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      1 Table of Contents • Introduction • Black-Box Overview • Simulink Model Overview • Inputs • Algorithm • Outputs • References • Conclusion     2 Introduction This article explains the internal behavior of the Zone Node by opening the component "black box" and describing how information flows through the application. The objective is to provide a functional understanding of the model, starting from the incoming inputs, continuing through the internal processing logic, and concluding with the generated outputs. The Zone Node acts as an intermediary between the Central Controller and the Edge Nodes located within a vehicle zone. While previous articles introduced the component and the development environment, this article focuses on the application's behavior and the responsibilities performed by the embedded software. This article focuses on the functional behavior of the Zone Node and explains how information flows through the component. Detailed aspects such as CAN routing implementation, LIN scheduling mechanisms, peripheral configuration, and communication stack integration will be covered in dedicated articles later in the series.     3 Black-Box Overview From a system perspective, the Zone Node behaves as a communication gateway and data aggregation component. It receives information from different communication networks, processes that information according to predefined routing rules, and forwards the resulting data to other parts of the system. At a high level, the component can be represented as: ㅤ Figure 1. Black-Box Overview The Zone Node does not implement vehicle-level control strategies. Functions such as braking decisions, steering calculations, or vehicle state management remain the responsibility of higher-level controllers. Instead, the Zone Node focuses on: Receiving messages from the Central Controller Receiving messages from Edge Nodes Acquiring data from local LIN-connected devices Routing information between networks Aggregating and forwarding data Providing monitoring and diagnostic information The result is a reusable communication component that can be deployed in different vehicle zones while maintaining the same overall behavior.     4 Simulink Model Overview The Zone Node functionality is implemented as a Simulink model organized around communication, routing, scheduling, and diagnostic subsystems. From a model perspective, the application can be divided into four logical areas: Input handling Routing and processing Communication scheduling Outputs and diagnostics ㅤ Figure 2. Main Simulink Application The input layer receives information from CAN and LIN communication interfaces and makes it available to the application logic. The processing layer evaluates incoming messages and determines how they should be handled. The scheduling layer manages periodic communication activities, while the output layer is responsible for forwarding messages and generating diagnostic information. This separation helps keep the model modular and makes it easier to extend the application with additional communication paths or Edge nodes without changing the core routing behavior.     5 Inputs The Zone Node receives information from three main categories of inputs. 5.1 CAN Network Inputs CAN communication represents the primary source of information processed by the Zone Node. Messages can originate from: Central Controller Lighting modules Steering modules Motor control modules Other Edge Nodes within the zone Typical examples include: Vehicle commands Status reports Diagnostic information Fault indications Actuation requests The exact set of messages depends on the specific Edge Nodes connected to the zone. 5.2 LIN Device Inputs The Zone Node also acquires information from LIN-connected devices. In the reference implementation, LIN communication is used to retrieve parking sensor information. The Zone Node periodically requests data from the LIN device and receives measurement values in response. Examples include: Front parking distances Rear parking distances Other LIN-based sensor information From the perspective of the Zone Node, LIN data behaves similarly to any other external input source. 5.3 Configuration Inputs Before normal operation begins, the Zone Node initializes its communication interfaces and loads the required configuration information. Examples include: CAN interface configuration LIN interface configuration Communication schedules Routing rules These parameters define how the application interacts with the surrounding networks.     6 Algorithm Internally, the Zone Node performs three main processing activities. 6.1 Message Reception The first step consists of collecting incoming communication data. Whenever a message arrives, the application captures: Communication source Message identifier Data payload Message length This information becomes available to the routing and aggregation logic. ㅤ Figure 3. CAN Reception Pipeline 6.1.1 Model Representation of Message Reception Within the Simulink model, message reception is implemented using communication interface blocks and dedicated processing subsystems that capture incoming network events and make the received information available to the rest of the application. ㅤ Figure 4. CAN Reception Main Flow ㅤ Figure 5. CAN Reception Subsystem At a high level, the reception subsystem performs three actions: Detects incoming communication events Stores the received information Makes the information available to the routing logic This allows the routing algorithm to operate independently from the physical communication interface. 6.2 Message Routing Message routing represents the primary responsibility of the Zone Node. The routing logic determines the origin of each incoming message and forwards it to the appropriate communication interface. The behavior can be simplified as: ㅤ Figure 6. Bidirectional CAN Routing Messages received from the Central Controller are forwarded toward the Edge Nodes, while messages originating from Edge Nodes are routed back toward the Central Controller. The routing mechanism remains independent of the actual application payload, allowing the same software architecture to support different message sets and vehicle functions. 6.2.1 Model Representation of Routing Logic The routing functionality is implemented as a dedicated subsystem responsible for deciding where each received message should be forwarded. ㅤ Figure 7. Message Routing Main Flow ㅤ Figure 8. Message Routing Subsystem The routing subsystem evaluates the origin of the received message and selects the appropriate destination interface. At this level, the application does not interpret individual signal meanings; it simply ensures that information reaches the correct communication network. This approach keeps the routing layer independent from application-specific functionality and allows the same architecture to be reused across different deployments. 6.3 LIN Scheduling and Data Acquisition In parallel with CAN routing, the Zone Node periodically acquires data from LIN-connected devices. The sequence follows a simple request-response model: ㅤ Figure 9. LIN Parking Acquisition Cycle This mechanism allows information originating on a LIN network to become available to the rest of the vehicle through CAN communication. 6.3.1 Model Representation of LIN Scheduling Periodic LIN communication is implemented using a dedicated scheduling subsystem. ㅤ Figure 10. LIN Scheduling Main Flow The scheduler periodically requests data from LIN-connected devices, waits for a response, and updates the application data used by the rest of the system. Depending on the communication requirements, the scheduler may manage one or more request-response sequences while maintaining a deterministic execution pattern. 6.4 High-Level Data Flow The internal data flow implemented by the Zone Node can be summarized as follows: ㅤ Figure 11. Zone Node Data Flow     7 Outputs The Zone Node produces several categories of outputs that are consumed by different parts of the vehicle architecture and by development tools used during validation and debugging. 7.1 Routed CAN Messages The primary outputs of the Zone Node are CAN messages forwarded between communication networks. Examples include: Commands sent from the Central Controller to Edge Nodes Status information returned from Edge Nodes Diagnostic messages Fault reports Configuration updates By routing these messages between communication domains, the Zone Node maintains communication between the central controller and the devices located within its assigned vehicle zone. 7.2 Aggregated Device Data In addition to forwarding CAN traffic, the Zone Node generates CAN messages containing information acquired from locally connected devices. One example is parking sensor data collected through a LIN interface and republished on CAN. This allows the Central Controller to access the information without requiring direct interaction with the LIN-connected device. The process can be summarized as: ㅤ Figure 12. LIN-to-CAN Data Path This approach creates a unified communication interface while hiding the complexity of the underlying network topology. 7.3 Diagnostic Outputs The Zone Node generates diagnostic information that is useful during development, system integration, and troubleshooting activities. Examples include: Communication counters Status variables Network activity indicators Communication statistics Device data used for monitoring purposes These outputs provide insight into the current behavior of the application and can be accessed through development tools such as FreeMASTER. 7.4 Visual Indicators In addition to communication outputs, the Zone Node drives visual indicators available on the evaluation hardware. The on-board LEDs provide immediate feedback regarding: Message reception activity Message transmission activity LIN communication activity Application execution status Although these indicators are not used by the vehicle itself, they simplify application bring-up and validation by providing a quick visual confirmation that the software is operating correctly. 7.5 Output Destinations The outputs generated by the Zone Node are consumed by several different system components. Central Controller Receives: Status information from Edge Nodes Aggregated sensor data Diagnostic information generated within the zone Edge Nodes Receive: Commands originating from the Central Controller Configuration and control messages forwarded through the Zone Node Local Devices Receive: Periodic requests issued by the Zone Node Communication messages required to acquire local measurements Development Tools Receive: Monitoring variables Communication statistics Diagnostic information used for debugging and validation 7.6 High-Level Output Flow ㅤ Figure 13. System Topology This output structure allows the Zone Node to act as a communication intermediary while simultaneously providing visibility into the behavior of the system during development and validation.     8 References NXP Model-Based Design Toolbox (MBDT) S32K3 Microcontroller Documentation S32K344-WB Evaluation Board Documentation     9 Conclusion This article described the internal behavior of the Zone Node by examining its inputs, processing logic, and outputs. By presenting the component as a functional black box, it explained how information is received, routed, aggregated, and distributed throughout the system without focusing on implementation-specific details. The next articles in the series will build upon this foundation by examining individual communication paths in more detail, including CAN-to-CAN routing, LIN-to-CAN routing, and the techniques used to validate and troubleshoot communication behavior.
