The nativeOnDraw failed on WebView of AndroidKK4.4.3 for i.MX6Q_SABRE_SDB

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The nativeOnDraw failed on WebView of AndroidKK4.4.3 for i.MX6Q_SABRE_SDB

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yuuki
Senior Contributor II

Dear all,

 

Our customer runs AndroidKK4.4.3 on i.MX6Q_SABRE_SDB.
They use attached HTML.

 

When an Video playback is run by using this HTML, nativeOnDraw failed error occurs, and the following errors occur frequently.
Please refer to an attached log file.

 

=================================================
nativeOnDraw failed; clearing to background color.
Skipped 31 frames!  The application may be doing too much work on its main thread.
[ERROR:texture_manager.cc(1510)] [.Compositor-Offscreen-compositor-thread-0x62fc4318]GL ERROR :GL_OUT_OF_MEMORY : glTexImage2D:
[ERROR:gles2_cmd_decoder.cc(3016)] [.Compositor-Offscreen-compositor-thread-0x62fc4318]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[ERROR:gles2_cmd_decoder.cc(3016)] [.Compositor-Offscreen-compositor-thread-0x62fc4318]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete
[ERROR:gles2_cmd_decoder.cc(6056)] [.Compositor-Onscreen-0x70511f70]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'
=================================================

 

When this error occurred, the problem does not occur when Video Playback is run once again.
This problem is not limited to specific contents.
If various video contents are repeated, It seems that this problem occurs.

 

Would you teach the cause that nativeOnDraw failed produces?

 

Best Regards,
Yuuki

Original Attachment has been moved to: codepenio.zip

Original Attachment has been moved to: 20150330-dumplog.txt.zip

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3 Replies

528 Views
yuuki
Senior Contributor II

Dear all,

Problem incidences increased if I used the HTML of the attached file.
Could you  reproduce this problem by using this?

Best Regards,
Yuuki

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mingmingmeng
NXP Employee
NXP Employee

Hi

1. I think maybe there is no relation between "nativeOnDraw failed" and "Skipped 31 frames".

2. And I did meet "nativeOnDraw failed; clearing to background color"   but have not meet "GL_OUT_OF_MEMORY"

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yuuki
Senior Contributor II

Dear Mingming Meng-san,

Thank you for your support.

We got additional information.

However, we made the following SR because a confidential information might be included.

SR#: 1-3742814821

Please confirm this.

Best Regards,
Yuuki

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