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Project Summary Skills Developed: Materials: Step 0: Prerequisite Videos Step 1: Get a FRDM-JAM Step 2: Put it Together Step 3: Download Step 4: Hack and Slash! Sound Samples Utilities, etc: Project Summary MonkeyJam will use the FRDM-K20D50 board (which has a Cortex M4 core with DSP instructions) along with the FRDM-JAM shield so you can  make your very own guitar /bass  stomp box.  The end result will be a functional DSP system that will allow you to do high quality amplifier simulation and effects. The FRDM-JAM does not limit you to DSP on musical instruments!  There are 3.5mm stereo jacks to DSP filtering any type of audio signal.    You could even use the USB interface to create a USB-MIDI Synthesizer!  Lastly,  no need to bring the house down.....  a headphone amplifier circuit is provided so you can jam out without bothering the neighbors. MBED Support coming *very soon* Skills Developed: Real Time Processing DSP Algorithms Fixed Point Mathematics 24-bit I2S Data Converter Interfacing Soldering SOIC8 and 1206 Surface mount devices Cortex CMSIS DSP Library Materials: FRDM-K20D50 FRDM-JAM Development Tools Install Codewarrior 10.5 for Microcontrollers (Eclipse) Special Edition to your  machine Example Code Get the latest copy from Github Step 0: Prerequisite Videos The videos are organized into a nice YouTube playlist: H.I.T 1: Monkey Jam - YouTube https://www.youtube.com/playlist?list=PLWM8NW5LEukgM-D5eRMtKZ8R2WfXnqKGp MonkeyJam Watch Me 1st FRDM-JAM Hardware Overview MonkeyJam Software Overview Introduction to Fixed Point Math for Embedded Systems - Part 1 of 3 Introduction to Fixed Point Math for Embedded Systems - Part 2 of 3 Introduction to Fixed Point Math for Embedded Systems - Part 3 of 3 Real Time Signal Processing Part 1 of 3 Real Time Signal Processing Part 2 of 3 Real Time Signal Processing Part 3 of 3 q31_t (Q0.31) Number Format for the CMSIS DSP Libraries and the MonkeyJam Software Guitar physics in a nutshell Ideas for hacking the MonkeyJam Step 1: Get a FRDM-JAM MonkeyJam Build Package on the FRDM-JAM site.    Please let us know if you are interested in a pre-assembled version.  If there is enough demand we will get some preassembled for purchase, I will get a Kickstarter going!   Don't be afraid to build it yourself,  Soldering is fun!  There is plenty of good stuff on the web on how to do SMT soldering.  All of the parts on the board are fairly simply once you get the hang of it and everything can be hand soldered  The key is having some decent tools. Step 2: Put it Together Attach the FRDM-JAM to the FRDM-K20D50.  The FRDM-K20D50 comes with female headers that you can solder on so the boards can be easily separated.  Note that as of Rev Gamma (current version),   it is possible to connect to a K64F.    The software isn't quite there but it hardware connections are available.   If you are unsure,  stick with the FRDM-K20D50 Step 3: Download Download the Example Software from Github.  The video "Loading and Configuring the MonkeyJam Example Software" will step you though downloading the program and doing some basic configuration. Step 4: Hack and Slash! Plug In and jam! Sound Samples Each sound sample was my Carvin Ultra-V guitar plugged direct into the MonkeyJam Board.  The output was fed to a Zoom Handy Recorder H4n (Thanks to Brandin Claar of Remodulate LLC for the recorder).  The H4N recorded the signal at 44.1KHz Sample rate @16-bit.  The sound files were converted to mono format via Goldwave.  No processing (other than a  volume boost on the files) was performed.   I listen to the recording in real-time via a line out on the H4N.  File (See Attachments) Patch Notes STE-003-Neck-a12b12g12-mlike.wav PATCH_TUBEY_CLEAN Neck Pickup Alpha Pot - 12 O'Cock Beta Pot - 12 O'Cock Gamma Pot - 12 O'Cock Pattern Similar to Metallica Sanitarium STE-005-Neck-a7b5g5-mlike.wav PATCH_TUBEY_CLEAN Neck Pickup Alpha Pot - 7 O'Cock Beta Pot - 5 O'Cock Gamma Pot - 5 O'Cock Pattern Similar to Metallica Sanitarium STE-006-Neck-a12b7g5-mlike.wav PATCH_TUBEY_CLEAN Neck Pickup Alpha Pot - 12 O'Cock Beta Pot - 7 O'Cock Gamma Pot - 5 O'Cock Pattern Similar to Metallica Sanitarium STE-007-Neck-VariousSettings-d-g-em_strum.wav PATCH_TUBEY_CLEAN Neck Pickup The pots were moved around throughout the file Strummed D-Major, G-Major and E-Minor STE-008-Neck+Bridge-VariousSettings-d-g-em_strum.wav PATCH_TUBEY_CLEAN Neck + Bridge Pickup The pots were moved around throughout the file Strummed D-Major, G-Major and E-Minor STE-009-Bridge-VariousSettings-d-g-em_strum.wav PATCH_TUBEY_CLEAN Bridge + Bridge Pickup The pots were moved around throughout the file Strummed D-Major, G-Major and E-Minor STE-010-Neck-VariousSettings-Jammy.wav PATCH_TUBEY_CLEAN Neck + Bridge Pickup The pots were moved around throughout the file B-Minor Type Jam STE-011- Bridge - Various Settings - On-Off Demo-RandomDroppedD.wav PATCH_OVERDRIVE Bridge Pickup Alpha Pot - 5 O'Cock Beta Pot - 12 O'Cock Gamma Pot - 12 O'Cock Random Dropped D twiddling STE-012- Neck - Various Settings - On-Off Demo-Jammy.wav PATCH_OVERDRIVE Neck Pickup Alpha Pot - 5 O'Cock Beta Pot - 7 O'Cock Gamma Pot - 7 O'Cock Random B-Minor twiddles (bluesy) PATCH_OVERDRIVE             +––––––––––––––––––+      +––––––––––––––––––––––––––+      +–––––––––––––––––––––+                               |                  |      |                          |      |                     |                    Signal In  |    IIR BiQuad    |      |      Hard Overdrive      |      |      IIR BiQuad     |  Signal Out       +–––––––––+>|                  +––––+>|                          +––––+>|                     +–––––––––––––+>                |   [Peaking EQ]   |      | [atan24pi Look Up Table] |      |  [Low Pass Filter]  |                               |                  |      |                          |      |                     |                               +––––––––––––––––––+      +––––––––––––––––––––––––––+      +–––––––––––––––––––––+                                                                                                                                                     0.1 < Q < 1.5    [Pot Alpha]                                     Q = 0                                                                                                                                                              50 < Fs < 750    [Pot Gamma]                                   Fs = 2000                                                                                                                                                          -20 < dbGain < 20  [Pot Beta]                                                                                                                                                                                        PATCH_TUBEY_CLEAN              +––––––––––––––––––+      +––––––––––––––––––––––––––+      +–––––––––––––––––––––+                               |                  |      |                          |      |                     |                    Signal In  |    IIR BiQuad    |      |      Soft Overdrive      |      |      IIR BiQuad     |  Signal Out       +–––––––––+>|                  +––––+>|                          +––––+>|                     +–––––––––––––+>                |     [LowShelf]   |      | [atan4pi Look Up Table]  |      |  [Low Pass Filter]  |                               |                  |      |                          |      |                     |                               +––––––––––––––––––+      +––––––––––––––––––––––––––+      +–––––––––––––––––––––+                                                                                                                                                     0.05 < Q < 2.58   [Pot Alpha]                                     Q = 2.0                                                                                                                                                             1000 < Fs < 4000    [Pot Beta]                                   Fs = 2500                                                                                                                                                      -15 < dbGain < 15  [Pot Gamma]                                                                                                                                                                                    Utilities, etc: Biquad Filter View - A IIR Biquad Filter Design &amp; Visualization Tool