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    1 Table of Contents • Introduction • Overview • Context • References • Conclusion     2 Introduction Automotive lighting systems play an essential role in vehicle safety, visibility, and communication with other road users. In general, these systems can be grouped into two main categories: Front Lighting and Rear Lighting. Both help provide road illumination for the driver and signal the vehicle's actions and presence to surrounding traffic. Front Lights - General Role and Functions Front lighting improves the driver's visibility in different driving conditions, including low light, nighttime driving, and adverse weather. It includes several key functions commonly found in modern vehicles, such as: Daytime Running Lights (DRL) - increase vehicle visibility during daytime driving Turn Lights - indicate the driver's intention to change direction Head Lights - provide road illumination during nighttime or low-light conditions Fog Lights - improve visibility in fog, rain, snow, or other low-visibility situations Rear Lights - General Role and Functions Rear lighting is primarily used to communicate the vehicle's status and intentions to other road users. It includes important functions such as: Stop Lights - signal braking actions Head Lights - make the vehicle visible from behind Turn Lights - indicate the intended direction of travel Fog Lights - improve vehicle visibility in low-visibility conditions     3 Overview The lighting system presented in this article is developed using a Model-Based Design (MBD) approach. This methodology enables early validation of system behavior, systematic refinement of the control logic, and a direct path from simulation to embedded implementation. The control behavior is modeled in MATLAB/Simulink, where the functionality is structured into modular and reusable components. Stateflow is used to describe the control logic, providing a clear and formal representation of operating modes, state transitions, and event-driven behavior. The Simulink model runs on the NXP S32K3 platform and communicates with other vehicle nodes via CAN Bus. Message reception and signal handling are managed using the Vehicle Network Toolbox, which simplifies CAN communication by utilizing DBC files without introducing additional hand-written interface code. This integration supports a smooth transition from simulation to embedded deployment through automatic code generation, minimizing the risk of discrepancies between modeled behavior and deployed software. Target audience: Engineers interested in Model-Based Design for automotive applications Those learning or experimenting with simulation-based development and control logic Anyone using NXP automotive hardware platforms who wants to faster develop complex applications on real embedded systems Figure 2 - Front Hazard Lights Activated     4 Context In this project, separate models are implemented for front and rear lighting to showcase the physical layout of the car and keep the logic simple and easier to test. Each lighting area handles its own functions, while staying synchronized with overall vehicle behavior through standard vehicle communication.   Figure 1 - Front and Rear Lights System highlighted within the EV architecture All lighting commands are received via the CAN bus, ensuring consistent and predictable behavior for functions such as Daytime Running Lights (DRL), Head Lights, Fog Lights, Turn Indicators, and Stop Lights. Using CAN-based commands reflects standard vehicle communication practices and allows the lighting logic to be evaluated under conditions close to those in a production system. Incoming CAN messages are processed by the lighting module. Based on vehicle states and received commands, the module: interprets CAN signals and system status, prioritizes lighting functions and handles fault-related conditions, turns on the lights. This structure keeps responsibilities clear: the CAN layer provides high-level commands, while the lighting control logic handles decision-making and execution. The result is a deterministic and easy-to-follow path from vehicle-level inputs to visible lighting behavior. In our project, the system uses addressable LEDs, allowing individual control of multiple light segments within each lamp. This enables a realistic representation of modern automotive lighting systems, where lighting units are no longer simple on/off devices but consist of multiple independently controlled segments. Addressable LEDs rely on a dedicated communication protocol to transfer control data such as color, brightness, and activation timing to each individual LED element. To simplify the integration of this protocol and ensure deterministic behavior, the LED communication was configured and integrated using NXP's Model-Based Design workflow. This approach allows the LED control logic and communication timing to be defined, simulated, and validated directly at model level. The system behavior can be easily followed from input to output, since each step is clearly defined. CAN messages trigger specific actions, and the result is directly visible in the LEDs. This makes the logic straightforward to understand and verify.     5 References Model-Based Design Toolbox (MBDT) Community Model-Based Design Toolbox (MBDT) - S32K3 - How To     6 Conclusion This article provides a simple overview of how Model-Based Design can be applied to develop an automotive lighting system using NXP hardware, focusing on the general architecture and design approach. In the following articles, we will explain the configuration, implementation, and deployment of the lighting system on the NXP hardware.
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1 Table of Contents • Introduction • Overview • Context • References • Conclusion 2 Introduction This article provides a high-level overview of the typical workflow for developing an application using the toolbox. It explains how the main development stages fit together, from preparing the environment and selecting the target hardware to configuring the project, generating code, building the application, programming the target, and validating the results. The purpose of this topic is to help users understand the overall process and to guide them toward the related articles that describe each stage in more detail. 3 Overview Workflow Scope The workflow described in this article covers the main steps typically followed when developing an application with the toolbox. After the toolbox and supporting environment are prepared, the user can create a new model or open an existing example, select the target hardware, configure the required software components, prepare the Simulink model, generate code, build the application, program the target device, and debug and validate the behavior on hardware. This article is intended as an overview topic and does not replace the more detailed setup, modeling, and debugging documentation. Target Audience This article is intended for users who want to understand the overall development flow supported by the toolbox. It is useful both for new users who start from supported examples and evaluation boards and for advanced users who need to adapt the workflow to a custom target or project configuration. 4 Context Prerequisites Before following the workflow described in this article, the development environment should already be prepared. The setup process, including toolbox installation and the basic steps required to run an application, is described in the previous article. Depending on the selected project and application requirements, additional tools such as S32 Configuration Tools or EB tresos may be needed, especially when the default project configuration must be modified or when a custom project is created. Toolbox Workflow The development flow typically starts with creating a new project or opening an existing example and then selecting the target hardware. Figure 1. Opening a Simulink project or toolbox example. The selected target determines the available peripherals, supported examples, software configuration options, and build settings. As part of this step, the user can start from the default project associated with the selected target. This default project provides a ready-to-use baseline configuration and is typically the recommended option for evaluation boards and quick start development. For more advanced use cases, the workflow can also use a custom project configuration adapted to the application requirements. Figure 2. Selecting a custom project configuration. If the user continues with the default project configuration, additional low-level software changes may be limited. However, when the default project needs to be modified or when a custom project is used, tools such as S32 Configuration Tools or EB tresos may be required. Figure 3. Low-level software configuration using EB tresos or S32 Configuration Tool.  Figure 4. S32 Configuration Tool Configuration Template. Once the software stack is prepared, the Simulink model must be configured. This includes adding and parameterizing the relevant toolbox blocks, defining the application behavior, setting the model parameters, and aligning the model with the selected target and software configuration. Figure 5. Embedded Coder. Figure 6. Build or Generate Code step. After the model configuration is complete, code can be generated from the Simulink model. This step transforms the model into source code suitable for the selected target platform. The generated output reflects both the model behavior and the configuration settings applied in the previous stages. The generated code is then built using a supported compiler toolchain. The build process compiles and links the generated code together with the required software components and libraries. Build settings may vary depending on the target, compiler version, and selected optimization or debug options. Figure 7. Generated code. After a successful build, the application can be programmed onto the target hardware and executed. At this stage, the user can debug the application using the supported debug tools, inspect signals and variables, and verify that the application behaves as expected on the real hardware platform. Figure 8. Programming and debugging the application on target hardware. The final step of the workflow is validation and iteration. If issues are found during testing or debugging, the user may need to update the model, adjust the low-level software configuration, or modify build settings. The workflow is therefore iterative, allowing repeated cycles of configuration, code generation, build, programming, and validation until the desired result is achieved. Related Topics Additional details for each workflow stage are available in related documentation topics. For environment preparation, toolbox setup, and the basic steps required to run an application, refer to the previous article. More detailed information about model creation and configuration is provided in the next article. Other related topics may include examples library, supported boards and derivatives, low-level software configuration, compiler versions and options, and debugger usage. 5 References For more detailed information, refer to the related toolbox documentation and associated setup, modeling, software configuration, compiler, and debugging articles. MathWorks Simulink MathWorks Embedded Coder Generate Code from Simulink Models 6 Conclusion The toolbox workflow provides a structured path from model-based development to execution on the target hardware. Users can start quickly from the default project associated with the selected target, while still having the flexibility to create and use a custom project configuration when required. By following this workflow and using the related detailed documentation, users can iteratively configure, build, program, debug, and validate their applications more efficiently.
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1 Table of Contents •Introduction •Overview •Context •Component Overview •Design and Implementation •Results •Common Pitfalls & Troubleshooting •Summary & Next Steps •References 2 Introduction A virtual vehicle can reproduce vehicle dynamics, driver inputs, road scenarios, sensor stimuli, and network communication long before the complete physical vehicle is available. However, a successful desktop simulation answers only one part of the engineering question: does the algorithm behave correctly as a model? Processor-in-the-Loop (PIL) adds the target processor to the validation loop. The plant, scenario, and test harness remain in MATLAB ® and Simulink ® , while selected generated algorithm code is cross-compiled, downloaded, and executed on the NXP processor. Inputs are sent from the host to the target, and the computed outputs are returned to the simulation for comparison and analysis. This makes PIL the bridge between a virtual vehicle that behaves correctly on the development computer and embedded software that must produce equivalent results on its intended processor. It also provides target-based execution-time measurements, helping engineers assess whether an algorithm is not only functionally correct, but also suitable for its timing budget. 3 Overview This article presents how Processor-in-the-Loop fits into a Model-Based Design workflow for virtual vehicle development. The goal is to show where PIL adds value between desktop simulation and deeper hardware integration, and how the same virtual vehicle and scenario can be reused to validate generated code on the target processor. In this workflow, the model remains the starting point. The virtual vehicle provides the plant behavior, the simulated environment provides repeatable driving conditions, and the selected algorithm is generated and executed on target hardware. PIL therefore supports a controlled transition from model behavior to target implementation behavior.   Figure 1. PIL connects virtual vehicle simulation with generated algorithm execution on target hardware. 4 Context The practical context for this article is the Hello World with the Model-Based Design Toolbox — Model. Generate. Drive. project. In that setup, driver inputs come from a physical steering wheel and pedals, the vehicle is driven through a RoadRunner simulated environment, and an S32N processor communicates with the host simulation while making vehicle-level decisions. The virtual vehicle is created with MathWorks tools and reused as the common integration point for driver inputs, vehicle behavior, RoadRunner scene interaction, Unreal Engine visualization, CAN communication, and closed-loop feedback from the physical setup. From that perspective, PIL is not used to move the entire virtual world to the processor. Instead, the virtual vehicle and simulated scenario remain on the host while selected generated algorithms are executed on the target. This keeps the environment flexible and repeatable while bringing processor behavior into the validation loop. 5 Component Overview A PIL-enabled virtual vehicle workflow combines the following elements: Virtual vehicle - represents vehicle dynamics, driver interaction, powertrain, steering, braking, CAN communication, and feedback paths. Virtual scene and scenario - provides roads, lanes, signs, intersections, actors, traffic movement, and repeatable test conditions using RoadRunner and Unreal Engine. PIL component - contains the selected generated algorithm code that is cross-compiled and executed on the target processor. S32N main node - acts as an aggregator and decision-maker, receiving information from sensing nodes and sending high-level commands to actuator nodes. S32N positioning: S32N is a suitable solution for running complex central-compute algorithms in PIL because it is positioned at the point where vehicle-level decisions, aggregated data, CAN communication, and actuator commands come together. 6 Design and Implementation A practical PIL workflow starts by selecting a bounded algorithm and keeping the plant, scene, and test harness on the host. This makes the test setup easier to control and keeps the comparison focused on the generated target implementation. 6.1 Select the algorithm boundary Relevant candidates include data aggregation, vehicle-level decision logic, Automated Emergency Braking logic, actuator command generation, CAN signal processing, and telemetry preparation. 6.2 Create repeatable virtual tests Use the simulated environment to define controlled driving conditions such as road geometry, actors, traffic movement, obstacle placement, and driver commands. The same scenario can be replayed for model and PIL execution. 6.3 Establish the model baseline Run the selected scenario with the original Simulink implementation and log the component inputs, outputs, and vehicle-level signals required for comparison. 6.4 Run the generated implementation in PIL Generate and build the selected component for the supported S32N5 target configuration. During the PIL run, Simulink sends test vectors to the target and receives the target results while the rest of the virtual vehicle continues to execute on the host. 6.5 Compare and profile Compare model and PIL outputs using the acceptance criteria defined for the algorithm. Where supported, collect target-side execution-time data to evaluate whether the generated component fits its timing budget. PIL Setup on S32N5. 7 Results The result of this workflow is a direct comparison between model behavior and generated code running on the target. A useful result set shows whether target outputs remain equivalent to model outputs, whether decision thresholds and state transitions occur under the same scenario conditions, and whether the target-side execution time fits the assigned budget. Because the virtual scenes are controlled and repeatable, failing cases can be preserved as regression scenarios and rerun after model, configuration, or implementation changes. 8 Common Pitfalls & Troubleshooting The PIL boundary is too large - keep the virtual world, visualization, and detailed plant on the host. Simulation time is confused with target execution time - use target-side profiling for algorithm timing conclusions. Model and target interfaces differ - keep signal definitions, data types, scaling, units, and sample times consistent. CAN definitions are inconsistent - reuse the same DBC definitions across the simulation and physical network. PIL is treated as complete system validation - PIL validates selected generated code on the processor; full distributed-system behavior still requires later integration stages. 9 Summary & Next Steps PIL connects the virtual vehicle, simulated scenarios, and S32N5 target execution into one validation flow. The host continues to simulate the driver, vehicle, road, actors, and environment, while selected generated main-node algorithms execute on the S32N5. A practical next step is to select one bounded S32N5 function, define its acceptance criteria, and replay a representative RoadRunner scenario first with the model and then in PIL. Suitable starting points include data aggregation, AEB decision logic, high-level actuator command generation, or CAN signal processing. 10 References Hello World with the Model-Based Design Toolbox — Model. Generate. Drive. Creating virtual vehicle with MathWorks - Overview Creating Virtual Scenes & Scenarios with MathWorks (RoadRunner & Unreal Engine) MathWorks: Processor-in-the-Loop Simulation
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Developing embedded applications for NXP microcontrollers—especially platforms like the S32K series—often involves using tools such as MATLAB/Simulink (MBDT – Model-Based Design Toolbox), S32 Design Studio (S32DS), and AUTOSAR tools like EB tresos. This article walks through the key steps involved in creating a new model and configuring it properly for NXP hardware, focusing on a practical workflow used in automotive and embedded systems projects.
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    1 Table of Contents • Introduction • Simulink Model Overview • Inputs • Algorithm • LED Output • Diagnostics • References • Conclusion     2 Introduction This article describes how the Front Lights System (FLS) and the Rear Lights System (RLS) applications work internally, by walking through the Simulink models and describing how signals travel from the CAN bus all the way to the LED strip on the evaluation board. The goal is to give a practical understanding of what each model does, from the moment a command is received up to the moment the corresponding lamp is turned on. Both nodes are described together because they share the same overall architecture, the same execution pattern, and almost the same set of subsystems. The differences between them are limited to the lighting functions that only make sense on one side of the vehicle (Daytime Running Lights on the front, Stop Lights on the rear) and to a few CAN identifiers. Presenting them side by side keeps the article shorter and highlights how the same design pattern is reused across projects. Earlier articles in this series introduced the boards, the toolchain, and the general project layout. This article focuses on the application logic.     3 Simulink Model Overview Each application is implemented as an individual Simulink model, one for the Front Node and one for the Rear Node, structured into communication, control, and output subsystems. From a model perspective, the application can be divided into four logical areas: CAN reception and unpacking Per-function logic control LED aggregation Diagnostics   Figure 1 - Front Lights main Simulink application   Figure 2 - Rear Lights main Simulink application The reception area receives CAN frames from the Central Controller and makes the extracted signals available to the rest of the model through shared Data Store Memory blocks. The control area contains one Stateflow chart per lighting function and decides which lamps should be on or off. The output area builds the color pattern from the lamp requests. This separation keeps the model modular and makes it easier to add new lighting functions without changing the reception or the actuation logic.     4 Inputs Each node receives information from three main categories of inputs. CAN Network Inputs CAN communication is the main source of information for both applications. All messages come from the Central Controller and are defined in the DBC file that ships with each project. On the Front Lights node the application consumes: Gear Mode - 4 bits Activate Headlights - 0 = OFF, 1 = LOW BEAM, 2 = HIGH BEAM Activate Fog Lights - 1-bit on/off command Turn Commands - packs the signals: Activate Hazard Lights Turn Left Turn Right On the Rear Lights node the set is almost the same, with Gear Mode replaced by Press Brake - an 8-bit signal that carries the brake pedal position. The other three messages are shared with the front node. Local Fault Input On top of the CAN traffic, each node reads a digital fault input through a DIO block. The value of this pin is stored in a shared Data Store ( FLS_Fault or RLS_Fault ) and is consumed by every logic-control chart. When the fault is asserted, the charts switch to a dedicated fault branch and the LEDs display a blink pattern to signal the condition visually. Configuration Inputs Before normal operation begins, each model runs an Initialize Function that sets up the peripherals used by the application.   Figure 3 - Initialize Function This subsystem enables the CAN controller interrupts and moves the controller into the started mode.     5 Algorithm Internally, each node performs four main processing activities. Message Reception The first step consists of collecting the incoming CAN traffic. Reception is interrupt-driven: a Can_RxIndication handler is registered at the top level of the model and fires a function-call trigger every time a new frame arrives. The trigger runs the CAN Unpack subsystem exactly once and captures the frame identifier, the payload, and the length. Model Representation of Message Reception Inside the CAN Unpack subsystem there is one CAN Unpack block per DBC message. Each block decodes the incoming frame and extracts the signals declared in the DBC file.   Figure 4 - Front Lights CAN reception subsystem   Figure 5 - Rear Lights CAN reception subsystem Overall, the reception subsystem receives the CAN frames, decodes the payload into named signals, and places them into the shared Data Stores. Per-Function Logic Control Every lighting function is implemented as a dedicated Stateflow chart. All charts follow the same skeleton: an Idle state where the lamp is OFF, one or more active states covering the operating modes, and a small fault branch ( Fault_Detected and Fault_Detected_Off ) that toggles a per-function fault flag whenever the shared fault input is asserted. Head Lights Logic Control The head lights chart reads CCS_ActivateHeadLights and moves from Idle to Head_Lights_LowBeam when the command equals 1, and to Head_Lights_HighBeam when it equals 2. Direct crossovers between the two beams are allowed without going through Idle. When the fault input is asserted, the chart enters the fault branch and toggles Low_Beam and High_Beam to create a blink pattern.   Figure 6 - Head Lights logic control chart Fog Lights Logic Control The fog lights chart moves from Idle to Fog_Lights_Active when CCS_ActivateFogLights is 1 and returns to Idle when the command drops back to 0. The fault branch is identical to the one used by the head lights chart.   Figure 7 - Fog Lights logic control chart DRL Logic Control (Front only) The DRL chart only exists on the front node. It keeps the daytime running lights on whenever the vehicle is in a drive gear: Idle moves to DRL_Active when CCS_GearMode is between 1 and 4, and drops back to Idle when the gear returns to 0. Fault handling is identical to the other charts.   Figure 8 - DRL logic control chart (Front Lights only) Stop Lights Logic Control (Rear only) The stop lights chart keeps the stop lights on as long as the brake pedal is pressed: Idle transitions to Brake_Active when CCS_PressBrake is different from 0, and returns to Idle when the pedal is released. The fault branch is identical to the other charts.   Figure 9 - Stop Lights logic control chart (Rear Lights only) Turn Lights (Turn Signals and Hazards) The turn lights chart handles both the direction indicators and the hazard lights, and also generates the blinking pattern. It uses parallel states: an outer super-state selects between Idle, Turn_Left_Active, Turn_Right_Active and Hazard_Active, while inside each active super-state a pair of On and Off states swaps every 500 ms using after(0.5, sec) transitions. From Idle, the chart enters Turn_Left_Active when CCS_TurnLeft is asserted, Turn_Right_Active when CCS_TurnRight is asserted, and Hazard_Active when CCS_ActivateHazardLights is asserted. Direct crossovers between left and right are allowed. When the fault input is asserted, the chart moves into the fault branch.   Figure 10 - Turn Lights logic control chart     6 LED Output The per-function charts do not drive the LED strip directly. They only produce simple lamp requests, and a central Stateflow chart is in charge of turning those requests into a color pattern that the LED strip can display. Each lighting mode has its own state inside this chart, and every state sets the colors that represent that mode on the strip. For example, the head lights use white, the fog lights light up a few dedicated pixels, and the turn signals move step by step across one side of the strip. The hazard mode reuses the same effect on both sides at the same time. On the front node the chart also includes a state for the daytime running lights, and on the rear node it includes a state for the stop lights. Once the color pattern is ready, it is passed to a Function-Call Subsystem that sends it to the physical LED strip. This subsystem takes care of the low-level details, so the rest of the model only deals with lighting behavior.   Figure 11 - LED output chart     7 Diagnostics Alongside the normal lighting behavior, each node also reports its own health to the rest of the system. A local fault input is read at runtime and made available to every logic chart, so the lamps can switch to a fault indication whenever a problem is detected on the board. The same fault information is also sent back to the Central Controller over CAN, using a short dedicated message. This way, the rest of the vehicle can react to a lighting-node fault without having to check anything manually. In addition, the model exposes its internal signals to FreeMASTER, which allows the developer to observe the CAN commands, the lamp requests, and the fault flags live during development and troubleshooting.     8 References Front and Rear Lights - Overview Front and Rear Lights - SW & HW Environment Model-Based Design Toolbox (MBDT) Community Model-Based Design Toolbox (MBDT) - S32K3 - How To MATLAB® and Simulink® Documentation     9 Conclusion This article described the internal behavior of the Front Lights and Rear Lights nodes by looking at how information flows through the models. It explained how CAN commands are received, interpreted by dedicated Stateflow charts, and finally turned into the corresponding lighting behavior on the LED strip, while the local fault status is reported back to the Central Controller. Because both applications share the same architecture, they were presented together. The only real differences are the set of lighting functions specific to each side of the vehicle (DRL on the front, Stop Lights on the rear) and the identifiers used for the fault message. The next articles in the series will take a closer look at specific parts of these applications, such as the CAN communication, the LED driving, and the tools used to validate and troubleshoot the lighting behavior.
