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glTexDirectVIV documentation

Question asked by volki on Feb 28, 2013
Latest reply on Mar 17, 2014 by volki

Our company is currently going to evaluate some ARM platforms. One of them may be an i.MX6.

 

We want to have a fast processing of CPI images via the GPU. One solution may be one that is mentioned in the blog of Andre Silva

Computer Vision on i.MX Processors: Video to Texture Streaming (Part 3) - i.MX6 processor

but apart from that site I couldn't find any documentation about glTexDirectVIV.and no example code how one could directly stream from CPI to memory

accessible via OpenGL.

 

There are several posts about using gstreamer, but we're interested in a pure OpenGL based solution. So is there some kind of direct

streaming from CPI to an OpenGL texture? Sample code would be much appreciated.

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