] 用户输入的源程序文件可以包含i.MXRT启动头 (FDCB) > 7. [RTxxx] Support for loading bootable image into FlexSPI/QuadSPI NOR boot device >     [RTxxx] 支持下载Bootable image进主动启动设备 - FlexSPI/QuadSPI NOR接口Flash > 8. [RTxxx] Support development boot case (Unsigned, CRC) >     [RTxxx] 支持用于开发阶段的非安全加密启动(未签名,CRC校验) > 9. Add Execute action support for Flash Programmer >     在通用Flash编程器模式下增加执行(跳转)操作 > 10. [RTyyyy] Can show FlexRAM info in device status >       [RTyyyy] 支持在device status里显示当前FlexRAM配置情况 Improvements: > 1. [RTyyyy] Improve stability of USB connection of i.MXRT105x board >     [RTyyyy] 提高i.MXRT105x目标板USB连接稳定性 > 2. Can write/read RAM via Flash Programmer >    通用Flash编程器里也支持读写RAM > 3. [RTyyyy] Provide Flashloader resident option to adapt to different FlexRAM configurations >     [RTyyyy] 提供Flashloader执行空间选项以适应不同的FlexRAM配置 Bugfixes: > 1. [RTyyyy] Sometimes tool will report error "xx.bat file cannot be found" >     [RTyyyy] 有时候生成证书时会提示bat文件无法找到,导致证书无法生成 > 2. [RTyyyy] Editing mixed eFuse fields is not working as expected >     [RTyyyy] 可视化方式去编辑混合eFuse区域并没有生效 > 3. [RTyyyy] Cannot support 32MB or larger LPSPI NOR/EEPROM device >     [RTyyyy] 无法支持32MB及以上容量的LPSPI NOR/EEPROM设备 > 4. Cannot erase/read the last two pages of boot device via Flash Programmer >    在通用Flash编程器模式下无法擦除/读取外部启动设备的最后两个Page
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Source code: https://github.com/JayHeng/NXP-MCUBootUtility 【v2.1.0】 Features: > 1. [RTyyyy] Support for loading bootable image into SEMC NOR boot device >     [RTyyyy] 支持下载Bootable image进主动启动设备 - SEMC NOR接口Flash > 2. [RTyyyy] Support operation under both CM7 and CM4 of RT117x A0 >     [RTyyyy] 在RT1170无论是CM7还是CM4作为主核下均能正常工作 > 3. [RTyyyy] Support two FlexSPI map addresses for RT117x A0 >     [RTyyyy] 支持RT1170的两个FlexSPI XIP映射地址 > 4. [RTyyyy] Support efuse memory operation for RT117x A0 >     [RTyyyy] 支持RT1170的eFuse回读与烧写 > 5. [RTyyyy] Can import user fuse table file to set efuse value >     [RTyyyy] 支持导入用户fuse配置文件去设置fuse > 6. [RTyyyy] Enable OTFAD encryption secure boot mode (User Key) for RT117x A0 >     [RTyyyy] 为RT1170 A0开启OTFAD加密(User Key)支持 > 7. [RTyyyy] Support RT1170/1010 bootable image from SDK as source input >     [RTyyyy] 支持RT1170/RT1010 SDK生成的Bootable image作为源文件输入 Improvements: > 1. [RTyyyy] Image format auto detection can be used for axf file from MCUX or GCC >     [RTyyyy] 程序格式自动检测选项也可用于MCUX生成的axf格式源文件 > 2. Specify file path instead of file to save readback data >    指定目录而不是指定文件去存放回读的数据 > 3. If readback data is enabled to be saved in file, then it will not displayed on the screen >    如果回读的数据已经选择保存到文件中,那么点击Read按钮将不会在窗口显示数据 Bugfixes: > 1. 'Cmd Pads' is not set correctly for some typical octal-flash models in FlexSPI NOR configuration >     在FlexSPI NOR配置界面里,对于一些octal-flash模型,其Cmd Pads参数没有被正确设置 > 2. 'Max Frequency' option is not exactly aligned with selected MCU device in FlexSPI NOR configuration >     在FlexSPI NOR配置界面里,Max Frequency参数选项与当前MCU型号不完全匹配 > 3. [RTyyyy] Cannot show total size of SD/eMMC correctly, so SD/eMMC cannot be programmed >     [RTyyyy] SD/eMMC总容量未能正确显示,导致无法编程SD/eMMC > 4. [RTyyyy] Some fields are not aligned with selected MCU device in Flexible User Key Setting >     [RTyyyy] 在用户自定义Key设置界面里,有些选项与当前选中的MCU型号不匹配 > 5. [RTyyyy] Cannot generate bootable image when original image size is less than 4KB >     [RTyyyy] 当输入的源image文件大小小于4KB时,生成可启动程序会失败 > 6. [RTyyyy] Sometimes tool cannot recognize .axf format from MCUX or Keil MDK >     [RTyyyy] 有时候无法识别MCUX或Keil MDK生成的axf格式源文件 > 7. [RTyyyy] Signed flashloader cannot be generated if DCD is enabled >     [RTyyyy] 当DCD使能的时候,无法生成含签名的Flashloader > 8. [RTyyyy] Cannot mark DCD in readback image if it comes from source bootable image >     [RTyyyy] 如果DCD来自源Bootable image,则无法在读回的image中标记DCD Interests: > 1. Add sound effect (Contra) >    增加魂斗罗音效
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RT1170 Boundary Scan test based on lauterbach   1. Abstract Boundary Scan is a method of testing interconnections on circuit boards or internal sub-blocks of circuits. You can also debug and observe the pin status of the integrated circuit, measure the voltage or analyze the sub-modules inside the integrated circuit, and test based on the JTAG interface. NXP officials have provided two good application notes: AN13507 (LPC) and AN12919 (RT). Based on the reference application note test method, this article provides the boundary scan test results for NXP MIMXRT1170-EVK revC1. It can use Lauterbach to connect the chip and perform boundary scan to control the external pins. A script file is also provided. It can realize one-click connection to boundary scan and achieve level control of external pins. 2. RT1170 test details   2.1 Hardware platform Lauterbach:LA3050 MIMXRT1170-EVK rev C1: The hardware modification point is to remove the onboard resistors R187, R208, R195 and R78. The purpose is that J6 prohibits external circuits from interfering with JTAG related pins. Disconnect J5, J6, J7, J8, that is, disconnect the onboard debugger, and use an external Lauterbach connection to J1. The connection situation is as follows: Fig 1 RT1170 directly supports both SWD and JTAG by default, so unlike RT10XX which needs to modify the fuse to convert from SWD to JTAG, RT1170 can directly use the JTAG interface.   2.2 Software operation Download Lauderbach's supporting software and install it. After installation, open the TRACE32 ICD Arm USB. If the Lauderbach device is connected, the interface will open successfully. Fig 2 At this time, you can enter the relevant commands in the yellow box in the picture above. Here you need to prepare the .bsdl file of the chip, which is usually placed on the chip introduction page of nxp.com. For example, the link to the bsdl file of RT1170 is: https://www.nxp.com/downloads/en/bsdl/i.MXRT1170_BDSL.bsdl You can copy the i.MXRT1170_BSDL.bsdl file to the Lauderbach installation path: C:\T32 Next, enter the following command in the window to open the boundary scan window and the i.MXRT1170_BSDL.bsdl file: SYStem.Mode Down BSDL.RESet BSDL.ParkState Select-DR-Scan BSDL.state Here, it will open the window: Fig 3 Click FILE item, input the downloaded i.MXRT1170_BSDL.bsdl, then in the window.,input the commander: BSDL.SOFTRESET Fig 4 Click check->BYPASSall,IDCODEall,SAMPLEall, make sure the 3 methods can be passed. Fig 5 Fig 6 Fig 7 To test the output control situation, it need to do the following operation: BSDLSET 1.: instructions->EXTEXT, DR mode->Set Write, Fileter data->uncheck intern BSDL.state->Run: check SetAndRun, TwoStepDR, Click RUN. BSDLSET 1. Can control the related pins, eg, GPIO_AD_26 is on the on board D34 LED. 1 ON,0 OFF. Fig 8   2.3 Automation control command script As can be seen from Section 2.2, single-step operation requires manual typing of commands. In actual testing, the efficiency is very low, so scripting language can be used to directly implement automated command control. Below, taking RT1170 as an example, we provide a script to control the on-board D34 light on and off. In this way, when the TRACE32 software is opened, you only need to open the script directly, enter the debug mode, run it to the end with one click, and check the on-board light control status. Script language file, the suffix is .cmm, step: File->New Script, enter the following script command: ;system setup SYStem.Mode Down SYStem.CPU CortexM7 SYSTEM.CONFIG.DEBUGPORTTYPE JTAG SYStem.JtagClock 1MHz ;BSDL Settings BSDL.RESet BSDL.ParkState Select-DR-Scan BSDL.state ;configure boundary scan chain BSDL.FILE i.MXRT1170_BDSL.bsdl ;Check boundary scan chain BSDL.SOFTRESET BSDL.BYPASSall BSDL.IDCODEall BSDL.SAMPLEall ;Perform Sample test BSDL.RUN BSDL.SetAndRun ON BSDL.TwoStepDR ON BSDL.SET 1. BSDL.SET 1. IR EXTEST BSDL.SET 1. PORT GPIO_AD_26 0 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 1 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 0 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 1 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 0 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 1 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 0 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 1 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 0 WAIT 1.s BSDL.SET 1. PORT GPIO_AD_26 1 WAIT 1.s Function, the led will be blinking 5 times, duration is 1s. Save the script, then debug it. Fig 9 This is the video for the testing:   It can be seen that the onboard light D34 can automatically flash, indicating that the BSDL automatic test has been completed so far.          
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Wireless module combinations from Tables 2 and 3 are not updated with the latest SDK 2.12.1 in the user manual UM11441. Major updates in Table 2 and Table 3: u-blox modules are supported only on rt1060 Murata modules are only tested with i.MX RT1060 EVKB and i.MX RT1040 EVK platforms Modified Murata modules names Renamed i.MX RT685S EVK to IMXRT685-AUD-EVK Please refer to the attached PDF for updated information.
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The RT600 is a family of dual-core microcontrollers for embedded applications featuring an Arm® Cortex®-M33 CPU combined with a Cadence® Tensilica ® HiFi 4 audio DSP core.  Check out this latest app note to learn about communication and debugging of these two cores.  For list of all i.MX RT600 app notes, visit: nxp.com/imxrt600
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                                      配置RT600开发环境 RT600开发入门培训视频。 https://www.nxp.com/document/guide/getting-started-with-i-mx-rt600-evaluation-kit:GS-MIMXRT685-EVK?&tid=vanGS-MIMXRT685-EVK#title2.1   下载I.MX RT600 SDK。下载链接: https://mcuxpresso.nxp.com/en/select?device=EVK-MIMXRT685     下载MCUXpresso IDE。注意需要安装MCUXpresso IDE 11.1.1及最新版本。https://www.nxp.com/webapp/swlicensing/sso/downloadSoftware.sp?catid=MCUXPRESSO               下载安装LPCScrypt,可以将默认板载的CMSIS-DAP固件升级改为J-LINK。通过J-LINK,可以下载调试HiFi4 DSP固件。下载链接https://www.nxp.com/design/microcontrollers-developer-resources/lpc-microcontroller-utilities/lpcscrypt-v2-1-1:LPCSCRYPT?&tab=Design_Tools_Tab     下载安装J-LINK驱动。下载链接https://www.segger.com/downloads/jlink/   下载安装Cadence HiFi 4 DSP IDE for MIMXRT600。 第一次下载,注册用户https://tensilicatools.com/register/。国内用户注册时,如果页面没有出现下面人机身份验证,说明IP被GW Firewall屏蔽了。需要通过代理或者其他特殊手段,否则用户注册将无法成功提交。   下载HiFi DSP Development Tools for i.MX RT600开发工具。 https://tensilicatools.com/download/rt600-download-page/   申请License for RT600 SDK。注意输入绑定网卡MAC地址时,需要去除中间‘:’等字符,否则提示失败。   申请成功后,可以下载License文件。   启动Xplorer 8.0.13后,在菜单Help -- Xplorer License Keys安装License文件。安装成功后显示如下:     Xplorer下载调试器配置。 将xt-ocd.exe所在目录加入到系统Path环境变量。   使能”Use XOCD Manager”,指定Topology File   设置Download binary为Always,取消每次下载前都弹出提示框,节省下载时间。     通过J-Link下载HiFi4 DSP固件,可以单步调试代码。    
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A vulnerability (CVE-2022-22819) has been identified on select NXP processors by which a malformed SB2 file header sent to the device as part of an update or recovery boot can be used to create a buffer overflow. The buffer overflow can then be used to launch various exploits. Refer to the attached bulletin for more information.   09/26/2022 - Bulletin updated to include fix datecode information. 11/01/2022 - Bulletin updated with clarification that mixed datecodes are RT600 only.    
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