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S32 Design Studio Knowledge Base

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How to Download, Install, Activate and 1st time use of S32 Design Studio 3.6.0
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The release notes of S32K RTD usually mention which dependent software packages need to be installed. Taking SW32K3_S32M27x_RTD_R21-11_4.0.0_D2311_ReleaseNotes.pdf as an example, we can see that the following software packages need to be installed: You must be logged into your account on NXP.com to gain access to the download link. 1. Download and install S32Design Studio 3.5: Click S32 Design Studio 3.5 – Windows/Linux -> 3.5 S32 Design Studio for S32 Platform v.3.5 -> S32DS.3.5_b220726_win32.x86_64.exe Note: For Windows OS, the user account designated for installing S32 Design Studio for the S32 Platform must be a member of the local Administrators security group.   2. Download and Install S32 Design Studio 3.5 Update 8 D2311: SW32_S32DS_3.5.8_D2311.zip (com.nxp.s32ds.update_3.5.8.20231116041033.zip) Since the SW32K3_S32DS_3.5.8_D2311.zip downloaded in step3 already contains the files of the SW32_S32DS_3.5.8_D2311.zip in the step2, we will skip this step here.   3. Click S32K3 Standard Software -> Automotive SW - S32K3 - S32 Design Studio Download and Install S32 Design Studio 3.5.8 Development Package with support for S32K3xx devices (3.5.8_D2311): SW32K3_S32DS_3.5.8_D2311.zip  (com.nxp.s32ds.s32k3xx.update_3.5.8.20231116045533.zip) Unchecking Contact all update sites during install to find required software can complete offline installation faster.   4. Download and install S32 Design Studio 3.5.6 RTM with support for S32K39x devices(3.5.6_D2309): SW32K39x_S32DS_3.5.6_D2309.zip   5. For users who need to use S32M27x(Otherwise, go to step 6), please click S32M2 Standard Software -> Automotive SW - S32M2 - S32 Design Studio Download and Install S32 Design Studio 3.5.8 Development Package with support for S32M2xx devices(3.5.8_D2311): SW32M2_S32DS_3.5.8_D2311.zip (com.nxp.s32ds.s32m2.update_3.5.8.20231116044631.zip)   6. Click S32K3 Standard Software -> Automotive SW - S32K3/S32M27x - Real-Time Drivers for Cortex-M Select and install one of the updatesite for S32K3 RTD 4.0.0.  The latest S32K3 RTD version is usually recommended. However, if you need to use Reference Software or Premium Software (such as FreeRTOS, LIN Stack, TCP/IP Stack, AWS Libraries for S32K3, S32 Safety Software Framework (SAF) for S32K3xx, Structural Core Self-Test (SCST), HSE Premium Firmware, ISELED Driver), it is recommended to install the specific version of S32K3 RTD according to their release notes. Since there are many versions of S32K3 RTD 4.0.0, only one version of RTD will be installed here. Download and install S32K3_S32M27x Real-Time Drivers AUTOSAR R21-11 Version 4.0.0: SW32K3_S32M27x_RTD_R21-11_4.0.0_D2311_DS_updatesite.zip Then in S32DS v3.5, click File -> New -> S32DS Project from Examples and you should be able to see the example projects for S32K3 RTD 4.0.0.
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  In some cases FreeRTOS heap can consume huge portion of RAM memory - especially on small devices like S32K312 and for example DTCM memory is unused. FreeRTOS allows user defined heap which can be moved in any section in RAM.  First step - make sure, that in FreeRTOS config is application allocated heap is disabled:   Second step - open linker script file and create new section which points into DTCM memory:     Third step - define ucHeap variable with section attribute:     We are done - FreeRTOS Heap is moved into DTCM memory:    In case, that DTCM memory is used - typically there can be Interrupt Vector Table, stack and so on, you can skip creating new section in linker script file and simply add *(my_head) at the end of existing section mapped into dtcm:    FreeRTOS heap will be placet at the end of used DTCM memory:     
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1. Install S32Design Studio 3.5: S32DS.3.5_b220726_win32.x86_64.exe 2. Download and Install S32 Design Studio 3.5 Update 2 D2302: SW32_S32DS_3.5.2_D2302.zip  (com.nxp.s32ds.update_3.5.2.20230227110156)   3. Click S32K3 Standard Software -> Automotive SW - S32K3 - S32 Design Studio Download and Install S32 Design Studio 3.5.0 Development Package with support for S32K3xx devices(3.5.0_D2303): SW32K3xx_S32DS_3.5.0_D2303.zip  (com.nxp.s32ds.sp1.s32k3xx.update_3.5.0.20230405175452)   4. For users who need to install S32K396 RTD for development, please download and install S32 Design Studio Service Pack 1 RTM with support for S32K39x devices(3.5.0_D2303): SW32K39x_S32DS_3.5.0_D2303.zip (com.nxp.s32ds.sp1.s32k396.update_3.5.0.20230330)   5.a) For users who need to install S32M276 RTD in S32K3 RTD 3.0.0\P01\P01 HF01\P01 HF02 for development, please download and install S32 Design Studio Service Pack 2 CD with support for S32M2xx devices (3.5.0_D2302😞 SW32M2xx_S32DS_3.5.0_D2302.zip(com.nxp.s32ds.s32m2.update_3.5.0.20230222151347)  Note: Please contact your local FAE to enable for you download the S32M276 development package. 5.b) For users who need to install S32M276 RTD in S32K3 RTD 3.0.0 P07 for development, , please download and install S32 Design Studio Service Pack 2 EAR2 with support for S32M2xx devices(3.5.0_D2303😞 SW32M2xx_S32DS_3.5.0_D2303.zip(com.nxp.s32ds.s32m2.update_3.5.0.20230328160305)   6. S32K3 Standard Software -> Automotive SW - S32K3/S32M27x - Real-Time Drivers for Cortex-M Select and install one of the following updatesite for S32K3 RTD 3.0.0: 6.a) Download and install S32K3 Real-Time Drivers Version 3.0.0: SW32K3_RTD_4.4_R21-11_3.0.0_D2303_DS_updatesite.zip   6.b) Download and install S32K3 Real-Time Drivers Version 3.0.0 P01 : SW32K3_RTD_4.4_3.0.0_P01_D2303_DS_updatesite.zip   6.c) Download and install S32K3 Real-Time Drivers Version 3.0.0 P01 HotFix 02 (3.0.0_P01_HF02😞 SW32K3_RTD_4.4_3.0.0_P01_HF02_DS_updatesite_D2305.zip   6.d) Download and install S32K3_M27X Real-Time Drivers Version 3.0.0 P07: SW32K3_RTD_R21-11_3.0.0 _P07_D2307.zip  
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     This summary records my process of using J-LINK Plus in S32 Design Studio for S32 Platform, hoping to help people who use the same tool.   1.Download the latest package: https://www.segger.com/downloads/jlink/   2.Install the downloaded package and some note will show like this.   3.Open J-Link GDB Server V7.8 , if you current firmware version is too low, you will be prompted to upgrade to the latest firmware version.       At this point ,if you use the default configuration to debug the application, the following error will appear.   Modified the "Debug configurations" for S32 Design Studio platform V3.4   Change the highlighted part to the path below. C:\Program Files (x86)\SEGGER\JLink\JLinkGDBServerCL.exe C:\NXP\S32DS.3.4\S32DS\tools\gdb-arm\arm32-eabi\bin\arm-none-eabi-gdb.exe   Modified the "Debug configurations" for S32 Design Studio platform V3.5 Change the highlight part to the path below. C:\Program Files (x86)\SEGGER\JLink\JLinkGDBServerCL.exe C:\NXP\S32DS.3.5\S32DS\tools\gdb-arm\arm32-eabi\bin\arm-none-eabi-gdb.exe   For now, you may debug your project with SEGGER J-Link Plus Tools. Hope it works for you!
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S32 Design Studio (S32DS) supports IAR Eclipse plug-in that enables users to build and debug a S32DS project with IAR toolchain for ARM. This document describes how to install this plugin and how to enable IAR in the new project wizard. Current version of S32DS 3.4 supports IAR compilers v9.x. After the IAR eclipse plugin installation is finished you should be able to create, build and debug a new S32DS project (including SDKs) using IAR compiler/debugger interface directly under S32DS Eclipse environment.   Installation instructions First of all make sure you have IAR Embedded Workbench installed with a valid license from IAR. Now let's proceed to eclipse plug-in installation. 1. Install IAR Plugin manager  Go to menu "Help" -> "Install New Software"         Click on "Add..." button to add a new IAR repository located here: http://eclipse-update.iar.com/plugin-manager/1.0                   Tick "I Accept the terms of the license agreement" and click "Finish" to accept unsigned content software Finally you proceed to the installation. When the plugin is installed you will be asked to restart S32DS Again, go to menu "Help" -> "Install New Software" and  click on "Add..." button to add a new IAR repository located here: http://eclipse-update.iar.com/arm/9.10/                   Tick "I Accept the terms of the license agreement" and click "Finish" to accept unsigned content software Finally you proceed to the installation. When the plugin is installed you will be asked to restart S32DS Anytime you create a new workspace you will be asked to enter path to IAR Embedded Workbench IDE. Go to menu "Window" -> "Preferences", click on "IAR Embedded Workbench" menu, select “IAR Toolchain for Arm – (9.x)” in the “Installed IAR Toolchains”, and then input the IAR Embedded Workbench IDE installation path.            2. Configure IAR plugins in IAR Embedded Workbench plugin manager Start the IAR plugin manager (Menu "Help" -> "IAR Embedded Workbench plugin manager")          Select the ARM version (9.10-) and click "Install" button.           Select all the IAR components displayed and proceed to installation by clicking "Next" button.   3. New IAR project in the project wizard You can now create a new project in S32DS and select IAR toolchain for ARM instead of default GCC compiler.          There should appear a new item it the Debugger selection - "IAR plugin Debugger". Please choose this option if you intend to debug using IAR supported probes (e.g. I-jet)          IAR specific panels and settings are now displayed in the project properties for a new S32DS project with the IAR options enabled (see below).          There is a new category "IAR C-SPY Application" in the debug configurations panel that contains all the debug configurations for projects with IAR debug plugin option selected.          The Debugger perspective now offers several IAR specific Views and features.   Enjoy building and debugging with IAR Eclipse plug-in in S32DS!
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The S32K3 RTD 2.0.0 lacks SIUL2 external interrupt function. Siul2_Icu is part of Icu(Input Capture Unit), the main function of the example should have been: use the Icu and Dio drivers to toggle a LED on a push button. But it doesn't. So this document will show the step-by-step process to add 'SIUL2 external interrupt' function in Siul2_Port_Ip_Example_S32K344 using the S32K3xx RTD LLD(Low Level Driver) and the S32 Configuration Tools. This example is for the S32K3X4EVB-Q257, connected to a PC through USB (OpenSDA) connection. Preparation Setup the software tools Install S32 Design Studio for S32 Platform Install the S32K1xx development package and the S32K1 RTD AUTOSAR 4.4. Both of these are required for the S32 Configuration Tools. Launch S32 Design Studio for S32 Platform Procedure 1. Import Siul2_Port_Ip_Example_S32K344 example File->New->S32DS Project from Example It can be seen that in the Icu (Input Capture Unit Driver) folder of S32K3 RTD 2.0.0, there are only interrupt routines implemented by the Emios module for the time being, and external interrupt routines for the EIRQ pin of the Siul2 module does not exist. Here we import the Siul2_Port_Ip_Example_S32K344 routine, and add the Siul2_Icu part on this basis.   2. Add push button and LED in Pins tool Add the pins for user buttons (SW4 PTB26 SIUL2 eirq13) according to the S32K3X4EVB-Q257.   3. Add IntCtrl_Ip component Go to Peripherals tool. Here we can see that the ‘Siul2_Dio’ and ‘Siul2_Port’ components are already added. From the Components view, click on ‘Add a new configuration component…’ button from the Drivers category. This will bring up a list of non-AUTOSAR components. Locate and then select the ‘IntCtrl_Ip’ component from the list and click OK. Option 1: Keep the default setting after add ‘IntCtrl_Ip’ component(Here we didn't change the settings of ‘IntCtrl_Ip’, nor use IntCtrl_Ip_Init and IntCtrl_Ip_ConfigIrqRouting API to enable interrupts and install handlers in IntCtrl_Ip).This routine only uses one interrupt, so we will call IntCtrl_Ip_InstallHandler and IntCtrl_Ip_EnableIrq those two APIs to install and enable the SIUL2 EIRQ13 IRQ separately. Option 2: User can enable many interrupts in the Interrupt Controller configuration(Note user can only add one interrupt controller configuration in the RTD); Meanwhile, it can set interrupt’s priority separately. The two APIs IntCtrl_Ip_Init and IntCtrl_Ip_ConfigIrqRouting can initialize these interrupts as a whole. The name of the Handler in the Generic Interrupt Settings tab needs to be the same as the name in peripheral_Ip_Irq.c of the corresponding peripheral. For example, this routine uses the PTB26 SIUL2 EIRQ13 external interrupt, which can be found in RTD/src/Siul2_Icu_Ip_Irq.c: ISR(SIUL2_EXT_IRQ_8_15_ISR) According to the "Table 35" of S32K3XXRM reference manual, we can see the SIUL2 EIRQ13(PTB26) external interrupt used in this routine belongs to SIUL_1_IRQn and the Handler name SIUL2_EXT_IRQ_8_15_ISR.   4. Add Siul2_Icu component Click on ‘Add a new configuration component…’ button from the Drivers category. Locate and then select the ‘Siul2_Icu’ component from the list and click OK. Step 5 select SIUL2_0_IRQ_CH_13 because this routine selects the onboard SW4 PTB26 SIUL2 EIRQ13 external interrupt (the onboard SW5 PTB19 pin has no EIRQ external interrupt function, so I did not added here). Step 6 set DIRER0[EIREn] to enable this external interrupt pin. Step 8 set the IFCPR[IFCP] filter clock prescaler. Step 10 input 13 for the Hardware channel due to we use SIUL2 EIRQ13. Step 11 set IFER0[IFEn] to enable the glitch filter for the external interrupt pin. Step 12 set IFMCRn[MAXCNT] to assign value to the external interrupt filter counter. Step 14 select the IcuSiu2Channel_0 channel configured in the IcuSiul2 tab above. Step 15 select the ICU_RISING_EDGE according to the SW4 button circuit (press to generate a rising edge). Step 16 Because the SIUL2 EIRQ external interrupt is used in this routine, ICU_MODE_SIGNAL_EDGE_DETECT mode must be selected. Step 17 add the corresponding callback function name. That is, it corresponds to the notification after the SIUL2 EIRQ external interrupt pin captures the rising edge (the interrupt flag does not need to be cleared here, the driver has already been implemented it).   5. Include the headers for the drivers used in the application #include "Siul2_Icu_Ip.h" #include "IntCtrl_Ip.h"   6. Add Siul2_Icu LLD APIs Siul2_Icu_Ip_Init is used to initialize all Siul2_Icu channels generated by the S32 Configuration Tools (this routine only configures the channel SW4 PTB26 SIUL2 EIRQ13). Siul2_Icu_Ip_EnableInterrupt enable Siul2 IRQ interrupt for the specified channels. Siul2_Icu_Ip_EnableNotification enable callback function of Siul2 IRQ interrupt for the specified channels. This routine uses the SW4 button to trigger the PTB26 SIUL2 EIRQ13 external interrupt callback function SW4_eirq13_PTB26_Callback to flip the PTB18 D33 red LED.   7. Add IntCtrl LLD APIs IntCtrl_Ip_InstallHandler installs the SIUL2_EXT_IRQ_8_15_ISR interrupt handler generated by the S32 Configuration Tools. IntCtrl_Ip_EnableIrq enables the corresponding interrupt. Why input SIUL_1_IRQn and SIUL2_EXT_IRQ_8_15_ISR has been explained at the end of "4. Adding the IntCtrl_Ip component" above. References - S32K3xx Pins and Clocks with RTD - Training - AN13435: SDK/MCAL to Real-Time Drivers - Integration Manual for S32K3 ICU Driver (RTD_ICU_IM.pdf) - User Manual for S32K3 ICU Driver (RTD_ICU_UM.pdf) - Integration Manual for S32K3 PLATFORM Driver (RTD_PLATFORM_IM.pdf) - User Manual for S32K3 PLATFORM Driver (RTD_PLATFORM_UM.pdf)
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The Port_Ci_Port_Ip_Example in S32K1 RTD 1.0.1 lacks GPIO interrupt function. Port_Ci is part of Icu(Input Capture Unit), the main function of the example should have been: use the Icu and Dio drivers to toggle a LED on a push button. But it doesn't. So this document will show the step-by-step process to add 'GPIO interrupt' function in Port_Ci_Port_Ip_Example using the S32K1xx RTD and the S32 Configuration Tools. This example is for the S32K144EVB-Q100 EVB, connected to a PC through USB (OpenSDA) connection. Preparation Setup the software tools Install S32 Design Studio for S32 Platform Install the S32K1xx development package and the S32K1 RTD AUTOSAR 4.4. Both of these are required for the S32 Configuration Tools.   Launch S32 Design Studio for S32 Platform   Procedure 1. Import Port_Ci_Port_Ip_Example_S32K144 example File->New->S32DS Project from Example Although the main function mentions the example use the Icu and Dio drivers to toggle a LED on a push button, it actually just waits in a loop for a delay to blink the LED. Not sure why the implementation of GPIO interrupts(Port_Ci_Icu) is missing.   