Click "Ok" and then chose this new repository on the "Work with" drop-down menu and select the following plug-ins from the list:
Yocto Project ADT Plug-in
Yocto Project Bitbake Commander Plug-in
Yocto Project Documentation plug-in
Install these plug-ins and click "OK" when prompted about installing software that contains unsigned content. You may be asked to restart the Eclipse IDE.
Configuring the Eclipse Yocto Plug-in
With all the necessary packages installed we'll now configure the Eclipse Yocto Plug-in. In this steps we will configure the Cross Compiler options and the Target options. These will then be used as default for your projects from within your working workspace.
Select "Preferences" from the "Window" menu.
Click on Yocto Project ADT from the left options and then under Cross Compiler Options select the Standalone pre-built toolchain radio button. We need to point to the Toolchain Root location of our installed toolchain. This is covered on the following community document:
In our case our Tartget architecture would be the Cortex-A9, which correspond to the i.MX6 and which is also the only option installed on the chosen directory.
For Target Options we would be using the actual HW in order to test our application so keep the External HW option selected.
Creating a Hello World Project
We are now ready to create our project. Just to test our configuration we'll create a Hello World project.We can do so by selecting File->New->C Project or C++ Project
We must then select a Project name and in project type we can chose either an Empty project or as in our case a Hello World Project, all this under the Yocto Project ADT Autotools Project folder. We will have the GNU Autotools Tolchain selected.
The next screen will show some of the Basic Properties for our project, including the GNU license. Fill these as required. You may clock on Finish at this point.
We should see that the HelloWorld project was created. We should right-click on the project folder and then chose Reconfigure Project in order to fill the necessary libraries.
After this is completed we can build our project either by choosing the hammer icon or in the Build Project option inside the Project menu. We can look for correct competition or any errors or warning on the Console tab.
Further Application Development
After this basic setup you may work on more complex examples like a GPU and a Gstreamer Application examples on the following nicely written document: