Thank you, it's working with export FB_MULTI_BUFFER=2, the frame rate is now at 60FPS with the vivante -fb drivers.
Also, I have tried to use opengl es/egl on the top of directFB, using the -dfb version of the vivante GPU. It's working, but again the frame rate is not limited to 60....export FB_MULTI_BUFFER=2 was done, eglSwapInterval(1) was called also. It look like the eglSwapBuffer didn't wait for V-sync when using EGL, with directFB? Does there is another way to perform the swap buffer?