Hello,
"To build the toolchain installer and populate the SDK image, use the following command:
$ bitbake image -c populate_sdk
The command results in a toolchain installer that contains the sysroot that matches your target root filesystem.
Another powerful feature is that the toolchain is completely self-contained. The binaries are linked against their own copy of libc, which results in no dependencies on the target system. To achieve this, the pointer to the dynamic loader is configured at install time since that path cannot be dynamically altered. This is the reason for a wrapper around the populate_sdk archive.
Another feature is that only one set of cross-canadian toolchain binaries are produced per architecture. This feature takes advantage of the fact that the target hardware can be passed to gcc as a set of compiler options. Those options are set up by the environment script and contained in variables such as CC and LD. This reduces the space needed for the tools. Understand, however, that a sysroot is still needed for every target since those binaries are target-specific.
Remember, before using any BitBake command, you must source the build environment setup script (i.e. oe-init-build-env or oe-init-build-env-memres) located in the Source Directory and you must make sure yourconf/local.conf variables are correct. In particular, you need to be sure the MACHINE variable matches the architecture for which you are building and that the SDKMACHINE variable is correctly set if you are building a toolchain designed to run on an architecture that differs from your current development host machine (i.e. the build machine).
When the bitbake command completes, the toolchain installer will be in tmp/deploy/sdk in the Build Directory."
Regards,
Yuri.