2. Add push button and LED in Pins tool Add the pins for user buttons (SW2 PTC12 and SW3 PTC13) and LEDRGB_RED (RGB_RED PTD15) according to the S32K144EVB schematic RB1.   3. Add IntCtrl_Ip component Go to Peripherals tool. Here we can see that the ‘Gpio_Dio’ and ‘Port’ components are already added. From the Components view, click on ‘Add a new configuration component…’ button from the Drivers category. This will bring up a list of non-AUTOSAR components. Locate and then select the ‘IntCtrl_Ip’ component from the list and click OK. Keep the default setting after add ‘IntCtrl_Ip’ component, we will call IntCtrl_Ip_InstallHandler and IntCtrl_Ip_EnableIrq those two APIs to install and enable the PORTC IRQ separately. (Here we didn't change the settings of ‘IntCtrl_Ip’, nor use IntCtrl_Ip_Init and IntCtrl_Ip_ConfigIrqRouting API to enable interrupts and install handlers in IntCtrl_Ip.)   4. Add Port_Ci_Icu component Locate and then select the ‘Port_Ci_Icu’ component from the list and click OK. Follow the steps below to configure it. Selecting PORT_2 for ICU Peripheral ISR Name and select IcuIsrEnable at step 6 actually refers to PORT C used in this example. In order to use the GPIO interrupts of the onboard SW2 (PTC12) and SW3 (PTC13) buttons, you need to add one more channel in step 9, and select Port CI Hardware Module and Hardware channel in steps 8 and 10. The button circuit has a pull-down resistor, and it will be pulled high after being pressed, so the rising edge trigger is selected. In step 14, add IcuSignalNotification for PTC12 and PTC13 respectively, that is, the notification after the corresponding GPIO pin input captures the rising edge (there is no need to clear the interrupt flag here, the RTD driver has already done it).   5. Include the headers for the drivers used in the application   6. Add Port_Ci_Icu drivers Port_Ci_Icu_Ip_Init initialize the rising edge of PTC12 and PTC13 set by the S32 Configuration Tools. Port_Ci_Icu_Ip_EnableNotification enable the Callback of PTC12 and PTC13 respectively, and we toggle the blue and red LEDs in the corresponding Callback.   7. Add IntCtrl drivers IntCtrl_Ip_InstallHandler installs the PORT_CI_ICU_IP_C_EXT_IRQ_ISR interrupt handler generated by the S32 Configuration Tools.
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Hi,     Hope this will be helpful and useful for you. Cheers! Oliver
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This document shows the step-by-step process to create a simple 'Blinking_LED' application using the S32K1xx RTD and the S32 Configuration Tools. This example is for the S32K144EVB-Q100 EVB, connected to a PC through USB (OpenSDA) connection.   Preparation Setup the software tools Install S32 Design Studio for S32 Platform Install the S32K1xx development package and the S32K1 RTD AUTOSAR 4.4. Both of these are required for the S32 Configuration Tools. Launch S32 Design Studio for S32 Platform Procedure New S32DS Project OR  Provide a name for the project, for example 'Blinking_LED_RTD_No_AUTOSAR'. The name must be entered with no space characters. Expand Family S32K1xx, Select S32K144 Under Toolchain, select NXP GCC 9.2 Click Next Click '…' button next to SDKs Check box next to PlatformSDK_S32K1_2022_02_S32K144_M4F. Click OK Click Finish. Wait for project generation wizard to complete, then expand the project within the Project Explorer view to show the contents. To control the LED on the board, some configuration needs to be performed within the Pins Tool. There are several ways to do this. One simple way by double-click on the MEX file. By default, the Pins tool is then presented. For the Blinking LED example, one pin must be configured as output. The S32K144 EVB has an RGB LED for which each color is connect to a separate pin on the S32K144 device. For the blue LED the desired pin is PTD0. From the Peripheral Signals tab in the view to the upper left in the standard Pins tool perspective layout, locate PORTD, then PTD0 and check the box next to it. The Direction required! menu will appear. Select Output then OK. In Routing Details view, notice a new line has been added and highlighted in yellow. Add ‘LED’ to the Label and Identifier columns for the PORTD 0 pin. Notice the changes which appear in the following views: Peripherals Signals Package Code Preview Go to Peripherals tool and add Gpio_Dio. Click on the Peripherals Tool icon from the Eclipse Perspective navigation bar. From the Components view, click on ‘Add a new configuration component…’ button from the Drivers category. This will bring up a list of non-AUTOSAR components. Locate and then select the ‘Gpio_Dio’ component from the list and click OK. Do not worry about the warning message. It is only indicating that the driver is not already part of the current project. The associated driver package will be added automatically. The Gpio_Dio driver requires no further configuration. Click Save to store all changes to the .MEX file. Now the device configurations are complete and the RTD configuration code can be generated. Click ‘Update Code’ from the menu bar. To control the output pin which was just configured, some application code will need to be written. Return to the ‘C/C++’ perspective. If not already open, in the project window click the ‘>’ next to the ‘src’ folder to show the contents, then double click ‘main.c’ file to open it. This is where the application code will be added. Before anything else is done, initialize the clock driver. Insert the following line into main, after the comment 'Write your code here': Clock_Ip_InitClock(Clock_Ip_aClockConfig); Before the pin can be controlled, it needs to be initialized using the configuration information that was generated from the S32 Configuration tools. Initialize all pins using the Port driver by adding the following line: Port_Ci_Port_Ip_Init(NUM_OF_CONFIGURED_PINS0, g_pin_mux_InitConfigArr0); Turn the pin on and off with some delays in-between to cause the LED to blink. Make the delays long enough to be perceptible. Within the provided for loop, add the following lines: Gpio_Dio_Ip_WritePin(LED_PORT, LED_PIN, 1U); delay(720000); Gpio_Dio_Ip_WritePin(LED_PORT, LED_PIN, 0U); delay(720000); Before the 'main' function, add a delay function as follows: voiddelay(volatileint cycles) {      /* Delay function - do nothing for a number of cycles */      while(cycles--); } Update the includes lines at the top of the main.c file to include the headers for the drivers used in the application: Remove #include "Mcal.h" Add #include "Port_Ci_Port_Ip.h" #include "Gpio_Dio_Ip.h" #include "Clock_Ip.h" Build 'Blinking_LED_RTD_No_AUTOSAR'. Select the project name in 'C/C++ Projects' view and then press 'Build'. After the build completes, check that there are no errors. Open Debug Configurations and select 'Blinking_LED_RTD_No_AUTOSAR_Debug_FLASH'. Make sure to select the configuration which matches the build type performed, otherwise it may report an error if the build output doesn’t exist. Confirm the EVB is connected to the PC via USB cable, then check the Debugger tab settings and ensure that 'OpenSDA Embedded Debug - USB Port' is selected for interface. Click Debug To see the LED blink, click ‘Resume'
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The S32 Design Studio for S32 Platform supports the S32R41 device with the S32 Debugger. This document provides the details on how to setup and begin a debugging session on the S32R41 EVB (X-S32R45-EVB). Preparation Setup the software tools Install S32 Design Studio IDE Use the Extensions and Updates menu within S32 Design Studio for S32 Platform to add the S32R41 Development Package. Setup the hardware Confirm the setup of the S32R41 evaluation board.        Connect the power supply cable Setup the S32 Debug Probe        Connect the S32 Debug Probe to the evaluation board via JTAG cable. Refer to the S32 Debug Probe User Manual for installation instructions.        Connect the S32 Debug Probe to the host PC via USB, or Ethernet (via LAN or directly connected and configured for static IP address) and power supply connected to USB port. Launch S32 Design Studio for S32 Platform Create new or open existing project and check that it successfully builds. If creating a new project, be sure the S32 Debugger is selected in the New Project Wizard. Procedure Open the Debug Configurations menu, then follow the steps depending on whether an S32 Debugger configuration exists for your project. If the project was created using the New Project Wizard in S32 Design Studio for S32 Platform, and the S32 Debugger was selected as the debugger, then it likely has existing debug configuration(s). S32 Debugger Configuration(s) Exist If existing S32 Debugger configuration, proceed with probe configuration. Otherwise, skip to the next section. Below is shown the debug configuration which appears for the provided RTD example project Port_ToggleLed_S32R41_M7'. The suffixes 'debug', 'ram', and 's32debugger' refer to how the project was built and the debugger the configuration is for. Select the debug configuration which corresponds to the project, build type debug, and primary core (if a multicore project) Select the Debugger tab Select the Interface (Ethernet/USB) by which the S32 Debug Probe is connected. If connected via USB and this option is selected for interface, then the COM port will be detected automatically (in the rare event where 2 or more S32 Debug Probes are connected via USB to the host PC, then it may be necessary to select which COM port is correct for the probe which is connected to the EVB) If connected via Ethernet, enter the IP address of the probe. See the S32 Debug Probe User Manual for ways to determine the IP address. Proceed to section ‘Start Debugger’ S32 Debugger Configuration(s) Do Not Exist There might be no existing debug configuration if the project is being ported from another IDE or was created to use another debugger. Select the S32 Debugger heading and click New Launch configuration (or double click on the S32 Debugger heading, or right click on the S32 Debugger heading and select New from the context menu) A new debug configuration appears with the name set to the name of the active project in the Project Explorer window(this can be set by opening a file from the project or selecting an already opened file from the project in the editor), and the build type which was used to build it. If this is not matching your intended project then it can either be modified to match or deleted and recreated after the active project has been changed to the desired project. Adjust the name of the project as desired. From the Main tab, check that the Project field is set to the correct project name, as listed in the Project Explorer, and that the C/C++ Application is set to the ELF file which was built. The name of the project can be customized, but '_' must be used instead of spaces. If the Project field is not set or incorrect, click Browse... and then select the correct project name from the list. If more than one project is open in the workspace, then each will be listed. This shows how, regardless of which project is active in the C/C++ perspective, any available workspace project could be associated. This can be useful when reusing a debug configuration from one project in another. If the C/C++ Application is not set or incorrect, click Search Project... and then select the correct binary file (will only work if Project field is correct and project was successfully built). Switch to the Debugger tab. Click 'Select device and core' and then select the correct core from the list. In the case of our example, the M7_0 core is correct. If this is not the primary core, then uncheck the box next to 'Initial core'. This is done only for multicore projects for the non-boot cores. This causes the scripts to skip the initialization of the core as the boot core will launch the other cores so additional initialization will not be required. Select the Interface (Ethernet/USB) by which the S32 Debug Probe is connected. If connected via USB and this option is selected for interface, then the COM port will be detected automatically (in the rare event where 2 or more S32 Debug Probes are connected to the host PC, then it may be necessary to select which COM port is correct for the probe which is connected to the EVB) If connected via Ethernet, enter the IP address of the probe. See the S32 Debug Probe User Manual for ways to determine the IP address. Click Apply, then proceed to next section ‘Start Debugger’. Start Debugger Click Debug. This will launch the S32 Debugger. When the debugger has been successfully started, the Debug perspective is opened and the application is executed until a breakpoint is reached on the first line in main().
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In embedded systems development, attention to memory utilization is universal. In S32 Design Studio, this information can easily be provided at the end of a successful build by invoking a linker option. Right-click on the project name in the Project Explorer panel and select 'Properties' from the menu. Navigate to the C/C++ Build -> Settings ->Standard S32DS C Linker -> Miscellaneous menu. From the Other options section, click Add. In the 'Enter Value' pop-up menu, enter: -print-memory-usage Click OK, then Apply and Close. Now build the project and see the memory usage information displayed in the Console window.
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Migrating an SDK project for S32K1xx devices between SDK v4.0.1 and v4.0.2 is not as simple as attach and detaching the SDKs. It is complicated by the fact that SDK v4.0.1 is supported by only S32DS v3.3 and SDK v4.0.2 is supported by only S32DS v3.4. So this means both SDKs will not be present at the same time in one version of S32DS. In addition, the method for attaching the SDKs changed between SDK v4.0.1 and v4.0.2. In v4.0.1, the SDKs were added to the S32DS project via a link. In v4.0.2, the SDK files are added to the S32DS project by copying the actual files into the project. To overcome this, it is necessary to perform some manual operations. The steps required are detailed in this document, along with the necessary steps to adapt the .mex file containing the S32 Configuration Tools settings. Due to differences in projects based on the method of creation, there are 3 scenarios to be covered here which are assumed to be the most common: Project was created by 'New Project from Example' wizard and one of the SDK example projects was selected. Project was created by 'New Application Project' wizard and the SDK was selected for attachment within the wizard. Project was existing one and SDK was attached using the SDK management tool. Due to enough similarities between the projects, the last two will be covered as one scenario, under the heading 'New Application Project'. The first one will be covered under the heading 'New Project from Example'. Prerequisites Install S32 Design Studio IDE 3.4 Install the S32K1xx development package and S32SDK S32K1XX RTM 4.0.2 package Procedure New Project from Example For this demonstration, the S32K1xx SDK v4.0.1 example project 'flexio_i2s_master_s32k144' will be used. Open or create the project within S32DS 3.3 Expand project directory in Project Explorer and look for .mex file If no .mex file is present, then right click on project name and select 'S32 Configuration Tool -> Open Pins' (could select any tool within S32 Configuration Tool). Even though the .mex file contains the settings for S32 Configuration Tools, the same settings are also preserved in YAML code placed into the headers of each of the .c files generated by the S32 Configuration Tools into the 'board' folder in the project. By opening the S32 Configuration Tools, it detects there is no .mex file and scans the generated files for the YAML code. If YAML code is found, then a new .mex file is produced and placed in the project. The perspective is changed to the Pins Tool, nothing more needs to be done, .mex file has been created from the YAML code. If no YAML code had been found, then the user would be presented with a menu to select target device and SDK. Switch back to C/C++ perspective to confirm. Open S32DS 3.4 and import the project. It is important to note that separate workspaces should be used for S32DS 3.3 and S32DS 3.4. The project should be imported into the S32DS 3.4 workspace so the checkbox 'Copy projects into workspace' should be ticked. Right-click on Project -> Properties -> C/C++ Build -> Settings -> Standard S32DS C Compiler -> Includes, then delete all paths which contain 'S32_SDK_PATH' Repeat for Standard S32DS Assembler -> General Apply and Close The files in the SDK folder were included in the project as links and not actual files, and since the SDK 4.0.1 is not installed to S32DS 3.4, the links point to non-existing files. This means the Attach function in the SDK manager will not be able to replace them with the corresponding files from SDK 4.0.2 because it doesn't know how to replace files which don't exist. From Project Explorer, delete folder ' SDK' from the project. Now the project is ready to use the SDK manager to detach the old SDK and attach the new SDK. In Project Explorer, right-click on Project -> SDKs. When the SDK manager launches, it scans the project for any attached SDKs. In the case of this example, an SDK is detected as attached, but since it does not match any installed SDKs, a message appears asking to detach SDK 4.0.1. Since this is a desired action, click OK. With SDK 4.0.1 already detached, select SDK 4.0.2, click 'Attach/Detach...' Click 'Select All' to attach the SDK to all build configurations. This sets up the include paths, and linker paths for the SDK for each build configuration. If desired, the build configurations could be selected individually. Click OK to complete the selections. To apply the changes and exit the SDK manager, click 'Apply and Close'. The SDK Manager detects that some of the files from the new SDK are replacing existing files in the project. By default, all conflicting files are set to replace the existing file. If desired, individual files can be deselected. Please note, with the checkbox for 'Backup project files' ticked, any files replaced will be preserved in a backup folder for future recovery, comparison, etc. In general, it may be wise to allow the file to be replaced and later merge with the customizations in the backup folder. For this example, no modifications were made, so default settings are kept. Click OK to complete the process. The new SDK is attached and the new SDK folder can be identified. The .mex file contains the settings for the S32 Configuration Tools, however, it is still set for the SDK 4.0.1. It must be manually updated so the S32 Configuration Tools can be used to generate the new code for the 'board' folder. Right-click on .mex file and select 'Open With -> Text Editor'. All that is required is to modify the mcu_data section containing the SDK name: 's32sdk_s32k1xx_rtm_401' -> 's32sdk_s32k1xx_rtm_402' Now save the change. Next, the files in the 'board' folder must be regenerated from the S32 Configuration Tools to reflect the new SDK. Right-click on the .mex file and select 'Open With -> S32 Configuration Tools'. A warning message appears indicating that it has detected the mex file was created in an older version of the tool and that once the mex file is saved in the current tool, it may no longer open in an older version of the tool. This is expected. Click OK. Notice the error symbol. Mouse-over to see the details. It is an error with Peripherals tool. Select Peripherals tool. The issue is with edma_config_1, because it is highlighted red. Click on it to see the interface. The interface changed from the previous version to allow for multiple configurations where previously it supported only one. To resolve the error a new configuration must be added to the list. Click on the '+' as shown to add the new configuration. This particular error will only appear for projects which include the EDMA module. The Problem Indicator is now green, this means there are no warnings or errors. It is now time to generate the code, click 'Update Code' A menu appears identifying new and/or updated files. If desired, selecting 'change' on a row will open a comparison tool showing the changes between the existing and the new versions of the associated file. Click OK to proceed. Switch to C/C++ perspective Errors on project are now gone. If the project successfully built before the conversion, then build again to confirm everything was converted properly.   New Application Project For this demonstration, a new project will be created in S32DS 3.3 using the New Application Project wizard and the S32K1xx SDK 4.0.1 will be selected during project creation. Import the project into S32DS 3.4 Use the SDK Manager to detach the old SDK and then attach the new SDK. In Project Explorer, right-click on Project -> SDKs. When the SDK manager launches, it scans the project for any attached SDKs. In the case of this example, an SDK is detected as attached, but since it does not match any installed SDKs, a message appears asking to detach SDK 4.0.1. Since this is a desired action, click OK With SDK 4.0.1 already detached, select SDK 4.0.2, click 'Attach/Detach...' Click 'Select All' to attach the SDK to all build configurations. This sets up the include paths, and linker paths for the SDK for each build configuration. If desired, the build configurations could be selected individually. Click OK to complete the selections. To apply the changes and exit the SDK manager, click 'Apply and Close'. The SDK Manager detects that some of the files from the new SDK are replacing existing files in the project. By default, all conflicting files are set to replace the existing file. If desired, individual files can be deselected. Please note, with the checkbox for 'Backup project files' ticked, any files replaced will be preserved in a backup folder for future recovery, comparison, etc. In general, it may be wise to allow the file to be replaced and later merge with the customizations in the backup folder. For this example, no modifications were made, so default settings are kept. Click OK to complete the process. The .mex file contains the settings for the S32 Configuration Tools, however, it is still set for the SDK 4.0.1. It must be manually updated so the S32 Configuration Tools can be used to generate the new code for the 'board' folder. Right-click on .mex file and select 'Open With -> Text Editor'. All that is required is to modify the mcu_data section containing the SDK name: 's32sdk_s32k1xx_rtm_401' -> 's32sdk_s32k1xx_rtm_402' Now save the change. Next, the files in the 'board' folder must be regenerated from the S32 Configuration Tools to reflect the new SDK. Right-click on the .mex file and select 'Open With -> S32 Configuration Tools'. A warning message appears indicating that it has detected the mex file was created in an older version of the tool and that once the mex file is saved in the current tool, it may no longer open in an older version of the tool. This is expected. Click OK. Check for any errors or warnings by looking for the yield sign. It will change color based on the conditions: Green = No Problems, Yellow = Warnings, Red = Errors. Mouse-over the icon for more information on the location of the error. Aside from resolving warnings and errors, there should be no changes required as the settings have been preserved from the original project. In this example, there are no warnings or errors, so it is possible to proceed with updating the generated files. Click 'Update Code' A menu appears identifying new and/or updated files. If desired, selecting 'change' on a row will open a comparison tool showing the changes between the existing and the new versions of the associated file. Click OK to proceed. Change back to C/C++ perspective. Errors on project are now gone. If the project successfully built before the conversion, then build again to confirm everything was converted properly.
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**************************************************************************************** IDE: S32 Design Studio Version 3.4 Workspace: C:\Projects\S32DS_3_4 Project name: S32K314_00_blank_00 Project location: C:\Projects\S32DS_3_4\S32K314_00_blank_00 **************************************************************************************** 1. After you finish the edit on your codes, please close S32DS 2. Input the command(as below) at your clean_and_build_s32k3_commandLine.bat 3. Run command prompt with Administrator right. 4. Run clean_and_build_s32k3_commandLine.bat at command prompt   You will get the *.elf under the folder of C:\Projects\S32DS_3_4\S32K314_00_blank_00\Debug_FLASH Cheers! Oliver
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This short video will present an overview of S32 Configuration Tool. Tools that are briefly overviewed: Pins tool, clock tool, peripheral tool, DCD tool and IVT tool.
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This document details the steps to program external EEPROM with the 32 reset configuration bits in support of the 'Boot from serial RCON' method detailed in the S32G Reference Manual. The Python scripts used for this task are designed and tested to work on the S32G-VNP-EVB with S32G2xx Rev2 and the Atmel AT24C01C it contains.(Serial EEPROM is not implemented on NXP VNP-RDB board)   The RCON can be set by the following: Fuses (internal to the device) Parallel (GPIO pins/DIP Switches on EVB) Serial (EEPROM connected via I2C) The Serial option can be programmed using a debug probe connected via JTAG. This enables the RCON to be controlled remotely, assuming the debug probe is setup to allow remote connections.    Preparation Install S32 Design Studio IDE  Install the Development Package for the device you are debugging. This is important as the S32 Debugger provides access to the EEPROM programming capabilities via I2C of the S32 Debug Probe.  Connect the S32 Debug Probe to the S32G-VNP-EVB and the host PC containing S32 Design Studio installation. Set BOOTMOD pins to boot from RCON Set BOOT_CFG[8]=1 on the S32G-VNP-EVB, for serial RCON mode VNP-EVB shown here with switch BOOT_CFG[8] = 0 See the EVB documentation and device reference manual for more details. Procedure   Open cmd window to the S32 Debugger folder where the device-specific scripts are located. C:\NXP\S32DS.3.4\S32DS\tools\S32Debugger\Debugger\scripts\s32g2xx Set Python path so correct version is used (if not already set in env vars) set PYTHONPATH=C:\NXP\S32DS.3.4\S32DS\build_tools\msys32\mingw32\lib\python2.7;C:\NXP\S32DS.3.4\S32DS\build_tools\msys32\mingw32\lib\python2.7\site-packages Edit the python script to adjust the value to be programmed to RCON, s32g2xx_i2c_RCON.py. Note: The listed examples show only the minimum values required to configure each of the external memory types. Additional settings may be required for your specific application. Adjust the RCON_DATA for the configuration you wish to program.  Do not adjust RCON_ADDR. Adjust the S32DBG_IP for the IP address of your S32 Debug Probe.  Adjust the INTERACTIVE_MODE  Set True, if desired to be prompted to enter RCON_DATA Set False, if desired to have script automatically enter RCON_DATA, based on the value set within the file. Adjust _SOC_NAME as appropriate for the specific S32G2xx device you are using. The valid options are defined in s32g2xx_context.py. Enter the command to start GDB, passing in the RCON Python script: Windows OS: C:\NXP\S32DS.3.4\S32DS\build_tools\gcc_b1620\gcc-6.3-arm32-eabi\bin\arm-none-eabi-gdb-py.exe -x s32g2xx_i2c_RCON.py OR C:\NXP\S32DS.3.4\S32DS\build_tools\gcc_v9.2\gcc-9.2-arm32-eabi\bin\arm-none-eabi-gdb-py.exe -x s32g2xx_i2c_RCON.py Linux OS: arm-none-eabi-gdb-py -x .\s32g274a_i2c_RCON.py If everything worked properly, then the value you programmed will be displayed to the screen. To exit GDB, enter 'quit'.
