Hi,
I have built a yocto image for a Nitrogen6X board and would like to run an OpenGL ES 2.0 application without X11. I have built an image which does not have X11 but can not figure out how to configure EGL. In previous images, like the boundary devices stock image, I could use fbGetDisplay() and the like in order to connect a framebuffer index which could then be used as the NativeDisplay for EGL. However I can not seem to find a library with the fb* symbols in the yocto build. I was wondering is anyone has used OpenGL ES 2.0 with fbdev and yocto?
Thanks,
Brian
Thank you gentlemen.
I'll give that a shot!
You must change the distro features to accomplish this.
Add:
DISTRO_FEATURES_remove = "wayland x11"
To your local.conf file. This is for playing with it, for products it is advisable to make a custom distribution for it.
Thanks Mr Salvador!
That did the trick for me.
So please mark it accordingly.
I thought that only the thread creator could do that.
I'm in the process of figuring out how to do this as well.
Have you found a solution?
Hopefully I can make some headway on this sometime this week.
I copied one of the files at Index of /buildsources/g/gpu-viv-bin-mx6q and manually copied the fb libraries to /usr/lib. The precise files to copy and links to make depend on the version you use.
I now have both OpenGL ES 2.0 and h264 decoding running on fb.