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The NXP device S32R45 has accelerators that can be programmed. The S32 Debugger included within the S32 Design Studio for S32 Platform IDE with the S32 Debug Probe provides the ability to debug these accelerators. The accelerator covered in this document: Linear Algebra Accelerator (LAX).      Section map:           Preparation               Setup the software tools                              Setup the hardware             Procedure                Create A New Debug Configuration                             Simulator                             Physical Hardware                Start A Debug Session                             Standalone                             Multi-Core                Debugging LAX Once Debug Session is Started               Multi-thread LAX Debugging: IPPU & VCPU                     Multi-LAX core Debugging                     Preparation   Setup the software tools   Install S32 Design Studio for S32 Platform    Install the S32R4xx development package and the Radar extension package for S32R4xx. Both of these are required for the LAX accelerator.      Setup the hardware   Confirm the setup of the S32R45 evaluation board. Connect the power supply cable   Setup the S32 Debug Probe. Refer to the S32 Debug Probe User Manual for installation instructions. Connect the S32 Debug Probe to the evaluation board via JTAG cable. Connect the S32 Debug Probe to the host PC via USB cable OR via Ethernet cable (via LAN or directly connected and configured for static IP address)  and power supply connected to USB port.   Launch S32 Design Studio for S32 Platform   Open existing project or create a new project and check that it successfully builds. If creating a new project, be sure the S32 Debugger is selected in the New Project Wizard.     Procedure   The procedure for starting a debug session and accessing the associated accelerator-specific registers is detailed here.    Application code executing on the LAX accelerator can be debugged using a simulation as well as on physical hardware.   Debugging using simulation occurs entirely on the PC and no physical hardware is required.      When debugging LAX on physical hardware, this is primarily conducted through one of two methods:   Standalone: the LAX executable is loaded by a debugger over JTAG using a probe and only the LAX core is executed and available for debugging.   Multi-core: the LAX executable is included within A53 executable, the A53 application loads the LAX executable to the LAX core and both A53 and LAX core are available for debugging. The debug connection is made to the two cores through one of two methods:   Baremetal/Bareboard: the debugger connects to both the A53 and LAX cores using the probe over JTAG.   Linux BSP: the debugger connects to the A53 core, which is running Linux BSP, using a remote Linux connection over Ethernet and then connects to the LAX core using the debug probe over JTAG.      Before a debug session can be started a debug configuration must exist.       Create A New Debug Configuration   If the New Project Wizard was used to create the project using the S32DS Application Project option, then there was an opportunity to select the desired debugger from within the wizard. If the desired debugger option was selected at this time, then the needed configuration already exists and will only require adjustments to the hardware connection settings (no hardware settings for LAX Simulator).     If the New Project Wizard was not used to create the project OR the currently desired debugger was not the one selected at the time of project creation, a new debug configuration must be created.       With the existing project selected in Project Explorer, open the Debug Configurations Menu: Run -> Debug Configurations     Having the existing project selected in the Project Explorer view will make the creation of a new launch configuration easier as many settings will be imported from the selected project. To select a project, click on it so it becomes highlighted.   Next, select the debugger for which the new debug configuration will be created.                    Simulator   To create the new configuration, either click on the ‘New launch configuration’ button from the toolbar at the top and to the left, or right-click on the ‘LAX Simulator’ and select ‘New Configuration’ from the menu.     Once the configuration is created it will be displayed and any errors with the configuration will be shown. If the project was selected in the Project Explorer, then the Name of the debug configuration will contain the project’s name and the Project and C/C++ Application fields will be populated as well. The C/C++ Application field will only be populated if the build output executable exists. Confirm these values are correct before moving on.     There is an error showing that the Device core ID is not specified on the Debugger tab. Switch to the Debugger tab and click on the button ‘Select device and core’.     From the Select Target Device and Core window, expand the listing until all cores are listed. Since the LAX Simulator only supports LAX cores on the S32R45, that is all which is listed. Select the desired LAX core and click OK.     Now that the device and core are selected, the only correct initialization script associated with the LAX is selected automatically.     No further changes are required. Click Apply to save the changes or if you are ready to debug with the LAX Simulator, then click Debug and the changes will be saved and the debug session will launch.      Physical Hardware   To create the new configuration, either click on the ‘New launch configuration’ button from the toolbar at the top and to the left, or right-click on the ‘S32 Debugger’ and select ‘New Configuration’ from the menu.     Once the configuration is created it will be displayed and any errors with the configuration will be shown. If the project was selected in the Project Explorer, then the Name of the debug configuration will contain the project’s name and the Project and C/C++ Application fields will be populated as well. The C/C++ Application field will only be populated if the build output executable exists. Confirm these values are correct before moving on.     There is an error showing that the Device core ID is not specified on the Debugger tab. Switch to the Debugger tab and click on the button ‘Select device and core’.     From the Select Target Device and Core window, expand the listing until all cores are listed. Notice that all supported cores on the S32R45 are listed. Select the desired LAX core and click OK.     Now that the device and core are selected, a generic initialization script associated with the LAX is selected automatically, however, this may not be the correct one. If debugging Standalone, meaning only LAX core will be debugged, then the automatic selection   ‘s32r45_generic_bareboard_all_cores.py’ is correct. This script will initialize all of the cores so the LAX can execute properly. If debugging Multicore, meaning both A53 and LAX will be debugged, then the A53 and LAX cores will already be initialized by the time the debugging on LAX begins. So a different script that doesn't initialize all of the cores is needed. Click ‘Browse’ and navigate to ‘{install_dir}\S32DS.3.5\S32DS\tools\S32Debugger\Debugger\scripts\s32r45’ and select the script ‘s32r45_attach.py’. The attach script will allow to start debugging on a core that is already initialized. Refer to the S32 Debugger User Guide, or the document 'README.txt' located in the same folder as these script files for details on all of the provided scripts.     Confirm the setting of the ‘Initial core’ checkbox. This box should be checked within the debug configuration that establishes the first connection to the target device via S32 Debug Probe. When this box is checked, the Debug Probe Connection interface and GDB Server settings become available. The probe connection only needs to be configured once and only one GDB Server needs to be running for each debug session. Therefore, this box should be checked for standalone debugging or for multicore debugging where A53 core is debugged via Remote Linux. If the A53 and LAX cores are debugged via the S32 Debug Probe, then this box should be checked for the A53 debug configuration and should not be checked for the LAX debug configuration.   If this is a standalone debugging of only the LAX core, setup the Debug Probe Connection. Select either USB or Ethernet, depending upon your hardware setup. If USB is selected, the COM port for the S32 Debug Probe will automatically be detected (unless not connected or more than one probe is connected). If Ethernet is selected, then enter either the hostname (fsl + last 6 digits of MAC address) or IP address. It is highly recommended to press the ‘Test connection’ button to confirm the hardware connection is correctly configured. See the included ‘S32_Debug_Probe_User_Guide.pdf’ for more details on the setup of the S32 Debug Probe.     Check that the GDB Client section has the correct path to the LAX GDB executable. It should point to the variable ‘S32DS_R45_GDB_LAX_PATH’.     Startup tab check the following settings   Load image is checked for standalone debugging, NOT checked for multicore debugging. Basically, if it is loaded by A53 core (contained in A53 ELF file), then it does not need to be loaded.   Load symbols is checked. The only time you would not check this box is if there is no project binary containing symbols available.   Set breakpoint at main and Resume are checked for standalone debugging, NOT checked for multicore debugging.     Now you are ready to start debugging. If debugging Standalone, click ‘Debug’. If debugging Multicore, switch to the A53 debug configuration (either C/C++ Remote Application or S32 Debugger) and start the A53 debug session first. Once the A53 debug session is running, advance the program counter to the line just after LAX is initialized.       