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INTRODUCTION Hi everyone, Making/Developing/Porting a Bootloader is a tedious task for newbies (even for professionals) and inexperienced hobbyists who wish to use them on their custom hardware for rapid prototyping. After searching a lot on different forums I came to a conclusion that I cant develop a bootloader just like that so my next option was porting ,that too wasnt easy if you are going with old bootloaders with limited support. I then found a very easy and efficient way of rapid software development platform that can be used on almost any IDE (Keil,Codewarrior,KDS,etc.) and can be used to develop softwares like USB MSD Bootloaders,Serial Bootloaders and other applications for almost all Freedom Development Boards ,Freescale Kinetis MCUs (on a Custom Development Board ) with minimal ARM Programming Knowledge, which is perfect for newbies like me who are just starting with ARM Development using freescale or other boards.See Welcome to the homepage of the µTasker operating system with integrated TCP/IP stack, USB and target device simulator Now my project was to make custom board using MK22DX256VLF5 (48 LQFP) MCU ,my board is a rather a simple one using basic filtering circuits for powering the MCU and almost all the pinouts given as hardware pins on the dev board.Somehow I was able to flash my first blink code using Keil IDE using the OpenSDA circuitry of FRDM-KL25Z (J-11 trace cut ) with CMSIS-DAP firmware (OpenSDA app ) loaded on to it using SWD Programming. With the steps mentioned below I'll show you how to port a Mass Storage Device (MSD) Bootloader using uTasker project from scratch. REQUIREMENTS Programmer(Hardware) or Emulated Programmer(OpenSDA apps): Segger Jlink, P&E Multilink ,OpenSDA Emulators (Jlink-SDA, CMSIS-DAP,USBDM ) IDE :Keil,Codewarrior, Kinetis Design Studio etc. (I prefer CW 10.6 ) Target MCU: Choose any MCU between Kinetis, Coldfire V2, STM32  (I am using Freescale Kinetis MK22DX256VLF5 ,48 LQFP ) refer - http://www.utasker.com/ PROCEDURE 1. Lets start by downloading the uTasker project/framwork (for Kinetis ) from µTasker Kinetis Developer's Page . Then extract and copy the folder to your CW workspace ,import the project to CodeWarrior IDE, It should look like this . (I am using version 14-9-2015)   2 .Next Select "uTaskerSerialLoader_Flash" from the Five build configurations (refer http://www.utasker.com/docs/uTasker/uTaskerSerialLoader.PDF  ).uTaskerBM_Loader is described in http://www.utasker.com/docs/uTasker/uTasker_BM_Loader.pdf This is a very small loader alternative that works together with an initial application. uTaskerV1.4_BM_FLASH is the application to build so that it can be loaded to a loader (including the USB-MSD one). uTaskerV1.4 is a 'stand-alone' version of the application that doesn't work together with a loader (and doesn't need a loader).If you want to build application to load using the USB-MSD loader you need to use uTaskerV1.4_BM_FLASH. after that find the files config.h and ap_hw_kinetis.h.These files define the type of MCU you use. 3.In config.h Select your board or MCU type or the closest MCU resembling the architecture of your own MCU. My MCU  MK22DX256VLF5 was not there so with a little help from mjbcswitzerland  I chose TWR_K21D50M Board settings as TWR-K21D50M module is a development board for the Freescale Kinetis K11 , K12 , K21 and K22 MCUs. (Note : Be sure to remove or comment any other defined boards ) After Selecting the Board/MCU scroll down to find USB_INTERFACE and USB_MSD_LOADER and make sure that these two are defined (not commented ).This is necessary to enable USB enumeration as Mass storage device. Also comment the following if already defined : HID_LOADER KBOOT_HID_LOADER USB_MSD_HOST This is necessary as we are using our Bootloader in MSD Device Mode not in MSD Host Mode. Also we arent using HID_LOADER and KBOOT. Now open  ap_hw_kinetis.h and Find your selected MCU (in my case its TWR_K21D50M ) So, Find the String "TWR_K21D50M" (or whatever your MCU is ) and see if the follwing lines are defined. #define OSC_LOW_GAIN_MODE #define CRYSTAL_FREQUENCY    8000000  #define _EXTERNAL_CLOCK      CRYSTAL_FREQUENCY #define CLOCK_DIV            4                                      or    #if(..........)         #define CLOCK_MUL        48                                            #define SYSTEM_CLOCK_DIVIDE 2                                      #else         #define CLOCK_MUL        24 #endif     #define USB_CLOCK_GENERATED_INTERNALLY Here comes an integral part of USB MSD Bootloading/Programming.You must be wondering about CRYSTAL_FREQUENCY  8000000 and  CLOCK_DIV   4  .This is the frequency of an external crystal oscillator  (8mhz) connected between EXTAL0 and XTAL0 pins of the Target MCU.If your MCU has an internal oscillator then check whether the latter is defined. refer- https://cache.freescale.com/files/microcontrollers/doc/app_note/AN4905.pdf          http://www.utasker.com/kinetis/MCG.html There are two ways to be able to use USB: 1. Use a crystal between EXTAL0 and XTAL0 - usually 8MHz is used. (with or without load capacitor -both worked for me ) 2. Use a 48MHz oscillator on the USB-CLKIN pin. First one is easier