Thanks Igor for a quick reply.
Actually i have build and compiled QT for i.mx6 platform as per the following link "Building QT for i.MX6"
It works fine and i have compiled and executed the sample opengl application provided by QT (hellogl_es2) on the target.
However there are other opengl examples like hellogl and hellogl_es which are provided by QT. But i am not able to build it for i.mx6 platform.
The main reason for me asking for compiling normal opengl application is that i have a code developed in opengl which i want to run on i.mx6 target.
Seeing the sample code of opengl ES2 it is clear that i have to do lot of changes to my application to make it compatible to OpenGl ES2. Since i am very new to opengl ES2, i am trying to avoid this redevelopment of my code.
So is there a method by which i can try to compile OpenGL ES 1.0 or 1.1 for i.mx6 without using QT?
Regards
Raghav