Start A Debug Session   Starting a LAX debug session are different depending upon whether Standalone or Multi-core debugging is required. The steps for each method are detailed in separate sections below.   For convenience, the example project for S32 Design Studio from the RSDK, ‘RSDK_S32DS_template’, will be used to demonstrate multi-core A53/LAX debugging. Note: Unfortunately, this example project is not setup for standalone debugging because there is no main() executing on LAX to call the    LaxVectorAddGraph(). So the standalone debugging steps will be presented only to highlight the different setup required. For instructions on loading this example project to your workspace, see ‘HOWTO: Create New Project from Example  RSDK_S32DS_template from Radar SDK’.      Standalone   If the standalone bareboard debugging of only LAX core was supported by the RSDK_S32DS_template example, here are the steps which would be required.   Click on the LAX project so it is highlighted, then build it to ensure it builds clean and that the executable exists.     From the menu at the top, select Run -> Debug Configurations…     Select the standalone debug configuration for LAX core. In the case of the RSDK_S32DS_template example project, only the multi-core debug configuration is supported. In this case, the standalone configuration will need to be created. Right click on the multi-core configuration and select Duplicate.  This will create an identical configuration.      Change the name as desired and then select the Debugger tab.     Click Browse next to Initialization script and navigate to the directory   ‘{install_dir}\S32DS.3.4\S32DS\tools\S32Debugger\Debugger\scripts\s32r45’. Select the script  ‘ s32r45_generic_bareboard_all_cores.py’.     Adjust the Debug Probe Connection settings to match your HW setup. Use the Test connection button to confirm.      Select the Startup tab. For standalone debugging the image file will not be loaded by the A53 core, so it must be loaded by the S32 Debugger. Check the boxes for Load image, Set breakpoint at: and Resume.     Click Debug to start the debug session. All of the settings made will be applied and the debug session will be launched.      A53 / LAX Multi-Core   For multi-core debugging, the A53 core is executing an application on the Linux BSP. The EVB should be setup to boot from a flash device which has been loaded with the S32R45 Linux BSP.   Before beginning the debug sessions, be sure to load the driver dependencies (oal_driver, rsdk_spt_driver, and rsdk_lax_driver) as described in the RSDK User Manual, RSDK Offline Example section ‘Running the application’.   Start A53 debug. From the menu at the top, select Run -> Debug Configurations…     In the Debug Configurations menu, from the configuration list, expand the ‘C/C++ Remote Application’ group and select the ‘RSDK_S32DS_template_A53_Debug’ configuration.     On the Main tab, create a new connection for using the IP address of the EVB. The IP address could   be determined either by issuing a Linux command over the serial connection, such as ‘ifconfig’, by accessing the local network connected device list, or perhaps the EVB was setup with a static IP address and it is already known.     Click New… in the Connection section.   Select ‘SSH’ for connection type.   Enter the IP address in Host: field, use ‘root’ in User: field, and leave password field empty        Click Debug to start debugging on the A53 core.     The debugger will launch and execute until the first executable line in main(). See Debugger tab in Debug Configurations menu to adjust this setting.     Now that the A53 is launched, it is necessary to execute the A53 code until just after the LAX core is  initialized and buffers are allocated. Open ‘lax_processing.c’ from the ‘src’ folder in the A53 project and set a breakpoint on line 100. One way is by double-click in the space on the left side of source code editor. This is the executable line just after ‘RsdkLaxInit()’ is called.     Now press ‘Resume’ from the toolbar to advance the program counter to the breakpoint.     Wait for the breakpoint to occur.     Return to the Debug Configurations menu, select the ‘RSDK_S32DS_template_LAX_0_attach’ debug configuration and select the Debugger tab.     Adjust the Debug Probe Connection settings to match your HW setup. Use the Test connection button to confirm.     Click Debug to start the LAX debug session.   Wait for the LAX debug session to launch and stop in the disassembly. Set a breakpoint in the source code. For our example, place one in ‘lax_custom_graph.c’ on line 97, where the kernel ‘ Rsdk_LA_add_VV’ is called.     Select the LAX debug thread and press Resume so it will be ready to run to the breakpoint which was just setup.     Select the A53 debug thread and press Resume to allow execution to resume and then wait for the breakpoint to be reached in the LAX code.       The breakpoint in the LAX code has been reached. Now it is possible to perform some debugging activities on the LAX core.        Debugging LAX Once Debug Session is Started   Once the LAX debug session is started, it will be stopped and only disassembly can be viewed. Select the LAX debug thread to see.     Open the C code source file and set a breakpoint within the kernel of interest.     Press Resume on the LAX debug thread.   Now switch back to the A53 debug thread and press Resume.   The breakpoint you set in LAX will be reached and you can now start stepping through and looking at registers, etc.         Multi-thread LAX Debugging: IPPU & VCPU    Load a project which uses both IPPU and VCPU and start the debug session on LAX using one of the methods provided.   Once the debug session is started on LAX, set a breakpoint on the line containing RSDK function ‘Rsdk_AU_sync_i()’     Press Resume to advance the program counter to the breakpoint. When the breakpoint is reached, the second thread appears. The first thread contains the VCPU and the second thread contains the IPPU.     Select the second thread to see the IPPU disassembly. Now instruction stepping can be performed on the IPPU. Registers can be viewed as well.     To see the opcodes, do not use the codes shown in the disassembly view. The disassembly view does not handle cases where many opcodes are packed into a single address. Instead, use the Memory Spaces view.        If the memory spaces view is not already present, then add it from the menu Window -> Show View -> Memory Spaces.   To add a memory space, right click in the panel on the left or click on the + button at the upper right.      Multi-LAX-core Debugging   The S32R45 device contains 2 LAX cores: LAX_0 and LAX_1. To debug the additional LAX core, simply add a new debug configuration and setup for LAX_1.   Create a new debug configuration for LAX_1 by first duplicating the existing debug configuration for LAX_0.      Rename the configuration to reference LAX_1, but the project name and application file (ELD) will remain the same.     On the Debugger tab, use ‘Select device and core’ button to change the core to LAX_1, change the initialization script to ‘<device>_attach.py’, and uncheck the box next to Initial core.    Depending on how you started the debug session for LAX_0, you may need to adjust the Startup tab. The settings on Startup tab should be set to match the LAX_0 debug configuration.   Start the LAX_0 debug session first, then the LAX_1 debug session. Stepping within each can be conducted independently.
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      Product Release Announcement Automotive Microcontrollers and Processors S32 Design Studio for Power Architecture v2.1 Update 2          What is new? Integrated S32 SDK RTM-SR 3.0.1 (see the S32 SDK release notes) This is a cumulative update - it includes all the content of previous updates (Update 1 ) Installation instructions The update is available for online installation (via S32DS Extensions and Updates) or offline installation (direct download link)  installation:  go to menu "Help" -> "S32DS Extensions and Updates" dialog  select from available items and click "Install/Update" button offline installation:   go to S32 Design Studio for Power product page -> Downloads section or use direct link to download the update archive zip file  Start S32 Design Studio and go to "Help" -> "S32DS Extensions and Updates", then click 'Go to Preferences' link And add a new site "Add..." repository and browse to select the downloaded update archive zip file you downloaded in the previous step Select the 'RSDK 1.3.0 for S32R274 and S32R372' package and click "Install/Update" button.   This will start the update installation process.
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      Product Release Announcement Automotive Microcontrollers and Processors S32 Design Studio for Power Architecture v2.1 Update 7          What is new? Integrated S32 SDK for Power Architecture RTM 3.0.2 (see the S32 SDK release notes) This is a cumulative update - it includes all the content of previous updates (Update 1,Update 2 ) Installation instructions The update is available for online installation (via S32DS Extensions and Updates) or offline installation (direct download link)  installation:  go to menu "Help" -> "S32DS Extensions and Updates" dialog  select from available items and click "Install/Update" button offline installation:   go to S32 Design Studio for Power product page -> Downloads section or use direct link to download the update archive zip file  Start S32 Design Studio and go to "Help" -> "S32DS Extensions and Updates", then click 'Go to Preferences' link And add a new site "Add..." repository and browse to select the downloaded update archive zip file you downloaded in the previous step Select the 'S32 Design Studio for Power Architecture Device Package' and 'Update with S32 SDK 3.0.2 for Power Architecture' packages and click "Install/Update" button.   This will start the update installation process.