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  1 Table of Contents • Introduction • Pins Configuration • Configure Port Component • Conclusion • References 2 Introduction Before a microcontroller can interact with external hardware, its pins must be configured correctly. Whether you want to read a button state, drive an LED, communicate with a sensor, or use a peripheral, the first step is to configure the corresponding pins. 3 Pins Configuration First, identify the pin you want to use. In this example, we will use the following pin: RGBLED0_RED PTA29 GPIO29 Note: When working in S32 Configuration Tools, the pin MSCR value (third line) is not required. However, it will be needed later if you also configure the same pins in EB tresos. Configure the pins according to their intended use: input, output, or input/output. To begin, open the Pins Tool by clicking the Pins button in the upper-right corner. In the Pins Tool, the pins are organized into Functional Groups. In the default projects provided with the Model-Based Design Toolbox, these groups are arranged based on the peripheral to which the pins are routed. For this step, focus on the Pins tab in the upper-left area of the window. Search for the pin you want to configure; in this example, PTA29. If the desired functionality is already routed to a different pin, first disable that routing by clearing the corresponding selection before assigning it to PTA29. Next, update the identifier and label as needed, then enable the routing by selecting the checkbox on the left. This opens the routing selection dialog. Select SIUL2:gpio,29 , as it matches the intended functionality. A second dialog then prompts you to select the pin direction.   In this example, the LED is configured as Input/Output, matching the configuration used by the example project. Depending on the intended use of the pin, a different direction may be required — for example, a push button is typically configured as an input. Additional examples can be found in the default projects provided with the Model-Based Design Toolbox. 4 Configure Port Component The Port component must reflect the same pin configuration defined in the Pins Tool. After returning to the Peripherals Tool, the Port component may be highlighted in red because the pin configuration was modified in the Pins Tool and has not yet been updated in the Port component.   In the default Model-Based Design Toolbox projects, PortPins are grouped into PortContainers according to their associated peripheral, such as Dio_Pins or Can_Pins . Locate the Dio_Pins PortContainer and update the PortPin entries so that they match the values configured in the Pins Tool. The pin will already contain the MSCR value inherited from the Pins configuration. Update the pin name as desired so it can be easily identified in the model, then repeat the process for each additional pin. The PortPin Id uniquely identifies each PortPin entry. The identifier must remain unique across all PortContainers. Note: If a duplicate PortPin Id value is used, the configuration will report an error. Assign a unique PortPin Id value to each configured pin. For example, a configuration containing 40 pins can use identifiers within the range described by the tool configuration. 5 Conclusion Once the pin configuration is complete and the Port component has been updated accordingly, you can continue with the configuration of the software components that will use those pins. 6 References NXP Model-Based Design Toolbox – Community Interacting with Digital Inputs/Outputs on MR-CANHUBK344
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  1 Table of Contents • Introduction • Required Software • Required Hardware • Communication and Board-Specific Setup • References • Conclusion   2 Introduction The Main Node is the central application target used throughout this project. It sits between the simulation environment running on the host PC and the physical hardware that represents the various vehicle domains. While the previous article introduced the purpose of the Main Node and its role within the overall system, this article focuses on the environment that makes that functionality possible. Developing and validating the Main Node requires more than a target board. The application is modeled, tested, configured, deployed, and monitored using a collection of software tools that work together with the hardware platform. Understanding this environment is important for anyone interested in reproducing the setup or following the remaining articles in the series. This article describes the software components used during development, the hardware platform used to run the application, and the communication infrastructure that connects the Main Node to the rest of the system.   Figure 1. Position of the Main Node within the system architecture.   3 Required Software The Main Node software environment combines MathWorks modeling tools with NXP target support and development utilities. Together, these tools provide the workflow used to model the application, generate code, configure the hardware platform, deploy the software, and observe its behavior during validation and runtime analysis. 3.1 Modeling and Application Development The Main Node application is developed as a Simulink model. MATLAB and Simulink are used to describe the behavior of the application before any software is deployed to hardware. Communication interfaces, application states, signal handling, and system-level functionality are assembled and validated within the modeling environment, allowing development to begin long before the target board is involved. The software environment used for this project includes: MATLAB R2024a or newer Simulink Simulink Coder Embedded Coder MATLAB Coder Stateflow These tools provide the code-generation workflow that transforms the model into embedded software capable of running on the target hardware. 3.2 Network Definition and Validation Communication is one of the primary responsibilities of the Main Node. It exchanges information with the simulation environment, the zonal gateways, and the remaining vehicle-domain nodes through a shared CAN network. Vehicle Network Toolbox is used to bring those communication interfaces directly into MATLAB and Simulink. By using the same DBC definitions during development and validation, communication behavior can be verified before deployment and remain consistent across the complete system. The shared DBC maintained with CANdb++ acts as a common communication contract between all participating nodes. Required tools: Vehicle Network Toolbox CANdb++ 3.1 or newer 3.3 Target Support and Code Generation The bridge between the Simulink model and the target hardware platform is provided by the required NXP Model-Based Design Toolbox package. The toolbox provides: Main target platform support Peripheral integration blocks Build integration Deployment support FreeMASTER integration Using these components, the generated software can be executed directly on the target hardware without requiring manual integration of low-level peripheral code. 3.4 Build and Configuration Environment After code generation, the application is built and deployed using the NXP software toolchain integrated inside Model-Based Design Toolbox package. These tools are used to compile, link, and deploy the generated software to the target board. In parallel, EB tresos is used to maintain the low-level configuration required by the Main Node environment. CAN communication, UART telemetry, I2C initialization, interrupt configuration, and board-level peripheral settings are all managed through this configuration flow. Together, these tools ensure that the generated software and the target configuration remain aligned throughout development. 3.5 Runtime Monitoring and Validation Once deployed, the Main Node can be observed through two complementary mechanisms. FreeMASTER Lite provides runtime visibility into application variables and internal states, while CAN analysis tools are used to inspect the communication exchanged across the network. These tools are used throughout development and validation activities to verify both application behavior and network communication.   Figure 2. Development workflow used by the Main Node application.   4 Required Hardware Unlike the peripheral nodes, the Main Node is responsible for connecting the simulation environment with the physical hardware network. As a result, the hardware environment includes both the target board and the supporting infrastructure used during development, validation, and system-level execution. 4.1 S32N55 Board The Main Node application executes on an S32N55 board selected for the central application role. Within this setup, the board serves as the central application platform and hosts the software responsible for coordinating communication between the simulation environment and the zonal gateways. The board provides: CAN FD communication interfaces UART communication interfaces Debug and deployment connectivity I2C peripherals Processing resources required by the Main Node application The Main Node target board is the primary hardware platform referenced throughout this article series. 4.2 Host PC The host PC provides the environment used to interact with the full setup. Depending on the activity being performed, it may host: MATLAB and Simulink RoadRunner simulation environments FreeMASTER Lite CAN analysis software The host PC communicates with the Main Node both through the CAN network and through the dedicated telemetry interface used by FreeMASTER. 4.3 CAN Analyzer A CAN analyzer is used during development and validation to monitor network traffic exchanged between the Main Node and the zonal gateways. Beyond debugging, the analyzer also provides a convenient method of validating DBC definitions, message timing, and network integration behavior before the full setup is assembled.   5 Communication and Board-Specific Setup Several aspects of the Main Node environment are specific to the selected target board and are worth understanding before reproducing the setup. 5.1 Communication Topology The Main Node does not communicate directly with every vehicle-domain node. Instead, it exchanges information with the two zonal gateways, which distribute the relevant signals toward the corresponding vehicle-domain nodes. This arrangement keeps the system organized around a zonal architecture while allowing each subsystem to be developed and validated independently. 5.2 CAN Transceiver Initialization One hardware-specific detail of the target board concerns the external CAN transceiver. Note: Before CAN communication becomes available, the transceiver must first be switched from standby mode into normal operation. This transition is not controlled directly through a dedicated GPIO. Instead, it is performed through an I2C-connected port expander located on the board. As a result, the startup sequence requires an I2C initialization step before the FlexCAN controller can begin communication.   Figure 3. CAN transceiver enable sequence on the target board. 5.3 FreeMASTER Telemetry Interface In addition to the CAN network, the Main Node exposes runtime telemetry through a dedicated UART connection used by FreeMASTER Lite. This interface is used throughout validation and runtime analysis to visualize application variables and monitor system behavior in real time.   6 References Model-Based Design Toolbox (MBDT) Community NXP S32N Vehicle Super-Integration Processors MathWorks Vehicle Network Toolbox NXP FreeMASTER Run-Time Debugging Tool   7 Conclusion This article introduced the environment used to develop, deploy, and validate the Main Node application. It described the software workflow, the hardware platform, and the communication infrastructure that connect the Main Node to both the simulation environment and the physical hardware network. Particular attention was given to the Main Node's position within the system topology, the UART-based telemetry interface used by FreeMASTER, and the I2C-controlled CAN transceiver initialization required by the target board. The next article moves beyond the enablement layer and focuses on the Main Node application itself, describing the information it receives, the processing it performs, and the outputs it publishes back into the system network.
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      1 Table of Contents • Introduction • Software Environment • Hardware Environment • References • Conclusion     2 Introduction Turning a vehicle concept into an interactive Virtual Vehicle requires more than a standalone simulation model. It requires a connected software and hardware environment that can define the vehicle architecture, simulate the powertrain and vehicle dynamics, place the vehicle in realistic driving scenarios, visualize the behavior in 3D, and allow user interaction through driver-in-the-loop inputs. This article continues the Virtual Vehicle system series by moving from the system-level overview to the enablement layer behind the application. It highlights the MathWorks tools and host-side hardware resources that make the virtual vehicle demonstrator possible. At the core of the workflow is Model-Based Design. MathWorks tools are used to configure the vehicle architecture with Virtual Vehicle Composer, model the powertrain and vehicle dynamics, define and execute driving scenarios, create 3D road environments, exchange CAN-based signals, and analyze simulation results. The same environment also supports interactive execution, where driver inputs from a steering wheel and pedals can influence the virtual vehicle behavior during scenario playback.     3 Software Environment The software environment provides the modeling, simulation, scenario definition, visualization, communication, and analysis capabilities required by the Virtual Vehicle system. Each MathWorks tool contributes a specific part of the workflow, from vehicle architecture definition and plant modeling to 3D scenario execution and CAN-based interaction with external systems. 3.1 MATLAB and Simulink R2025b MATLAB and Simulink form the central engineering environment for the Virtual Vehicle. Figure 1. MATLAB MATLAB provides the scripting, data management, parameterization, and analysis capabilities required to configure simulations, process logged signals, and evaluate test results. Figure 2. Simulink Simulink provides the model-based design environment in which the virtual vehicle, control logic, communication interfaces, and test harnesses are assembled. The system-level model can connect plant models, vehicle dynamics, driver inputs, scenario interfaces, and network communication blocks into a single executable simulation. 3.2 Virtual Vehicle Composer Figure 3. Virtual Vehicle Composer Virtual Vehicle Composer is the configuration and assembly environment used to create the Virtual Vehicle model. It allows the user to define the vehicle class, select the powertrain architecture, choose the vehicle dynamics fidelity, configure components, specify test scenarios, select logged signals, build the vehicle model, run the configured tests, and analyze the results. In this Virtual Vehicle system, Virtual Vehicle Composer acts as the entry point for building a consistent vehicle model. It assembles the selected architecture from predefined and customizable components and prepares the model for closed-loop simulation in Simulink. The app also supports repeatable test execution. The same virtual vehicle can be operated across selected scenarios, while relevant signals are logged for review. This makes it suitable for early design studies, component comparison, control validation, and system-level behavior analysis before moving to hardware integration. 3.3 Powertrain Blockset Figure 4. Powertrain Blockset Powertrain Blockset provides the vehicle powertrain modeling foundation for the Virtual Vehicle model. It includes reference applications and component libraries for conventional, hybrid, and battery-electric propulsion systems. In this system, Powertrain Blockset supports the definition of the propulsion architecture, energy storage, electric motors, drivetrain elements, tires, driver models, and supervisory control behavior. It also provides workflows that help configure, resize, calibrate, and analyze the selected powertrain components. The generated vehicle model can be used for performance analysis, energy management studies, range evaluation, component sizing, control parameter optimization, and hardware-in-the-loop preparation. Because the models are open, project-specific subsystems can be integrated into the generated architecture when needed. 3.4 Vehicle Dynamics Blockset Figure 5. Vehicle Dynamics Blockset Vehicle Dynamics Blockset provides the vehicle motion and handling foundation for the Virtual Vehicle. It includes reference applications and component libraries for propulsion, steering, suspension, vehicle body, brakes, tires, driver models, and supervisory controllers. For the Virtual Vehicle system, the blockset enables different levels of vehicle dynamics fidelity depending on the simulation objective. Longitudinal dynamics can be used for drive-cycle and energy studies, while combined longitudinal, lateral, and vertical dynamics can be used for handling, chassis behavior, and more complex driving scenarios. The blockset also supports 3D visualization workflows, allowing the virtual vehicle behavior to be observed in a realistic environment. This helps connect numerical simulation results with intuitive visual feedback during ride, handling, ADAS, and driver-in-the-loop demonstrations. 3.5 Automated Driving Toolbox Figure 6. Automated Driving Toolbox Automated Driving Toolbox supports the definition, simulation, and analysis of driving scenarios used to exercise the Virtual Vehicle. It provides capabilities for creating road layouts, actors, trajectories, sensor-related contexts, and repeatable test cases. In this setup, the toolbox is used to create controlled and repeatable traffic situations around the ego vehicle. These scenarios can be used to evaluate how the virtual vehicle behaves in predefined maneuvers, traffic interactions, lane-following conditions, or other driving situations relevant to the demonstration. By combining scenario definition with the vehicle model, the Virtual Vehicle can be validated in a structured way. Instead of testing only isolated model behavior, the complete system can be exercised against realistic road and traffic conditions. 3.6 Vehicle Network Toolbox Vehicle Network Toolbox.pngFigure 7. Vehicle Network Toolbox Library Vehicle Network Toolbox brings vehicle network communication into the model-based workflow. It provides MATLAB functions and Simulink blocks for sending, receiving, encoding, and decoding messages over in-vehicle network protocols such as CAN, CAN FD, J1939, and XCP. In the Virtual Vehicle, the toolbox is used to exchange selected vehicle signals with external systems or hardware components. CAN messages can be packed and unpacked using database-driven definitions, allowing the model to follow the same signal structure expected by the vehicle-level architecture. This makes communication behavior visible and testable during simulation. Commands, feedback, status information, and selected virtual vehicle signals can be validated before deployment or integration with physical controllers, reducing late-stage integration risk. 3.7 RoadRunner Figure 8. RoadRunner RoadRunner provides the 3D scene creation environment used by the Virtual Vehicle system. It enables the design of detailed road networks, intersections, lane markings, traffic signs, buildings, terrain, and other environmental assets required for realistic driving simulation. In this workflow, RoadRunner supplies the visual and spatial context in which the virtual vehicle operates. The generated scenes can represent controlled proving-ground layouts, urban intersections, highway segments, or demonstration environments used for scenario execution. When combined with Simulink and the vehicle model, RoadRunner helps transform the simulation from a signal-level model into an interactive visual experience. This is especially useful for driver-in-the-loop demonstrations, ADAS workflows, and stakeholder-facing presentations. 3.8 Simulink 3D Animation Figure 9. Simulink 3D Animation Library Simulink 3D Animation connects Simulink models and MATLAB algorithms to a 3D simulation environment, enabling dynamic systems to be visualized in photorealistic scenes. In the Virtual Vehicle system, it provides the visualization and interaction layer used to observe vehicle behavior in a 3D environment during simulation. The toolbox can use prebuilt scenes or imported scenes created in RoadRunner, and it allows vehicles, objects, lighting, weather effects, and sensor-related elements to be controlled during simulation. This makes it suitable for connecting the Virtual Vehicle model to visually rich driving environments. For driver-in-the-loop operation, Simulink 3D Animation also supports interactive navigation and manual control through hardware devices. This allows steering wheel and pedal inputs to influence the simulated vehicle while the resulting motion is visualized in the 3D scene. 3.9 Stateflow Figure 10. Stateflow Library Stateflow provides the graphical environment for modeling state machines, decision logic, and event-driven behavior inside the Virtual Vehicle system. It is used when vehicle behavior must depend on operating modes, transitions, conditions, timers, or fault states. Within the Virtual Vehicle model, Stateflow can support supervisory control, mode management, scenario state handling, driver input interpretation, startup and shutdown sequencing, or fallback behavior. This helps separate discrete decision logic from continuous plant and controller behavior. Using Stateflow keeps the system behavior easier to understand, review, and validate. Complex conditions can be represented explicitly as states and transitions, which improves traceability during simulation and debugging.     4 Hardware Environment The hardware environment provides the execution platform, user input interface, and visualization resources required to operate the Virtual Vehicle system interactively. The main components are the GPU-accelerated PC and the Xbox-compatible steering wheel and pedal controller. 4.1 PC with GPU Acceleration The PC is the main host platform for the Virtual Vehicle system. It runs MATLAB, Simulink, Virtual Vehicle Composer, RoadRunner-related workflows, and the supporting toolboxes used to model, simulate, visualize, and analyze the vehicle behavior. GPU acceleration is important because the system includes visually rich 3D scenes and interactive simulation workflows. The graphics hardware helps render the driving environment smoothly, maintain responsive visualization, and support a more realistic driver-in-the-loop experience. In this setup, the PC also acts as the integration point between the simulation model, the 3D environment, the input devices, and any external communication interfaces. This makes it the central execution and orchestration node of the Virtual Vehicle demonstration. 4.2 Xbox-Compatible Wheel Controller Xbox-Compatible Wheel Controller The Xbox-compatible wheel controller provides the physical driver input interface for the Virtual Vehicle system. It allows the user to control steering, acceleration, and braking through a steering wheel and pedal set instead of using keyboard-based commands. This input device makes the simulation suitable for driver-in-the-loop demonstrations. User actions can be mapped into the Simulink model and used to influence the virtual vehicle response during scenario execution. The wheel controller improves the realism and accessibility of the demonstration. It allows engineers and stakeholders to experience the virtual vehicle behavior interactively, making it easier to evaluate the relationship between driver input, vehicle response, and 3D scene feedback.     5 References The following resources provide useful background for the technologies referenced in this article: MathWorks MATLAB and Simulink documentation MathWorks Virtual Vehicle Composer documentation MathWorks Powertrain Blockset documentation MathWorks Vehicle Dynamics Blockset documentation MathWorks Automated Driving Toolbox documentation MathWorks Vehicle Network Toolbox documentation MathWorks RoadRunner documentation MathWorks Simulink 3D Animation documentation MathWorks Stateflow documentation     6 Conclusion This section described the software and hardware enablement required for the Virtual Vehicle system. The software environment combines MATLAB and Simulink with Virtual Vehicle Composer, Powertrain Blockset, Vehicle Dynamics Blockset, Automated Driving Toolbox, Vehicle Network Toolbox, RoadRunner, Simulink 3D Animation, and Stateflow to support vehicle configuration, system-level modeling, scenario execution, 3D visualization, communication, and analysis. The hardware environment combines a GPU-accelerated PC with a steering wheel and pedal controller to support interactive driver-in-the-loop execution. Together, these elements provide the foundation for building, operating, visualizing, and validating the virtual vehicle before integration with physical controllers or target hardware.
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    1 Table of Contents • Introduction • Required Software • Required Hardware • References • Conclusion     2 Introduction This article belongs to the Front and Rear Lights series and describes the software and hardware environment used throughout the project. Before looking into signal routing, control logic, or integration aspects, it is important to first understand the tools and platforms that support the development and execution of the front and rear lights application. This article introduces the software components used to develop, configure, and deploy the application, together with the hardware platforms used to demonstrate the lighting functionality. This information provides the foundation needed for the remaining articles in the series. Model-Based Design sits at the center of the workflow. MathWorks tools handle the modeling of the front and rear lighting control logic, the definition of the CAN communication interfaces, and validation across simulation stages. NXP tools then deploy those models to the S32K3 target platform, wiring the generated application to real-time peripherals, LED driver hardware, and lighting feedback signals.     3 Required Software 3.1. Vehicle Network Toolbox Within this workflow, Vehicle Network Toolbox plays a central role in defining, simulating, and validating the CAN interfaces of the front and rear lights module. It brings DBC-driven message definitions directly into Simulink, allowing communication behavior to be tested alongside the control logic long before integration. Every command received from the central controller and every status message sent back to the network is modeled using the exact structure defined in the DBC files, keeping the application perfectly aligned with the vehicle-level specification. Vehicle Network Toolbox is available as an add-on in MATLAB/Simulink, adding support for CAN communication and DBC-based message definitions.     Figure 1 - Vehicle Network Toolbox 3.2. Stateflow Stateflow is used to model the control logic of both lighting modules, translating the CAN commands received from the central controller into concrete lighting actions. Each function is represented as a state machine, where transitions are triggered by incoming signals and internal conditions. This approach keeps the logic structured and readable: activation, deactivation, mode switching, and fault handling are all captured in the same diagram. Stateflow is available as an add-on that can be installed directly from within MATLAB/Simulink, extending the environment with state machine modeling capabilities.   Figure 2 - Stateflow 3.3. NXP Model-Based Design Toolbox for S32K3 NXP Model-Based Design Toolbox for S32K3 is the link between the Simulink model and the S32K3 microcontroller. It takes care of generating the code, building it, and running it on the target, turning the lighting model into a real embedded application. Through its peripheral blocks, the model can directly use the resources needed by the front and rear lights modules, such as DIO, CAN, and UART without leaving the Simulink environment. It also connects to the NXP configuration tools and supports FreeMASTER for real-time monitoring, which makes it easy to check how the lighting logic actually behaves on the hardware.   Figure 3 - Development flow diagram     4 Required Hardware 4.1. FRDM Automotive S32K312 Development Board (FRDM-A-S32K312) The front and rear lights application runs on the FRDM Automotive S32K312 Development Board, a development platform based on the NXP S32K312 microcontroller. The board provides access to the communication interfaces and processing capabilities of the target device while offering an integrated platform for software development, debugging, and validation activities. Within the scope of this project, the board is used to execute the lighting application and exchange messages with the central controller through the CAN network. Its communication interfaces, debugging connectivity, and expansion capabilities make it suitable for evaluating body electronics use cases and lighting control scenarios.   Figure 4 - FRDM Automotive S32K312 Development Board 4.2. CAN analyzer Emulates the central controller when the node is not yet integrated with the full system. It injects the CAN commands defined in the DBC files (turn signals, headlight modes, hazard, brake indication, etc.) and captures the status messages sent back by the module, enabling the CAN interface and control logic to be validated in a controlled and repeatable way. 4.3. Addressable LED Strip The physical lighting output is represented by an addressable LED strip, in which each LED can be controlled individually. This makes it possible to reproduce all the relevant lighting functions on a single strip - turn signals, hazard lights, headlight modes, and brake indication - by assigning different LEDs or groups of LEDs to each function. The result is a clear visual representation of the module's behavior, making it easy to demonstrate how the control logic reacts to incoming CAN commands.     5 References Model-Based Design Toolbox (MBDT) MATLAB® and Simulink® Documentation S32K3 Microcontrollers FRDM Automotive S32K312 Development Board (FRDM-A-S32K312)     6 Conclusion This article described the software and hardware enablement required for the front and rear lights modules. The software environment combines MathWorks modeling and vehicle network capabilities with NXP target support, while the hardware environment brings together the FRDM Automotive S32K312 Development Board, a CAN analyzer, and an addressable LED strip. Together, these elements provide the foundation for modeling, simulation, communication, code generation, deployment, and validation of the lighting application. The next article will focus on the architecture and model description of the front and rear lights modules, including the control logic, CAN interfaces, and overall application structure.