and it worked for me.Since my MCU doesnt have an internal oscillator I have used and External 8Mhz crystal. If you want to use a 16Mhz crystal then just make the following changes : #define CRYSTAL_FREQUENCY    8000000 #define _EXTERNAL_CLOCK      CRYSTAL_FREQUENCY #define CLOCK_DIV            4                                 TO #define CRYSTAL_FREQUENCY    16000000 #define _EXTERNAL_CLOCK      CRYSTAL_FREQUENCY #define CLOCK_DIV            8 Note: The CLOCK_DIV should be such that it prescales the crystal frequency to range of 2-4MHz. Here is the clocking diagram of My MCU.The next diagram shows an oscillator crystal connected externally to my dev board. Next search for "PIN_COUNT" under your corresponding MCU/Board (mine is TWR_K21D50M).My MCU is 48 LQFP with 256kb flash and 32kb SRAM (you have to change them according to your MCU ).So I have changed the following lines                              from   #define PIN_COUNT           PIN_COUNT_121_PIN                         #define SIZE_OF_FLASH       (512 * 1024)                          #define SIZE_OF_RAM          (64 * 1024)                              to   #define PIN_COUNT           PIN_COUNT_48_PIN                      #define SIZE_OF_FLASH       (256 * 1024)                              #define SIZE_OF_RAM          (32 * 1024)  Next if you search for your MCU/Board (in this case TWR_K21D50M) ,you will find this line : #define UART2_ON_E This defines the alternative port for UART2,since many boards doesnt have PORTE ,it can be chaned to other ports. [its not important though] Note : When building the serial loader for a device with small RAM size reduce the define #define TX_BUFFER_SIZE (5512) to 512 bytes so the buffer can be allocated (the large size was used only for some debugging output on a larger device) [loader version : 14.9.2015] Now search for the String "BLINK_LED" under your corresponding MCU/Board ( mine is TWR_K21D50M ) .The uTasker Bootloader has a special function ,whenever it is in MSD/LOADER mode it blinks a test LED on the board.This is not important but it can be used for debugging purposes.I have a test LED on my board at PORTB16 .You can also specify hardare pins to force bootloader mode and to stop watchdog timer if you pull SWITCH_3 and SWITCH_2 down to ground respectively.I am setting SWITCH_3 and SWITCH_2 as PORTD7 and PORTD6 respectively. Now on the toolbars go to Project > Properties > C/C++ Build > Settings > Tool Settings > Target Processor :Change it to your MCU type (mine is cortex-m4 ) .Next go to Linker >General and change the linker script file to match your MCU's flash,RAM,Type.I have set mine to K_256_32.ld (Kinetis K type processor with 256kb flash and 32 kb RAM) Apply your changes.Now you are ready to go. 4.  Build your project under SerialLoader_FLASH configuration .If there are no compilation errors then you have done it! (if there are then recheck everything with this guide ) Now Click the Flash programmer icon a and Select Flash File to Target. (if your not getting the icon switch to "DEBUG" perspective view ) Now you may choose your Programmer (or emulated programmer )[connection tab] ,select the correct Flash configuration file ,then browse for the binary file that has been generated under C:\Users\<computer user>\workspace\Kinetis_14-9-2015\Applications\uTaskerSerialBoot\KinetisCodeWarrior\uTaskerSerialBoot_FLASH\uTaskerSerialBoot.bin and Click on "Erase and Program". You may skip Step 5 and go to Step 6. 5.I am using the OpenSDA circuitry of my FRDM-KL25Z (J-11 trace cut ) as a programmer using J-link OpenSDA app. Download the app from SEGGER - The Embedded Experts for RTOS and Middleware, Debug Probes and Production Programmers - OpenSDA / OpenSDA V2 depending on your OpenSDA version (FRDM KL25Z has OpenSDAv1). Refer - Using the Freedom Board as SWD Programmer | MCU on Eclipse 5.1.First Enter bootloader mode and Flash the Jlink sda app into it.Connect the SWD wires from the board to your  Target MCU/Board ,also connect the target board        to the external oscillator.Also connect the FRDM's OpenSDA through USB. (A drive with the name JLINK Should come )                                          5.2. Go to Flash File to target and under connections tab click new. give any name and click new under Target Tab.Then select the target type (your target MCU ,mine is                      K22DX256M5).Then check Execute Reset under Initialization Tab. Click finish.    Now you'll get the option to select connection type ,then choose J-Link/J-Trace for ARM and change the Debug port interface to SWD .If you get the error :connection name is not        unique then just change the name (I have used jlink1).Click Finish.     Now I have set up my connections so I can flash the MCU with Jlink app on my OpenSDA circuitry. 6. Now to verify USB Enumeration of your Custom Board ,connect it to PC using USB and you should get a drive with the name UPLOAD_DISK.