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1. Modify your application to be compatible with RAppID BL tool. Add memory space for delay and application key in linker file (modified hello world project is in attachment):   Add data for this sections in your app (for example in main.c file): 2. Flash MPC5744P.rbf file into MCU. You can create new empty project or use existing one. Start debug Configurations and Browse MPC5744P.rbf file (located in [YOUR_RAPPID_INSTALL_FOLDER]\RBF_Files. Start debug session.  3. Modify your EVB - add jumper wire from J3-4 to J2-16  and J3-2 to J2-14. RAppID uses UART0 and to USB is connected UART1.   4. Start RAppID BL tool, select COM port where EVB is connected,  choose your s-record file and Start Boot Loader:
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The S32 Design Studio for S32 Platform supports the S32G274A device with the S32 Debugger. This document provides the details on how to setup and begin a debugging session on the S32G274A evaluation board.   Preparation Setup the software tools Install S32 Design Studio for S32 Platform Use the Extensions and Updates menu within S32 Design Studio for S32 Platform to add the S32G2xx Development Package.   Setup the hardware Confirm the setup of the S32G274A evaluation board.  Configure the JTAG. The S32G274A evaluation board supports both 10- and 20- pin JTAG connections. The default board configuration is set to 20-pin, change the position of the jumper J59 from 2-3(default)  to 1-2, if you are using the 10 Pin JTAG interface. Both are supported by the S32 Debugger and S32 Debug Probe. Connect the power supply cable Setup the S32 Debug Probe Connect the S32 Debug Probe to the evaluation board via JTAG cable. Refer to the S32 Debug Probe User Manual for installation instructions. Use the JTAG connection as was confirmed in the previous step. Connect the S32 Debug Probe to the host PC via USB OR via Ethernet (via LAN or directly connected, and configured for static IP address) and power supply connected to USB port. Launch S32 Design Studio for S32 Platform Create new or open existing project and check that it successfully builds. If creating a new project, be sure the S32 Debugger is selected in the New Project Wizard.   Procedure Open the Debug Configurations menu, then follow the steps depending on whether an S32 Debugger configuration exists for your project. If the project was created using the New Project Wizard in S32 Design Studio for S32 Platform, and the S32 Debugger was selected as the debugger, then it likely has existing debug configuration(s).     S32 Debugger Configuration(s) Exist If existing S32 Debugger configuration, proceed with probe configuration. Otherwise, skip to the next section. Below is shown the debug configuration which appears for the provided SDK example project 'hello_world_s32g275a'. The suffixes 'debug', 'ram', and 's32debugger' refer to how the project was built and the debugger the configuration is for. Select the debug configuration which corresponds to the project, build type debug, and primary core (if a multicore project) Select the Debugger tab Select the Interface (Ethernet/USB) by which the S32 Debug Probe is connected. If connected via USB and this option is selected for interface, then the COM port will be detected automatically (in the rare event where 2 or more S32 Debug Probes are connected via USB to the host PC, then it may be necessary to select which COM port is correct for the probe which is connected to the EVB) If connected via Ethernet, enter the IP address of the probe. See the S32 Debug Probe User Manual for ways to determine the IP address.   S32 Debugger Configuration(s) Do Not Exist There might be no existing debug configuration if the project is being ported from another IDE or was created to use another debugger. Select the S32 Debugger heading and click New Launch configuration (or double click on the S32 Debugger heading, or right click on the S32 Debugger heading and select New from the context menu) A new debug configuration appears with the name set to the name of the active project in the Project Explorer window(this can be set by opening a file from the project or selecting an already opened file from the project in the editor), and the build type which was used to build it. If this is not matching your intended project then it can either be modified to match or deleted and recreated after the active project has been changed to the desired project. Adjust the name of the project as desired. From the Main tab, check that the Project field is set to the correct project name, as listed in the Project Explorer, and that the C/C++ Application is set to the ELF file which was built. If the Project field is not correct, click Browse... and then select the correct project name from the list. If more than one project is open in the workspace, then each will be listed. This shows how, regardless of which project is active in the C/C++ perspective, any available workspace project could be associated. This can be useful when reusing a debug configuration from one project in another. This is not common, but if the C/C++ Application is not correct, click Search Project... and then select the correct binary file (will only work if Project field is correct and project was successfully built). Switch to the Debugger tab, Click 'Select device and core' and then select the correct core from the list. In this case, the M7_0 core is correct. If this is not the primary core, then uncheck the box next to 'Initial core'. This is done only for multi-core projects for the non-boot cores. This causes the scripts to skip the initialization of the core as the boot core will launch the other cores so additional initialization will not be required. Select the Interface (Ethernet/USB) by which the S32 Debug Probe is connected. If connected via USB and this option is selected for interface, then the COM port will be detected automatically (in the rare event where 2 or more S32 Debug Probes are connected to the host PC, then it may be necessary to select which COM port is correct for the probe which is connected to the EVB) If connected via Ethernet, enter the IP address of the probe. See the S32 Debug Probe User Manual for ways to determine the IP address. Click Apply Click Debug. This will launch the S32 Debugger. When the debugger has been successfully started, the Debug perspective is opened and the application is executed until a breakpoint is reached on the first line in main().    
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Purpose This document holds information about how the Design Studio and S32Debugger probe can be used to debug Zephyr OS (Operating System) applications running on NXP’ S32 family processors.    Scope    This document is addressed to the software developer or tester (referred below as user) looking to debug or verify its software using the S32Debugger probe.    The document assumes the user has basic knowledge about Zephyr OS and he can rebuild the image with debug configuration.    The information about the building of the Zephyr application using NXP’s Zephyr distribution is not in the scope of this document. This is part of the user manual delivered with the Zephyr NXP release.    Hardware support    This support is available for Cortex-A53 and Cortex-R52 cores only.    It has been confirmed on S32R41, S32R45 and S32Z/E SoCs (System on Chip).    Software support    This feature is available starting with Design Studio 3.5.3.    It is confirmed with Zephyr OS versions 2.7.2 (S32R41), 3.2.0 (S32Z/E), 3.3.0 (S32R41).    Background    Zephyr is a lightweight RTOS (Real Time Operating System) that supplies support for multiple architectures (aarch64, arm, riscv, x86).    The thread awareness support stands for the capability of the debugger to supply low-level information about OS threads (referred below as standard support) or system-level OS information (referred below as extended support).      Standard support    Design Studio can supply low-level information about Zephyr threads:    Name    State    CPU registers - including FPU (Floating Point Unit)    Call stack    Priority    User options    Core number    Prerequisites    S32Debugger automatically detects the Zephyr OS image using the specific debug symbols.    The Zephyr application image should include the following configuration options:    CONFIG_DEBUG_THREAD_INFO    Mandatory    If this choice is not set, the debugger is not able to parse the kernel internal data.    In debug view, the user will see one thread only and no extra information about this.                                         Debug window    The Zephyr threads are listed in the Debug window when the CPU is stopped.      This is an example about how to follow thread entry can be read:      The Thread with index #15 and thread ID 868402064 (TCB (Thread Control Block) address in decimal format) is running on the CPU core 0 and it is in the Stopped state.    It has running priority 15, the user options 0x01 and its name is “idle 00”.    This is suspended in a breakpoint set in function arch_cpu_idle();    Thread states    The thread states names reported by debugger are accordingly with the output of the kernel function k_thread_state_str() excluding Stopped, that is the active Zephyr thread suspended by debugger.    Thread’s state values:    Stopped    Dummy    Pending    Prestart    Dead    Suspended    Aborting    Queued      CPU registers    The CPU registers of the thread selected in the Debug window can be read from the Registers window. This window is updated automatically when other thread is selected.    Known limitations    The warning message “ccs: Invalid parameter” is printed twice into the Design Studio IDE console (for S32Z/E only).    These can be ignored because the functionality is not affected.      