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      1 Table of Contents • Introduction • Overview • Context • References • Conclusion     2 Introduction Virtual vehicles are becoming a common part of modern automotive development, helping teams validate vehicle behavior, driver interaction, and system integration in realistic digital environments before moving to broader physical testing. Figure 1. Virtual vehicle plant model The goal of this first article is to present the virtual vehicle system used in the Hello World demo at a high level and establish the context for the articles that follow. The focus here is on what the subsystem is, why it is relevant in the demo, and how Model-Based Design supports its development within the MathWorks and NXP ecosystem.     3 Overview The importance of this subsystem lies not only in its functional role of simulating the vehicle and linking it to a physical zonal architecture, but also in how it demonstrates an efficient model-based workflow. Rather than building separate assets for vehicle behavior, driver interaction, visualization, and hardware communication, the workflow starts from a configurable virtual vehicle model that can be tested, extended, and connected to other parts of the system. The Virtual Vehicle Composer is a MathWorks tool that enables you to create a Simulink vehicle model for system-level testing, software integration testing, and driver-in-the-loop workflows. The generated model can simulate key vehicle functions such as powertrain, steering, braking, and overall vehicle dynamics. Powertrain Blockset and Vehicle Dynamics Blockset provide reference applications and component models that help define and simulate vehicle behavior in more detail. Simulink 3D Animation supports visualization and interaction with 3D environments, helping connect the vehicle model to a more realistic driving experience. This accelerates development in several ways: The vehicle can be configured and built from a structured workflow rather than assembled manually from scratch. The same model can support simulation, software integration, and connection to external hardware. The built-in 3D interface with Unreal Engine helps connect the vehicle behavior to a realistic visual environment. RoadRunner scenes and scenarios can be incorporated into the simulation workflow to create interactive driving scenarios. CAN communication and feedback from the physical setup can be integrated into the Simulink-based system model. The same workflow can be extended to support additional sensing paths, such as radar data generation and off-board processing on NXP radar hardware. This series is intended for: Engineers learning Model-Based Design with MATLAB and Simulink Developers working with NXP automotive processors and microcontrollers Teams building virtual validation and hardware-connected automotive demonstrations Engineers interested in Driver-in-the-Loop workflows Students and researchers studying vehicle architectures, simulation, and embedded integration Anyone interested in a reproducible example of simulation-to-hardware integration using MathWorks tools and NXP platforms Readers will gain a clearer, step-by-step understanding of how a virtual vehicle can be created, integrated into a 3D driving scene, connected to a physical zonal platform, and used as part of a broader model-based development workflow.     4 Context Created with the Virtual Vehicle Composer, the Simulink hybrid electric vehicle (HEV) model is used not only for standalone simulation, but is reused as the common integration point for driver inputs, RoadRunner-based scene interaction, including actor scenarios implemented in RoadRunner, Unreal Engine visualization, CAN communication, and closed-loop feedback from the physical setup. Figure 2. Virtual vehicle system model In the implemented setup, a driver controls the virtual vehicle through an Xbox-compatible steering wheel and pedals. These inputs are processed by the Simulink model, which updates the vehicle behavior inside a RoadRunner scene rendered through Unreal Engine. At the same time, the virtual vehicle sends key signals such as speed, steering, braking, turn indicators, hazard lights, and beam light commands over CAN to a physical setup that represents an electric vehicle built from multiple NXP reference boards organized in a zonal architecture. The physical platform includes a main node, zonal nodes, and multiple end nodes. These elements receive the simulation-driven commands and reproduce the state of the virtual vehicle in hardware. Communication is bidirectional, so feedback generated by the physical setup can also influence the simulated vehicle. For example, if front or rear parking sensors detect an obstacle, that information can be returned to the virtual vehicle model and used to trigger braking behavior. All major functional aspects of this interaction, including driver input handling, vehicle behavior, signal exchange, and feedback response, are defined in the Simulink model. This supports rapid refinement and validation before deeper integration into the full system. An additional part of the setup extends the virtual vehicle interaction toward sensing and perception workflows. Actor poses from the virtual scene are used to generate a radar cube, which is sent to an NXP S32R45 board that runs a radar processing chain. This expands the role of the virtual vehicle beyond motion and body-domain interaction. It shows how the simulated environment can also stimulate external sensing functions and hardware processing paths as part of the same demo workflow. Figure 3. Virtual Vehicle highlighted within the demo The virtual vehicle component is highlighted in the architecture diagram from Figure 3 to show its position in the overall project setup and its connection to the driver interface, the 3D environment, the physical zonal platform, and the radar processing path. The next articles in the series will build on this system overview and examine the virtual vehicle in more detail, including the software and hardware environment, the model architecture, the vehicle creation workflow, the driver input options, RoadRunner and Unreal integration, CAN communication, and the final results and challenges observed during development.     5 References The following resources provide useful background for the technologies referenced in this article: MathWorks documentation for Virtual Vehicle Composer MathWorks virtual vehicle documentation and examples MathWorks RoadRunner documentation MathWorks documentation for Unreal Engine simulation with Simulink NXP Model-Based Design Toolbox overview     6 Conclusion The virtual vehicle subsystem provides the foundation for the Hello World demo by supplying a reusable vehicle model that supports simulation, validation, and integration within a model-based workflow. This article established its purpose and position in the overall architecture. In the next articles, we will move from this high-level overview to the practical details of how the subsystem is created, connected, and exercised in the complete demo.
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