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EGR280 sophomore design and ECE470/570 Microprocessor based system design at Oakland University (in South East Michigan). Using CW HC12(x) special edition and Wytec Dragon12 dev boards.
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TFC2015 UCDavis Team Chucksgon Final Report Thanks for sharing Lance Halsted​
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TFC2015 UCDavis Team DKnight Final Report Thanks for sharing Lance Halsted
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TFC2015 UCDavis Team The One Final Report Thanks for sharing Lance Halste
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TFC2015 UCDavis Team Young Tortoise Final Report Thanks for sharing Lance Halsted​
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Data acquisition system for Kinetis K Family Author : Mauro Padin (Student) Supervisors : Professor Daniel A. Jacoby, Juan Pablo Vega (Teacher Assistant)   Summary:   This project is based on the FRDM-K64F board, a HC-05 Bluetooth module, and a smartphone. In this application, an analog signal is sampled and transmitted wirelessly to a smartphone, using an external Bluetooth module, where it is displayed. The complete CodeWarrior C code and MIT App Inventor code can be found in the .zip file. System Structure SysTick Module: Periodically triggers ADC conversions and UART transmissions. ADC Module: Samples the analog signal and manages the ADC input buffer. UART Module: Manages the UART output buffer and transmits the digitized data. Bluetooth Module: When connected, wirelessly transmits the data coming from the UART module. Smartphone App: Handles Bluetooth connection, receives the digitized data and manages the display.   Software Structure   A project template is provided to the students in order to establish a simple, and easy, program organization for the duration of the course. A portion of the template was built with the help of the Processor Expert so that, later on, the students would be able to understand its structure and limitations, and transition to this new tool. A wrapper was built around this auto-generated code and the resulting function, void __LDM_init (void) , is to be used at the very beginning of the project given. This function mainly configures internal processor registers related to clock configuration.   The project is composed of separate files for each hardware and software module:   The template is composed of four files: LDM.c/h, main.c, and misc.h. The application is found in: App.c/h RTI, ADC, UART, LED Drivers are defined in: RTI.c/h, adc.c/h, uart.c/h, and LED.c/h.   The basic Driver structure consists of a void DRV_init(void) initialization, a set of void DRV_ x _ISR(void) interrupt handlers, a set of void DRV_ x _PISR(void) periodic interrupt handlers, and a set of void DRV_ x services function. Only the initialization function is mandatory, the others being optional and dependent on the driver purpose. Service functions are interfaces between the application and the Driver and do not necessarily access any subjacent hardware. Indeed, this Driver structure can be nested and thus not handle any hardware at all. When a Driver function does access hardware, it is recommended to further use a Hardware Abstraction Layer to enhance productivity and improve portability.   Extracts of the system   As an example of the Driver Structure, the LED Driver is described below:   init void LED_init   (void)   ISR N/A   PISR void LED_PISR   (void)    Services void LED_write   (color_t color, bool value) void LED_set   (color_t color) void LED_clear   (color_t color) void LED_toggle (color_t color)   The entire application is interrupt driven, so that only initialization are necessary and the run loop is empty:   void App_init(void) {   LED_init();   // LED driver init function   uart_init();   // UART driver init function   adc_init();   // ADC driver init function   RTI_init();   // RTI driver init function }   void App_run(void) { }       Hardware interrupts are not serviced in their specific handler but referred to external handlers for readability and organization. The SysTick interrupt handler is composed of a ISR and a Service :   ISR_t SysTick_Handler(void) {   LED_isr code   ADC_conv code } The code for the smartphone side is depicted below:     Finally, a screenshot of the result:       Original Attachment has been moved to: -ADC-bluetooth-TP6.zip
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Check out my website for more: www.nicopinkowski.com
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Here is a short update via video of the activities done at the University Programs demo area at the Embedded World 2014 Exhibition that was held on 25-27 March 2014 in Nuremberg (Germany).
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El proyecto se trata de un tiro al blanco que funciona con una pistola que emite luz infrarroja, la cual es captada por los sensores infrarrojos localizados en el centro de los blancos. De atinarle al blanco, este se esconderá y aparecerá uno nuevo.
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Interactive alarm Clock La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo.
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La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo. Original Attachment has been moved to: fcup.zip
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Este es un teclado que tiene como propósito ayudar a las personas con problemas motrices, específicamente en las manos. Existen programas de diseño como photoshop o autocad en los cuales se puede ahorrar tiempo usando los macros con el teclado en lugar de usar el mouse para todo. KES tiene el propósito de ayudar a hacer más rápido el uso de estos programas y también ayudar a las personas con problemas motrices ya que con solo pulsar un botón será lo mismo que utilizar una combinación de los mismos. KES tiene la misión de agilizar el uso de macros en programas que conviene, aparte de el apoyo ofrecido a las personas con dificultades motrices. Enlace al video KES - YouTube
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El hombre a través de la historia ha buscado comunicarse de manera eficaz con sus congéneres. Ha desarrollado diversos aparatos que facilitan dicha acción, desde el teléfono, que permite escuchar la voz de otro humano rompiendo las barreras de la distancia y el tiempo. Pero desafortunadamente los mayores esfuerzos se focalizan en las mayorías y los estándares de un hombre común. Esta aplicación nos dará la oportunidad de comunicarnos de una manera más fácil con las personas que no pueden hacerlo mediante el habla. Mediante circuitos instalados en la mano, compuestos por un material que podrá hacer sentir al operador más libre. Estarán hechos con tinta conductiva amigable, esto quiere decir que no daña la salud del operador. En base a cerrar circuitos y sensores de proximidad hechos con la tinta con relación a la posición de los dedos con base en el alfabeto dactilológico se reproducirá una palabra a través de una bocina que el operador portara consigo para que el usuario pueda escuchar una traducción de la composición del mencionado alfabeto. #include "mbed.h" #include "MMA8451Q.h" #define MMA8451_I2C_ADDRESS (0x1d<<1) DigitalIn dedo1(); DigitalIn dedo2(); DigitalIn dedo3(); DigitalIn dedo4(); AnalogIn flex_dedo1(); AnalogIn flex_dedo2(); AnalogIn flex_dedo3(); AnalogIn flex_dedo4(); AnalogIn dedos unidos(); DigitalIn puno1(); DigitalIn puno2(); /* Aqui ira una funcion en la cual se relaciona todas las entradas anteriores y se les da un valor en el alfabeto, ya sea palabra, oracion o frase.*/ int main(void) {     MMA8451Q acc(PTE25, PTE24, MMA8451_I2C_ADDRESS); //el programa correra en un ciclo, que leera cualquier movimiento de los dedos y lo almacenara y a su vez lo relacionara con la funcion correspondiente hasta que el usuario baje su mano //por el momento solo imprimira en una pantalla ya que el programa que estuve usando para la generacion de palabras me diante la comunicacion serial de la targeta a la pc tiene dueño, buscare desarrollar mi propia aplicaion. }
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El presente proyecto busca solucionar de una manera práctica y divertida actividades de terapia que pueden ser parte de la vida de cada persona con necesidades especiales, especialmente infantes. Por medio de este proyecto se pretende desarrollar la memoria y el orden lógico. Utilizando un sensor óptico para la lectura de pequeños Cubos de colores, el carro donde será transportado el sensor óptico emitirá una nota musical, misma que dependerá del color del cubo. El equipo de trabajo está conformado por cuatro   estudiantes del Tecnologíco de Monterrey de primer semestre de la carrera de mecatronica.