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Introduction In this document, we will discuss the S32DS Extensions & Updates tool and how to use it to install the device support you need.   S32 Design Studio for S32 Platform has been designed to allow users to customize their installation, enabling them to integrate support for just the NXP devices they need and just the tools they need. With the new modular design, parts of the tool have been moved into one of 4 different package types. The Platform and Tools Packages are default packages which are included as part of the base install, cannot be uninstalled, however, they can be updated.   The Platform package contains the base components of the IDE, modular installer, general documentation and integration mechanisms. The Tools Package contains the compilers, debuggers, and MSYS2. The Development Package contains hardware specific support such as New Project Wizard, S32 Configuration Tools, SDKs and Libraries. The Extension Package contains Accelerator Compiler, Debugger, Graph Tool and advanced SDKs.   Downloading the various components from our cloud-based update server, allows you to assemble and complete the customized installation of the tools and software to meet your development needs. It is also via the update server that the updates and bug fixes will be provided. And of course, all of these will be available as downloads from our product page for users who are installing to an offline PC. S32DS Extensions and Updates Menu When you first launch the S32 Design Studio for S32 Platform, you are presented with the S32DS Extensions and Updates menu. This menu provides a listing of the add-on packages which have been installed, those that are available to be installed, and those which have updates available to be installed. In the panel to the right is displayed detailed information specific to the package which is selected in the panel to the left. If there is an update available for the selected package, the currently installed version number will be shown on the left and the update version number will be shown on the right.       Online Package Installation Setup If your PC is connected to the internet, then it will link to NXP's update server (http://www.nxp.com/lgfiles/updates/Eclipse/S32DS_3.5) and any new or updated packages will be automatically added to the list. See Package Installation section below for installation procedure and details.       Offline Package Installation Setup If your PC is not connected to the internet, you must first download the desired packages from the NXP website, in the form of an archive file, to a separate PC and have them transferred to your target PC. Then you would select the link 'Go to Preferences' and add each downloaded archive file as a separate software site. After selecting OK, you will see the new packages contained within the archive files listed.   Procedure: Go to S32 Design Studio for S32 Platformdownload page and select Download for the package or update you need. Once the file is downloaded, it must be installed within S32 Design Studio. Launch S32DS and wait for the S32DS Extensions and Updates window to appear. Then select the 'Manage Sites' link. The Preferences window appears. Select the 'Add...' button to add a new software site to the list. The file you downloaded will be a software site. Now the Add Site window appears. Since the downloaded file is an archive of type ZIP, the 'Archive...' button should be used to select it. Navigate to the location where the file was saved. Now the downloaded file has been added as a new site. Select OK to return to the main S32DS Extensions and Updates window. Now the new package(s) will appear in the S32DS Extensions and Updates window, just as it would from the update server. See Package Installation section below for installation procedure and details.   Package Installation To install the new packages or updates, check the box to the left of the desired package in the left panel and select 'Install/Update'. The tool will automatically detect any dependencies on other packages and select them to meet all requirements for the installation.     Follow the prompts and the packages will be installed, followed by a request to restart S32 Design Studio.     Dependencies and Errors If there are dependencies between two or more updates, the tool will detect this and inform you of the package which cannot yet be installed. If you try to install a package which is not compatible with the version of S32 Design Studio you have installed, a notice will appear, and the package will not be listed in the S32DS Extensions and Updates menu.   Uninstalling Unwanted Packages If you no longer need a particular package or installed one by mistake, just check the box next to the package and select 'Uninstall'.       Reinstalling Packages If you believe your installed package has become corrupted, if you accidentally deleted part of it (such as an example project, etc.), or if for any reason you need to restore the package, just check the box next to the package and select 'Reinstall'.   Additional Information If you wish to not see the S32DS Extensions and Updates menu at startup, you can uncheck the box at the lower left. For internet connected PCs, the update server will still be linked and checked for new packages at S32DS startup, but you will no longer see the S32DS Extensions and Updates menu. However, you will still see a notice at the lower right of the tool at startup when new packages are detected.      
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S32 Design Studio is free-of-charge software that just requires to be activated. The activation process is incorporated into the S32DS installer. Before you proceed to the installation you always need to get an activation code. The activation code is typically sent automatically to your email registered on nxp.com account when you proceed to downloading of S32DS installer. The example of notification email is below:     There are two types of activation you can choose from - online and offline. If your machine is connected to the Internet then in most cases you just select online activation and S32DS gets activated automatically without any additional steps required.   Anyway if the computer that you are installing S32 Design Studio into has no internet access or there are some firewall/antivirus/infrastructure restrictions that voids the online activation you can select offline activation type instead. This document describes the offline activation process step-by-step:   Step 1. S32 Design studio for Arm/Power/Vision installer pops up the "S32DS Activation" dialog  where you first enter your activation ID and select activation type as offline Step 2. The Offline process will require to save an activation request file -"request.xml". Please save this file into a local folder or an USB drive. Step 3. Software will then require an activation response. To get this file move to a station with the Internet connection. We will get back here once we have activation response file ready. Step 4. Look for the Internet connection and take the "request.xml" file with you. Go to https://www.nxp.com/security/login  click on Apps and Services >  "Software Licensing and Support > Click on View Accounts Step 5. In product information page look for the "Offline Activation" option on the left menu. Step 6. Click on "Choose File" and select the "request.xml" file generated in Step 2.  Press "Process" button to get the "activation.xml" file. This file will be downloaded.   Step 7. Save "activation.xml" file and take it to the original offline station, go back to the Activation response dialog described by Step 3. Step 8.  Load file and installation will be finished. S32 design studio will be activated with your activation ID.
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