Breakpoint per thread is not supported    Write thread registers is not supported (excluding the thread in state Stopped)    Performance may be affected by high number of Zephyr threads    FPU registers read support requires patch of Zephyr OS to save the offset in the table for ARM64 build. This is the snippet code that must be added in the initialization of _kernel_thread_info_offsets  into file thread_info.c😞    #elif defined(CONFIG_FPU) && defined(CONFIG_FPU_SHARING) && defined(CONFIG_ARM64)     [THREAD_INFO_OFFSET_T_PREEMPT_FLOAT] = offsetof(struct _thread_arch,                          saved_fp_context),        [THREAD_INFO_OFFSET_T_COOP_FLOAT] = THREAD_INFO_UNIMPLEMENTED,        Extended support    Design Studio can supply system-level information about Zephyr OS resources like:    Timer    Semaphore    Mutex    Stack    Message queue    Mailboxes    Pipes    Queues    Threads    This implementation is not CPU architecture specific like standard support.    Prerequisites    The Zephyr application image should include the following configuration options:      CONFIG_DEBUG_THREAD_INFO    Mandatory    If this choice is not set, the debugger is not able to parse kernel internal data and to supply information about resource owners or waiting lists.    CONFIG_TRACING    CONFIG_TRACING_OBJECT_TRACKING    CONFIG_TRACING_NONE    Mandatory    Enable the kernel object tracking. If this is not set, the debugger can show system information about Threads only. Note: This configuration is working on Zephyr version 3.0.0 or higher.    CONFIG_INIT_STACKS    Optional    Enable the fill of stack with a marker that can be used by debugger to report the peak stack usage.    This information might be useful for stack size tunning.    CONFIG_THREAD_STACK_INFO    Recommended    The debugger supplies information about the stack (address, size or usage).        GDB (GNU Debugger)    This support is available through extended GDB commands.    Command name    Description    thread-aware-list-supported-os    List the supported OS types and the detected OS    thread-aware-list-supported-objs    List the supported kernel objects by the detected or specified OS. This is based on types used by the current image only.    thread-aware-read-objs    Read the specified or all objects supported by current image.        These commands can be configured to supply the output in JSON (JavaScript Object Notation) or table format.    Use the help command to get more information about these thread awareness commands.      Figure 2 GDB - Get Thread, Mutex & Semaphore info    Common attributes    Most of the object's attributes are type specific with 2 exceptions:    Attribute name    Description    Format               S32Debugger Zephyr Thread Awareness                                                                       User Manual v1.3                                                                        address    Object data address                     integer                                 name    ELF Symbol name                          string                                    Thread attributes    Attribute name    Description    Format    user_options    User options    integer    state    Thread state – see Thread states    string    prio    Thread priority    integer    stack_addr        integer    stack_delta        integer    stack_size        integer    stack_usage_max    Largest stack usage    float    stack_usage    Current stack usage    float    MemSlab attributes    Attribute name    Description    Format    num_blocks        integer    block_size        integer    buffer        integer    free_list        integer    num_used        integer    locked    Locked by this thread (name)    string    waiting    Threads (name) waiting for this object    string list    Queue attributes    Attribute name    Description    Format    locked    Locked by this thread (name)    string      waiting    Threads (name) waiting for this object    string list    Pipe attributes    Attribute name    Description    Format    buffer        integer    size        integer    bytes_used        integer    read_index        integer    write_index        integer    flags        integer    locked    Locked by this thread (name)    string    waiting_tx    Threads (name) waiting for this object on write    string list    waiting_rx    Threads (name) waiting for this object on read    string list    MBox attributes    Attribute name    Description    Format    locked    Locked by this thread (name)    string    waiting_tx    Threads (name) waiting for this object on write    string list    waiting_rx    Threads (name) waiting for this object on read    string list    Attribute name    Description    Format    timeout        integer      period        integer    MsgQ Attribute name    Description    Format    attributes    Attribute name    Description    Format    msg_size        integer    max_msgs        integer    buffer_start        integer    buffer_end        integer    read_ptr        integer    write_ptr        integer    used_msgs        integer    flags        integer    locked    Locked by this thread (name)    string    waiting    Threads (name) waiting for this object    string list    Stack attributes    Attribute name    Description    Format    base        integer    next        integer    top        integer    flags        integer    locked    Locked by this thread (name)    string    waiting    Threads (name) waiting for this object on write    string list    Timer attributes    status        integer    waiting    Threads (name) waiting for this object on write    string list    Mutex attributes      owner    Own by this thread (name)    string    lock_count        integer    owner_orig_prio        integer    waiting    Threads (name) waiting for this object on write    string list    Semaphore attributes    Attribute name    Description    Format    limit        integer    count        integer    waiting    Threads (name) waiting for this object on write    string list        DS (Design Studio)    The DS version 3.5.3 or higher offers the possibility to display the Thread information only into a dedicated view.    The extended support is still available in DS by running the extended GDB commands directly from the Debugger Console window.            Figure 3 DS - Execute thread awareness GDB commands    Thread view    This window can be accessed from the menu RTOS/Zephyr RTOS/Threads.                  Figure 4 DS IDE - Thread view    Some information can be missing from the view depending on the build configuration used. For example, in the above figure, the Peak stack usage is not available because the CONFIG_INIT_STACKS is not set.    Note the Thread’s field names into DS IDE Thread view can be different than GDB Thread attributes.    Stack    The thread view holds more information about the stack.    The Stack usage stands for the current stack usage, and it is based on SP (Stack Pointer) register while the Peak stack usage stands for the maximum usage of the stack.    Known limitations    Performance may be affected by number of OS resources    Limited configurations tested       
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The release notes of S32K RTD usually mention which dependent software packages need to be installed. Taking SW32K1_S32M24x_RTD_R21-11_2.0.0_P04_D2404_ReleaseNotes.pdf as an example, we can see that the following software packages need to be installed: You must be logged into your account on NXP.com to gain access to the download link. 1. Download and install S32Design Studio 3.5: Click S32 Design Studio 3.5 – Windows/Linux -> 3.5 S32 Design Studio for S32 Platform v.3.5 -> S32DS.3.5_b220726_win32.x86_64.exe Note: For Windows OS, the user account designated for installing S32 Design Studio for the S32 Platform must be a member of the local Administrators security group. 2. Download and Install S32 Design Studio 3.5 Update 4 D2307: SW32_S32DS_3.5.4_D2307.zip (com.nxp.s32ds.update_3.5.4.20230707034206.zip) Since the SW32K1_S32DS_3.5.4_D2307.zip downloaded in step3 already contains the files of the SW32_S32DS_3.5.4_D2307.zip in the step2, we will skip this step here. 3. Download and Install S32 Design Studio 3.5 development packages for offline use, support for S32K1 (3.5.4_D2307): SW32K1_S32DS_3.5.4_D2307.zip  (com.nxp.s32ds.s32k1.dev.repository_1.0.0.202307062245.zip) Unchecking Contact all update sites during install to find required software can complete offline installation faster. 4. Click Real-Time Drivers for S32K1 -> Automotive SW - EB tresos Studio / AUTOSAR Configuration Tool Select and install one of the following updatesite.zip for S32K1 RTD 2.0.0: The latest S32K1 RTD version is usually recommended. However, if you need to use Reference Software or Premium Software (such as FreeRTOS, LIN Stack, TCP/IP Stack Structural , Core Self-Test (SCST), Automotive Math and Motor Control Library (AMMCLib), S32K ISELED), it is recommended to install the specific version of S32K1 RTD according to their release notes. 4.a) Download and install S32K1_S32M24X Real Time Drivers AUTOSAR 4.4 & R21-11 Version 2.0.0: SW32K1_S32M24x_RTD_4.4_R21-11_2.0.0_D2308_DS_Updatesite.zip 4.b) Download and install S32K1_S32M24X Real Time Drivers AUTOSAR 4.4 Version 2.0.0 P01: SW32K1_S32M24x_RTD_4.4_R21-11_2.0.0_P01_D2308_DS_Updatesite.zip 4.c) Download and install S32K1_S32M24X Real Time Drivers AUTOSAR R21-11 Version 2.0.0 P04: SW32K1_S32M24x_RTD_R21-11_2.0.0_P04_D2404_DS_updatesite.zip
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This short video is a presentation of DDR tool. It contains a minimum requirement and troubleshooting for starting with DDR and S32G and an initialization training for S32G2-EVB
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Dear S32DS users, S32 Design Studio for ARM v1.3 Update 2 has been just released. What is new? The main new feature is production grade RTM version of S32K SDK v1.0.0. Attached are the release notes. Installation instructions The update 2 is available for online / offline installation. online installation: select predefined NXP S32 Design Studio update repository in "Help" -> "Install New Software..." dialog and proceed to installation.     offline installation: go to S32 Design Studio product page -> Downloads section and download the "S32 Design Studio for ARM v1.3 - Update 2" file.   Start S32DS and go to Help -> Install New Software... Add a new "Archive" repository, browse to select the downloaded Update 2 file.   Tick all the update items and proceed to installation.  