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El presente proyecto busca solucionar de una manera práctica y divertida actividades de terapia que pueden ser parte de la vida de cada persona con necesidades especiales, especialmente infantes. Por medio de este proyecto se pretende desarrollar la memoria y el orden lógico. Utilizando un sensor óptico para la lectura de pequeños Cubos de colores, el carro donde será transportado el sensor óptico emitirá una nota musical, misma que dependerá del color del cubo. El equipo de trabajo está conformado por cuatro   estudiantes del Tecnologíco de M
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Nosotros creemos que es más importante el “porque lo hacemos” a el “que hacemos” por eso nos enfocamos a un proyecto centrado a pacientes con parálisis cerebral. Tratamos de establecer un medio más cómodo y fácil de usar. Planeamos lograr nuestro objetivo con “Sen-Silla” una silla móvil manipulada por sensores y con esto lograr desplazarse de una manera más accesible a sus capacidades.         Sensilla - YouTube
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     El juguete consiste en 3 botones de un tamaño adecuado. Cada uno precederá a una tira o serie de leds. El programa ejecutará una instrucción que creará una secuencia de valores aleatorios, los cuales, por así decirlo, descenderán por las tiras de leds. El niño tendrá que presionar los botones en el tiempo en el que la luz alcanza y permanece en el botón. Muy similar al videojuego Guitar Hero. El aumento de dificultad es mediante el aumento de la rapidez de juego; será regulada según la posición de un potenciómetro. También será posible decidir el número de botones a usar.      El modo de uso no se limita a las manos, podrá ser usado con los pies sin problema alguno. Para hacer eso posible cada botón será independiente de los otros dos, lo que permitirá el acomodo más ergonómico de los botones según las limitaciones de movilidad del niño. Para evitar el desplazamiento de los botones por la superficie: suelo, alguna mesa... los botones se fijarán a un tapete de Velcro .
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" How am I ? " Es un proyecto que esta diseñado para poder ayudar a los niños autistas, ya que ellos tienen problemas a la hora de trabajar la empatía y la socialización con las demás personas, incluyendo su familia. Con la ayuda de este dispositivo interactivo los niños podrán practicar estas habilidades, para así ayudarlos notablemente en su vida cotidiana. El proyecto inicial es a través de sonidos de animales, el niño asocia el sonido a una carta que cuenta con la imagen de los sonidos que se van a reproducir. Esto con la finalidad inicial de enseñarle al niño a usar el dispositivo interactivo para después proceder a presentarle Imágenes o gestos de emociones para que las reconozca y así trabajar en su empatía. Con ayuda de  la F reescale Freedom Development Platform FRDM-KL25Z  y sensores infra-rojos se lee un código de barras colocado en las cartas para poder llevar la información a la computadora y a su vez mueve un servo motor que impulsa a un coche de juguete con un mecanismo de biela manivela para poder contar su avance y habilidad. Esto para hacer esta terapia mas interactiva y a manera de juego.
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