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This document describes, how to add software site and how to install update from the 3rd party software site. 1) In S32DS, click Help->Install New Software 2) Click Available Software Sites. 3) Select required site, if available. 4) Select required site in Work with line: 5) Available updates will appear in the window below. Check GNU E200 PEMicro Interface Debugging Support 6) Click Next and new window will appear. Select required software and click Next. 7) Accept the license terms and click Finish. New software will be downloaded and installed. Hope it helps. Martin
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You can use a project that was created in an earlier version of S32 Design Studio, but it requires changes to the build configuration settings and the project structure. Migrating ISP Application Project The following explains how to configure your ISP application project. Click File > Import... > General > Existing Projects into Workspace, then click Next. Click Browse... and browse to the project location, click OK, select the Copy projects into workspace option, then click Finish. Remove all VSDK specific settings from the build configuration settings: Right-click the project in the Project Explorer view and click Properties on the context menu. Open C/C++ Build > Settings and remove the following settings for the A53 build configuration: Standard S32DS C Compiler/Standard S32DS C++ Compiler > Preprocessor: Remove VSDK_UMAT_USE_OPENCV from the Defined symbols list. Standard S32DS C Compiler/Standard S32DS C++ Compiler > Includes: Remove all the ${S32DS_VSDK_DIR} paths from the Include paths list. Standard S32DS C++ Linker > Libraries: Remove all libraries from the Libraries and Library search paths lists. Click SDKs on the left pane of the project properties, then attach VSDK_MODULE_WIN to the A53 build configuration. Remove typedefs.h from the A53_inc folder. Migrating APEX2 Application Project The following explains how to configure your APEX2 application project. Click File > Import... > General > Existing Projects into Workspace, then click Next. Click Browse... and browse to the project location, click OK, select the Copy projects into workspace option, then click Finish. Remove some build configuration settings: Right-click the project in the Project Explorer view and click Properties on the context menu. Open C/C++ Build > Settings and remove the following settings for the A53 and TEST_A53 build configurations: Standard S32DS C Compiler/Standard S32DS C++ Compiler > Preprocessor: Clear the Defined symbols and Undefined symbols lists. Standard S32DS C Compiler/Standard S32DS C++ Compiler > Includes: Remove all the ${S32DS_VSDK_DIR} paths from the Include paths list. Standard S32DS C++ Linker > Libraries: Clear the Libraries and Library search path lists. Remove the following settings for the APU build configuration: APU C Compiler/APU C++ Compiler > Preprocessor: Clear the Defined symbols lists. APU C Compiler/APU C++ Compiler > Includes: Remove all the ${S32DS_VSDK_DIR} paths from the Include paths list and clear the Include files list. APU C++ Linker > General: Remove the script file. APU C++ Linker > Libraries: Clear the Libraries and Library search path lists. Remove the following settings for the EMU and TEST_EMU build configurations: Cross G++ Compiler > Preprocessor: Clear the Defined symbols list. Cross G++ Compiler > Includes: Remove all paths except the ${ProjDirPath} ones from the Include paths list. Cross G++ Linker > Libraries: Clear the Libraries and Library search path lists. Replace the Project_Settings/Scripts/gen_apu_load.tcl file with a copy from any APEX2 project created in new S32 Design Studio. Remove typedefs.h from the A53_inc folder and S32V_APU.lcf from Project_Settings/ Linker_Files . Right-click the project in the Project Explorer view and click SDKs on the context menu. Attach VSDK_MODULE_WIN to all build configurations. Emit the source code from the updated Visual Graph Tools projects. If you want to debug your application using APEX2 Emulator, update the debug configuration settings: Right-click the project in the Project Explorer view and click Debug As > Debug Configurations... on the context menu. In the left pane, open the configuration under C/C++ Application. In the right pane, go to the Environment tab. Edit the PATH value: ${S32DS_GCC_TOOLCHAIN_DIR};${S32DS_OPENCV_DIR}/x86/mingw/bin  Then select the Replace native environment with specified environment check box. Go to the Debugger tab and update the GDB debugger location: ${S32DS_GCC_TOOLCHAIN_DIR}/gdb.exe Migrating APEX2 Graph Project The following explains how to update your APEX2 graph diagram. Click File > Import... > General > Existing Projects into Workspace, then click Next. Click Browse... and browse to the project location, click OK, select the Copy projects into workspace option, then click Finish. Open the graph diagram. In the Palette pane, drag Add Kernels and drop it to the canvas. Select the kernel used in your old project. You can start typing the kernel name in the search box or use the filtering button to specify the kernel location. Click OK. Remove your old kernel and connect the Input and Output elements with the respective ports of the newly added kernel. Repeat the 5-7 steps for each kernel on the diagram. Right-click the canvas and click Validate diagram on the context menu. If a validation problem was found, the Problems view displays an error or warning. The element that caused the error is marked on the diagram with a red cross icon, so you can easily find and fix it. Migrating APEX2 Program Project The following explains how to update your APEX2 program diagram. Click File > Import... > General > Existing Projects into Workspace, then click Next. Click Browse... and browse to the project location, click OK, select the Copy projects into workspace option, then click Finish. Open the program diagram. In the Palette pane, drag Process from Graph and drop it to the canvas. Select the updated graph. Click OK. Remove your old process and connect the Inlet and Outlet elements with the respective ports of the newly added process. Repeat the 5-7 steps for each process on the diagram. Right-click the canvas and click Validate diagram on the context menu. If a validation problem was found, the Problems view displays an error or warning. The element that caused the error is marked on the diagram with a red cross icon, so you can easily find and fix it.
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A typical debug session will begin by downloading code to Flash and then debugging from main() onwards. However, to explore an already running system a debug connection (attach) can be made to the target MCU without affecting the code execution (at least until the user chooses to halt the MCU!).   Note: Source level debug of a running target is only possible if the sources of the project to be attached exactly match the binary code running on the target.   Click the (Debug As) button on the toolbar, then click Debug Configurations from the drop-down menu. In the left pane of the Debug Configurations dialog box, expand the debugging interface specified in the project settings and click the required launch configuration. After you click the configuration in the left pane, the configuration settings appear in the right pane grouped in tabs. PEmicro Select the Startup tab, then set the ‘Attach to Running Target’ check box as below: When a debug connection is made, the target will continue running until it is paused.   SEGGER J-Link Select the Debugger tab, then set the ‘Connect to running target’ check box as below: Unfortunately, this feature currently not supported.
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Watchpoints are Breakpoints for Data and are often referred to as Data Breakpoints. Watchpoints are a powerful aid to debugging and work by allowing the monitoring of global variables, peripheral accesses, stack depth etc. The number of watchpoints that can be set varies with the MCU family and implementation. Watchpoints are implemented using watchpoints units which are data comparators within the debug architecture of an MCU/CPU and sit close to the processor core. When configured they will monitor the processor’s address lines and other signals for the specific event of interest. This hardware is able to monitor data accesses performed by the CPU and force it to halt when a particular data event has occurred. The method for setting Watchpoints is rather more hidden within the IDE than some other debugging features. One of the easiest ways to set a Watchpoint is to use the Outline View. From this view you can locate global and static variables then simply select Toggle Watchpoints.     Once set, they will appear within the Breakpoints pane alongside any breakpoints that have been set.    Watchpoints can be configured to halt the CPU on a Read (or Load), Write (or Store), or both. Since watchpoints ‘watch’ accesses to memory, they are suitable for tracking accesses to global or static variables, and any data accesses to memory including those to memory mapped peripherals.  Note : To easily distinguish between Breakpoints and Watchpoints within the Breakpoint view, you can choose to group entries by Breakpoint type. From within the Breakpoints view, click the Eclipse Down Arrow Icon Menu, then you can select to Group By Breakpoint Types as shown below:   As you can see from the above graphic, the option to set a Watchpoint is also available directly from the Breakpoint view.   When set from here, you will be offered an unpopulated dialogue – simply entering an address will cause a watchpoint to be created, monitoring accesses to that location.     Another place to set Watchpoints within the IDE is from the context sensitive menu within a Memory view.   Unfortunately, the conditional watchpoints in S32 Design Studio for S32 Platform 3.3 may not work in some cases.
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      Product Release Announcement Automotive Microcontrollers and Processors S32 Design Studio for Power Architecture 2017.R1 Update 1          What is new? S32 SDK for Power Architecture 0.8.2 EAR (Early Access Release) for MPC574x-B-C-G and MPC574xP derivatives (see attached release notes for more details) MPC5744B, MPC5745B, MPC5746B MPC5744C, MPC5745C, MPC5746C - 1N84S (Cut 2.1), MPC5747C, MPC5748C MPC5746G, MPC5747G, MPC5748G - 0N78S (Cut 3.0) MPC5741P, MPC5742P, MPC5743P, MPC5744P - 1N15P (Cut 2.2B) S32 SDK  Power Architecture v0.8.2 Examples - "Create S32DS Project from Example" Installation instructions The update is available for online (via Eclipse Updater) or offline installation (direct download link) online installation:  go to menu "Help" -> "Install New Software..." dialog  select predefined update site "S32DesignStudio - http://www.nxp.com/lgfiles/updates/Eclipse/S32DS_POWER_2017.R1/updatesite" select all available items and click "Next" button   offline installation:   go to S32 Design Studio for ARM product page -> Downloads section or use  direct link to download the update archive zip file Start S32DS and go to "Help" -> "Install New Software..." Add a new "Archive" repository and browse to select the downloaded update archive zip file you downloaded in the previous step Select all available items and click "Next" button.   This will starts the update installation process.
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This document shows the step-by-step process to create a simple blinking LED application for the S32R45 family using the S32 RTD AUTOSAR drivers. This example used for the S32R45 EVB, connected via ethernet connection through S32 Debugger. Preparation Setup the software tools Install S32 Design Studio for S32 Platform Install the S32R45 development package and the S32R45 RTD AUTOSAR 4.4. Both of these are required for the S32 Configuration Tools. Launch S32 Design Studio for S32 Platform Procedure New S32DS Project OR Provide a name for the project, for example 'Blinking_LED_RTD_With_AUTOSAR'. The name must be entered with no space characters. Expand Family S32R45, Select S32R45 Cortex-M7 Click Next Click '…' button next to SDKs   Check box next to PlatformSDK_S32RXX_4_0_0_S32R45_M7_0. (or whichever latest SDK for the S32R45 is installed). Click OK And also, uncheck the other cores Cortex_M7_1 ,  Cortex_M7_2.   Click Finish. Wait for project generation wizard to complete, then expand the project within the Project Explorer view to show the contents. To control the LED on the board, some configuration needs to be performed within the Pins Tool. There are several ways to do this. One simple way by double-click on the MEX file. Select the overview tab and disable Pins tool. Make sure to overview tab windows shows settings shown as below.  Here, we are disabling pin tools and using MCAL driver from peripheral tools for using AUTOSAR drivers. Now from Overview menu, select peripheral tools and double click to open it. In the driver sections, “Siul2_Port_1 driver” is the non-AUTOSAR version driver and so it must be replaced. Right click on ‘Siul2_Port_1’ and remove it. Keep osif_1 driver as it is. Click on the ‘+’ next to the MCAL box. Click on the ‘+’ next to the MCAL box again, and Locate and then select the ‘Dio’ component from the list and click OK. Click on the ‘+’ next to the MCAL box again, and Locate and then select the ‘Mcu’ component from the list and click OK. Click on the ‘+’ next to the MCAL box again, and Locate and then select the ‘Port’ component from the list and click OK. Now components tab should show like below : Now we required to configure the different MCAL drivers that we added. Starting with Dio configuration, open the Dio configuration. Now, open the ‘DioConfig’ tab, and Edit Dio Port id to 3 as shown below: Now, in “Dio Configuration” window only, Select  “+” sign adjacent to DioChannel. Then Edit Name to “Digital_Output_LED” and Dio Channel Id to ‘5’ instead of ‘0’. From the schematic for S32GR45 EVB, checking for user LED from the schematic, channel 5 is connected to user LED signal, so we use channel 5 signal line to the chip for the user LED. So, we select the singal line for Dio channel Id 5 for the user LED connected on the S32R45 EVB. Now Select Port tab for Port configuration. And open the Port Configuration tab, and from that open “PortConfigSet” tab. Change the PortPin Mscr to ‘53’ and slew rate to ‘SRE_208MHZ_1_8V_166MHZ_3_3V’ and, PortPin Direction to PORT_PIN_INOUT as shown below: Now, at the bottom you will find the “UnTouchedPortPin ’’ . Click on “+’’ and add PortPins. Now add port pins 0, 1, 2, 3 as per below configuration Now configure MCU component. Select Mcu component in MCAL, and then open the Mcu configuration. In Mcu configuration click on MCUModuleConfiguration and then select “McuModesettingConf” from the dropdown menu as shown below. From McuModeSettingConf, select McuPartitionConfiguration tab. Then open the “McuPartition0Config” tab. And under the McuCore0Configuration or “McuCoreClockEnable” select checkbox and for “McuCoreResetEnable” uncheck the checkbox. Similarly, And under the McuCore1Configuration for “McuCoreClockEnable” select checkbox  and for “McuCoreResetEnable” uncheck the checkbox. Similarly, And under the McuCore2Configuration for “McuCoreClockEnable” select checkbox and for “McuCoreResetEnable” uncheck  the checkbox. After modification it should be as shown below: Now open the “McuPartition1Config” tab. for " Partition1 Clock Enable" select checkmark to true and for " Partition1 Clock Reset Enable" uncheck the checkmark for " CA53 CORE 0 cluster0 Core Clock Enable" select checkmark to true and for " Cortex-A53 Core 0 cluster 0 Clock Reset Enable" uncheck  the checkmark In the McuCore1Configuration, and for " Cortex-A53 Core 1 cluster 0 Clock Reset Enable" uncheck the checkmark In the McuCore2Configuration, for " Cortex-A53 CORE 0 cluster 1 Core Clock Enable" select checkmark to true and for " Cortex-A53 CORE 0 cluster 1 Clock Reset Enable" uncheck the checkmark In the McuCore3Configuration, for " Cortex-A53 CORE 0 cluster 1 Clock Reset Enable" uncheck the checkmark After modification it should be as shown below: Now open the “McuPartition2Config” tab. for " Partition2 Clock Enable" select checkmark to true and for " Partition2 Clock Reset Enable" uncheck the checkmark Now open the “McuPartition3Config” tab. for " Partition3 Clock Enable" select checkmark to true and for " Partition3 Clock Reset Enable" uncheck the checkmark Now the device configurations are complete and the RTD configuration code can be generated. Click ‘Update Code’ from the menu bar. To control the output pin which was just configured, some application code will need to be written. Return to the ‘C/C++’ perspective. If not already open, in the project window click the ‘>’ next to the ‘src’ folder to show the contents, then double click ‘main.c’ file to open it. This is where the application code will be added. Before anything else is done, Initialize the clock tree and apply PLL as system clock, Apply a mode configuration, Initialize all pins using the Port driver by adding – editing code before write code here comment in main function.        /* Initialize the Mcu driver */        Mcu_Init(&Mcu_Config_BOARD_InitPeripherals);        /* Initialize the clock tree and apply PLL as system clock */        Mcu_InitClock(McuClockSettingConfig_0);        /* Apply a mode configuration */        Mcu_SetMode(McuModeSettingConf_0);        /* Initialize all pins using the Port driver */        Port_Init(NULL_PTR); Now replace the logic of for loop as shown below code section in the main function, which will enable the LED blinking for 10 times: You also need to declare and initialize the loop variable uint8 i = 0U; . Then replace the code as below after write your code comment: /*Logic for blinking LED 10 times*/ while (i++ < 10) {           /* Get input level of channels */           Dio_WriteChannel(DioConf_DioChannel_Digital_Output_LED, STD_HIGH);           TestDelay(3000000);           Dio_WriteChannel(DioConf_DioChannel_Digital_Output_LED, STD_LOW);           TestDelay(3000000); } Before the 'main' function, add a delay function as follows: void TestDelay(uint32 delay); void TestDelay(uint32 delay) {      static volatile uint32 DelayTimer = 0;      while(DelayTimer<delay)      {             DelayTimer++;      }      DelayTimer=0; } Update the includes lines at the top of the main.c file to include the headers for the drivers used in the application: Add #include "Mcu.h" #include "Port.h" #include "Dio.h" Build 'Blinking_LED_RTD_AUTOSAR'. Select the project name in 'C/C++ Projects' view and then press 'Build'. After the build completes, check that there are no errors. Open Debug Configurations and select 'Blinking_LED_RTD_with_AUTOSAR_Debug_RAM'. Make sure to select the configuration which matches the build type performed, otherwise it may report an error if the build output doesn’t exist. And make selection as shown in screenshot below. You need to select the ethernet connection for S32 debugger and provide its IP address Click Debug To see the LED blink, click ‘Resume' This code as it will blink the LED 10 times, you can make changes in for loop condition to blink it infinitely.
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This document shows the step-by-step process to create a simple blinking LED application for the S32G family using the S32 RTD AUTOSAR drivers. This example used for the S32G-VNP-RDB2 EVB, connected via ethernet connection through S32 Debugger. Preparation Setup the software tools Install S32 Design Studio for S32 Platform Install the S32G development package and the S32 RTD AUTOSAR 4.4. Both of these are required for the S32 Configuration Tools. Launch S32 Design Studio for S32 Platform Procedure New S32DS Project OR Provide a name for the project, for example 'Blinking_LED_RTD_With_AUTOSAR'. The name must be entered with no space characters. Expand Family S32G2, Select S3G274A_Rev2 Cortex-M7 Click Next Click '…' button next to SDKs   Check box next to PlatformSDK_S32XX_2022_07_S32G274A_Rev2_M7_0. Click OK And also, uncheck the other cores Cortex_M7_1 ,  Cortex_M7_2.   Click Finish. Wait for project generation wizard to complete, then expand the project within the Project Explorer view to show the contents. To control the LED on the board, some configuration needs to be performed within the Pins Tool. There are several ways to do this. One simple way by double-click on the MEX file. Select the overview tab and disable Pins tool. Make sure to overview tab windows shows settings shown as below.  Here, we are disabling pin tools and using MCAL driver from peripheral tools for using AUTOSAR drivers. Now from Overview menu, select peripheral tools and double click to open it. In the driver sections, “Siul2_Port_1 driver” is the non-AUTOSAR version driver and so it must be replaced. Right click on ‘Siul2_Port_1’ and remove it. Keep the osif_1 driver as it is. Click on the ‘+’ next to the MCAL box. Locate and then select the ‘MCU’ component from the list and click OK. Click on the ‘+’ next to the MCAL box again, and Locate and then select the ‘Dio’ component from the list and click OK. Click on the ‘+’ next to the MCAL box again, and Locate and then select the ‘Port’ component from the list and click OK. Now components tab should show like below : Now we required to configure the different MCAL drivers that we added. Starting with Dio configuration, open the Dio configuration. Now, open the ‘DioGeneral’ tab, and select checkmark as per shown below: Now, open the ”DioConfig” tab. In that, select  “+” sign adjacent to Dio Channel. Then edit Name to Digital_Output_LED and “Dio Channel Id”  to ‘6’ instead of ‘0’. From the schematic for S32G-VNP-RDB2 EVB, we can select signal line based on your choice for the LED color for the multicolor RGB LED. Now, checking for blue user LED from the schematic, channel 6 is connected to blue LED signal, so we use channel 6 signal line to the chip on the blue LED. Similarly, so you can select signal line based on LED color you select. Now Select Port tab for Port configuration. And open the Port Configuration tab, and from that open “PortConfigSet” tab. Change the PortPin Mscr to 6 , PortPin Direction to PORT_PIN_INOUT. After change it should be as below. At the bottom you will find the “UnTouchedPortPin ’’ . Click on “+’’ and add PortPins. Now add 4 port pins as per below configuration. Pins 0, 1, 4, and 5 should be setup. Now configure MCU component. Select Mcu component in MCAL, and then open the Mcu configuration. In Mcu configuration select “McuModesettingConf” from the dropdown menu as shown below. Select ‘McuPartition0Config’ and deselect checkbox for CM7_0 Under MCU Control, CM7_1 Under MCU Control, CM7_2 Under MCU Control as marked below. And it should show as below Now select the Mcupartition1Config and uncheck checkmarks from the selection boxes as shown below Now the device configurations are complete and the RTD configuration code can be generated. Click ‘Update Code’ from the menu bar. To control the output pin which was just configured, some application code will need to be written. Return to the ‘C/C++’ perspective. If not already open, in the project window click the ‘>’ next to the ‘src’ folder to show the contents, then double click ‘main.c’ file to open it. This is where the application code will be added. Before anything else is done, Initialize the clock tree and apply PLL as system clock, Apply a mode configuration, Initialize all pins using the Port driver by adding – editing code before write code here comment in main function.          Mcu_Init(&Mcu_Config_BOARD_InitPeripherals);     /* Initialize the clock tree and apply PLL as system clock */     Mcu_InitClock(McuClockSettingConfig_0);     /* Apply a mode configuration */     Mcu_SetMode(McuModeSettingConf_0);     /* Initialize all pins using the Port driver */     Port_Init(NULL_PTR); Now replace the logic of for loop as shown below code section, which will enable the LED blinking for 10 times: First define the variable volatile uint8 level; globally above the main function. You also need to declare and initialize the loop variable uint8 i = 0U. Then replace the code as below: while (i++ < 10) {       Dio_WriteChannel(DioConf_DioChannel_Digital_Output_LED, STD_HIGH);       level = Dio_ReadChannel(DioConf_DioChannel_Digital_Output_LED);       TestDelay(2000000);       Dio_WriteChannel(DioConf_DioChannel_Digital_Output_LED, STD_LOW);       level = Dio_ReadChannel(DioConf_DioChannel_Digital_Output_LED);       TestDelay(2000000); } Before the 'main' function, add a delay function as follows: void TestDelay(uint32 delay); void TestDelay(uint32 delay) {     static volatile uint32 DelayTimer = 0;     while(DelayTimer<delay)     {         DelayTimer++;     }     DelayTimer=0; } Update the includes lines at the top of the main.c file to include the headers for the drivers used in the application: Add #include "Mcu.h" #include "Port.h" #include "Dio.h" Build 'Blinking_LED_RTD_AUTOSAR'. Select the project name in 'C/C++ Projects' view and then press 'Build'. After the build completes, check that there are no errors. Open Debug Configurations and select 'Blinking_LED_RTD_with_AUTOSAR_Debug_RAM'. Make sure to select the configuration which matches the build type performed, otherwise it may report an error if the build output doesn’t exist. And make selection as shown in screenshot below. You need to select the ethernet connection for S32 debugger and provide its IP address Click Debug To see the LED blink, click ‘Resume' This code as it is will blink the LED 10 times, you can make changes in for loop condition to blink it infinitely.
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PE Micro is not able erase unused FLASH block - typically if your application resist in Large block and Low/Mid block is used for data storage. As a workaround you can flash empty s-record into desired area.  Create new empty project for MPC5777C for flashing custom .srecord Copy empty s-record (in attachment) into project folder. If you need different address range or s-record values - feel free modify attached python script and generate your own s-record.  Open debug configuration and modify C/C++ Application to empty s-record Add custom flash algorithm nxp_mpc5777c_1x32x64k_eeprom_highspeed.pcp via Debug -> Advanced Options. Scripts are lcated in [S32DS_INSTALL_DIR]\eclipse\plugins\com.pemicro.debug.gdbjtag.ppc_1.7.3.201803261737\win32\gdi\P&E\ Start debug session. You can check if memory is rewritten properly (in this case I write zeroes to Low/Mid block): 
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There are a number of existing ISP Graph diagrams provided within the VSDK. It is possible to import them into S32DS for Vision and use them in a new C/C++ project. The steps to do this are detailed in this document. 1) Launch S32DS for Vision 2) Select File -> New -> S32DS Application Project or select "S32DS Application Project" from the toolbar. 3) Enter a project name, such as: ISP_ISP_Generic_demo 4) Select 'A53 APEX/ISP Linux' 5) Click Next 6) Unselect the APEX2 options and 'ISP Visual Modeling' option. 7) Click Finish 😎 Select File -> New -> S32DS Project from Example or select "S32DS Project from Example" from the toolbar. 9) Select isp_generic. 10) Select Finish 11) Open isp_generic in the project explorer 12) Double-click ISP data flow ; isp_generic. The ISP data flow graph will appear in the editor 13) Define a new configuration for emitting code from the graph       a) Create a folder in the application project to receive the emitted code. Right-click on the application project and select New -> Folder.       b) Enter a name for the folder and click Finish       c) Right-click in the ISP data flow window and select Emit As -> Emit Configurations...       d) Select ISP Emitter       e) Select New Launch Configuration       f) Enter a name       g) Select the graph, Browse Workspace       h) Expand each item until you can select the .isp file. Click OK       i) Select the location of the emitted output to the application project, select Browse Workspace       j) Select the name of your application project, then OK       k) Write A53_gen to the Dynamic sequences sources folder box. This is the folder within the target project that generated code will be stored. Check the box for Emit host code.       l)Now select the location to store the configuration file. Go to the Common tab, select Shared file and click Browse       m) Select the folder name you created earlier inside ISP_ISP_Generic_demo and click OK       n) Click Apply and Emit. Dialog box will appear when code generation is successful              o) Expand the folders within ISP_ISP_Generic_demo, A53_gen, src and inc, to see the newly generated output files 14) Change to C/C++ perspective, click on ‘C/C++ Development’ 15) Build the project 'ISP_ISP_Generic_demo' for ISP 16) Open file 'ISP_ISP_Generic_demo/A53_inc/isp_user_define.h' and change '#define __DCU_BPP' to "#undef __DCU_BPP" 17) Using the method detailed in steps 8 - 10, create the example project 'isp_sonyimx224_csi_dcu'. Take from this project the file 'isp_sonyimx224_csi_dcu/A53_src/main.cpp' and use it to replace the file 'ISP_ISP_Generic_demo/A53_src/main.cpp' in the current project. Then make the following modifications:  On line 40, change <#include "mipi_simple_c.h"> to <#include "isp_generic_c.h">. On line 303, change <gpGraph_mipi_simple> to <gpGraph> AND <gGraphMetadata_mipi_simple> to <gGraphMetadata> On line 330, change <FDMA_IX_FastDMA_Out_MIPI_SIMPLE> to <FDMA_IX_ISP_OUTPUT>. Please see C:\NXP\S32DS_Vision_v2.0\S32DS\s32v234_sdk\docs\drivers\SDI_Software_User_Guide.pdf for details on what this code is for. 18) In Project Explorer, right-click on "...\A53_gen\src\isp_process.cpp" and select Build path -> Remove from -> A53 19) Select 'ISP_ISP_Generic_demo:A53' in the Project Explorer panel, then Build for A53 20) Run it remotely on the target using the method fromHOWTO: Create A53 Linux Project in S32DS for Vision. Should get results similar to this:
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Create From Example 1 | Create an ISP Project from Example A demonstration of how to load an example ISP image processing application project featuring RGB, YUV, and GS8 image formats, in the S32 Design Studio. 2 | Create an APEX2 Project from Example A demonstration of how to load an example ORB-based APEX2 image processing application project in the S32 Design Studio. https://www.nxp.com/support/training-events/getting-started-with-s32-design-studio-ide-for-vision-2018.r1:TIP-S32DS Create New Project 3 | Create a New ISP Project A demonstration of how to create a new Debayer-based ISP image processing application project in the S32 Design Studio. 4 | Create a New APEX2 Project A demonstration of how to create a new APEX2 image processing application project featuring upscaling and downscaling in the S32 Design Studio. https://www.nxp.com/support/training-events/getting-started-with-s32-design-studio-ide-for-vision-2018.r1:TIP-S32DS Debug 5 | ISP Debugging w/ S32 Debug Probe A demonstration of how to setup and debug an ISP application project using S32 Design Studio, S32 Debugger, and S32 Debug Probe. 6 | APEX2 Debugging w/ S32 Debug Probe A demonstration of how to setup and debug an APEX2 application project using S32 Design Studio, S32 Debugger, and S32 Debug Probe. 7 | APEX2 Debugging with Emulator A demonstration of how to debug an emulated-APEX2 image processing application project in the S32 Design Studio. 8 | Debug a bare-board APEX2 Project A demonstration of how to debug a bareboard APEX2 image processing application project in the S32 Design Studio with Lauterbach TRACE32. 9 | Debug a Linux A53 Project A demonstration of how to debug a Linux A53 application project in the S32 Design Studio for Vision version 2.0. The example shown also includes code for APEX, but currently GDB Remote Linux only supports debug of the A53 code. 10 | Debug a bare-board A53 Project A demonstration of how to debug a bareboard A53 image processing application project in the S32 Design Studio for Vision version 2.0 using PEMicro GDB interface. The example shown also includes code for APEX, but currently PEMicro only supports debug of the A53 code.
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In recent releases of S32DS (Power v2017.R1, ARM v2.0, Vision v2.0) is new feature - you can add custom example into example list by copy example folder into [S32DS_INSTALL]\S32DS\examples path:  If you select New project from example - you can see your recently added project in User Examples folder. You can filter all examples by name or MCU model (for example all examples for S32K148):  Another useful improvement is possibility rename project before is inserted into active workspace. It allows you to have more projects based on the same example: If in your project folder is present description.txt file - the content of the file is shown in Create project dialog:
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