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Acronyms related to electronics and embedded systems. Can't find the term you are looking for here?  Add it to the comments section below and I will research and add to this list. A ABIST-Array Built-In Self-Test ADAM-Advanced Doherty Alignment Module  [a special module to do Doherty phase amplifers] ADMA-Asynchronous Direct Memory Access ADC - Analog to Digital Converter APU-​Application Processor Unit AWIC-Asynchronous Wake-up Interrupt Controller B BLE or BTLE - Bluetooth Low Energy BME-Bit Manipulation Engine BOM-Bill of Materials BSP -Board support package. A group of files that are specific to a particular type of processor on a particular type of board. It includes drivers. C CAN-Controller Area Network CMSIS- Cortex™ Microcontroller Software Interface Standard CMT-Carrier Modulator Transmitter CPU-Central Processing Unit CRC-Cyclic Redundancy Check D DAC- Digital to Analog Converter DCSR-Debug configuration and status register​ DCU-Display Control Unit DIMM-dual in-line memory module DMA-Direct Memory Access DPA-Doherty Power Amplifier​ E eTPU-​enhanced Time Processor Unit EWM - External Watchdog Monitor F FPGA-Field programmable gate array FPU-Floating Point Unit FRAM-Ferroelectric Random Access Memory​ FSM-Finite State Machine​ FTM-Flexible Timer Module G-H GPIO - General Purpose Input/Output HID-[USB] Human Interface Device HMI - Human Machine Interface I I2C-Inter Integrated Circuit​ I2S -Inter-IC Sound IDE-Integrated Development Environment IFC-​Integrated Flash Controller IFTT-​Inverse Fast Fourier Transform ICE-In-circuit emulator J-L JTAG - Joint Test Action Group LED-Light Emitting Diode LCD-Liquid Crystal Display LVD-Low Voltage Detect M MAC-Media Access Control mbed- Cloud based IDE for rapid prototyping MCG- Multi-Clock Generation MII-Media Independent Interface MOSFET-Metal Oxide Semiconductor Field Effect Transistor MPU-Memory Protection Unit MSD-mass storage device N-O NMI-Non-maskable interrupt NVIC-nested-vectored interrupt controller NVM-Non-volatile memory OpenSDA-Open-standard Serial and Debug Adapter. P PCIe-PCI Express (Peripheral Component Interconnect Express) PEx-Short form for the Processor Expert PEG - Portable Embedded GUI PGA- Programmable-gain amplifier PIT-Periodic Interrupt Timer PMC-Power Management Controller PSP - Processor Support Package PWM-Pulse Width Modulation R RNG - Random Number Generation RoHS-Restriction of Hazardous substances RTC - Real Time Clock RTOS-Real Time Operating System RRAM-​Resistive Random Access Memory S SCI-Serial Communications Interface (see also UART) SDHC - Secure Digital Host Controller SIM - System Integration Module SPI-Serial Peripheral Interface T TDM - Tamper Detection Module TPMS-Tire Pressure Monitoring System​ TSI-Touch Sensing Interface U-W UART - Universal asynchronous receiver/transmitter WiMAX ​Worldwide Interoperability for Microwave Access
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Official rules of the USA Regional Freescale Cup! New in 2014 - Roll-out of leagues: Depending on region there will now be three leagues.  To advance to the Global race you must use stock league vehicles. Stock League - Race using approved components, less customization allowed Custom League - Race with less restrictions and custom hardware Innovation League - More than just racing.  Complete an objective or task to score points and win. (Scheduled 2015 for USA) Notes You can view this document in PDF format using the Action Menu bar. The Worldwide challenge is only open to the stock (unmodified) challengers at this time.  A team may run in both leagues, but the car must comply accordingly. If you have ANY questions about these rules, post them in the comments section below.  If you have questions about regional rules, ask in your regional group. Section 1: Team Requirements Four person maximum team size. A team may have only one graduate student. Cars will be designed and constructed by students ONLY. Participants, advisers, and audience are expected to exhibit good sportsmanship. Any inappropriate behavior or cheating may result in disqualification. Section 2: Event Registration One person from the team must register the entire team for the worldwide challenge no later than January 31st. Section 3a: STOCK LEAGUE - Equipment Requirements Each team shall use the same basic kit of parts as described below.  The following requirements are in place to keep the playing field level.  You must use one of the approved controller and motor driver boards.  If any standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry. Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH Only one (1) battery at a time may be used to power the vehicle and any attached hardware You must use one of the approved boards below to control your car. Control System FRDM- series of boards The FRDM-KL25Z is included but not mandatory to use. TRK- series Kinetis based TWR- series High Voltage Motor Control and Interface TFC-SHIELD The TFC-SHIELD is included but not mandatory to use. The Dual Motor Control Board from Landzo technologies. Allowed modifications and restrictions: One processor - No auxiliary processor or other programmable device is allowed. The car must use a optical sensor to navigate DC-DC boost circuit may not exceed battery voltage. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras. Maximum of sixteen (16) sensors Examples of sensor count: IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 3b: CUSTOM LEAGUE - Equipment Requirements The custom league allows for greater customization of the vehicle.  There is still a set of standard components that must be used.  If any of the standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry. Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH Only one (1) battery at a time may be used to power the vehicle and any attached hardware Allowed modifications and restrictions: One Freescale processor to control everything- No auxiliary processor or other programmable device is allowed. You may build your own controller board and/or high-voltage (motor) driver board. The car must use a optical sensor to navigate DC-DC boost circuit may not exceed 12V. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras. Maximum of sixteen (16) sensors Examples of sensor count: IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 4: Vehicle Inspection Before the race, the judges will perform a technical inspection of all entries. This includes vehicle specifications, dimensions, and equipment requirements listed in Section 3. All cars must be placed in the Inspection area on or before the designated time. Once in the Inspection Area, you may not touch car until you are called to race! In the event of any violations, the organizing committee may disqualify the corresponding team. Section 5: Timed Race Procedure Race order will be determined by a random drawing. When your team is called you may remove your car  from inspection area.  You will have two (2) minutes to prepare the car. Approved Adjustments - You may: Configure parameters via on-board interfaces. (Switches, Knobs, etc.) Alter the angle of your camera Change batteries Disallowed Adjustments -You may not: Reprogram your processor Configure parameters via wired or wireless communications. There shall be only one team member on the track at any given time. (excludes testing times) Before the 2 minute expires you must signal “Ready” to the referee before starting car. After the referee confirms “Ready”, the vehicle should leave the starting area within 30 seconds. Teams have THREE attempts to complete ONE lap.  The FIRST (not the best) completed time will be recorded. Example: Attempt 1 – Vehicle goes to fast around a curve and goes off track.  Time is not recorded. Attempt 2 – Vehicle makes it around track successfully.  Time is recorded. Attempt 3 – Is forfeit because FIRST time (Attempt 2) has been recorded. After each attempt you have two minutes to make approved (see above) adjustments to vehicle. After the attempts, the team shall return the vehicle to inspection area. Event displays will post the times after each team races. Section 6: Race Day Schedule Practice Time - Prior to final race, a test track will be available. Final calibration may be made at this time.  This will be organized with team slots and/or “free-time”.   2. Reconfigure practice track to final track. Vehicle Inspection (see section 4) Timed Race Awards Ceremony Section 7: Event Personnel Organizing committee – A committee of senior judges and Freescale event organizers.  Will coordinate event day activities and mediate and resolve any disputes. Referees -  Responsible for on-track activities. This includes race track management such as starting and stopping vehicles, as well as timing and scorekeeping. Comprise up of of faculty, student, and/or Freescale and industry employees. Judges  - Interpret and enforce rule compliance.  This will be comprised of Freescale employees and members of contributing industry sponsors. Event Personnel shall not aid any one specific team. Communication shall be open to all teams and shall not disclose any information that might compromise the fairness of the competition. Section 8: Fouls, Failure and Disqualifications The rules will be interpreted by Freescale and the organizing committee of the event.            Foul, is a minor infraction, which results in time penalties. Failure, results in the current attempt time not being recorded. Subsequent attempts are allowed. Disqualification is a major infraction which results all times not being recorded. Referee will determine whether the racing car ran out of the race track and assign time penalties. Any of the following conditions will be considered a foul and will result in time penalty added: The race car fails to leave the starting area within 30 seconds after beginning of the race [+1 second]. The race car fails to stop 2 meters/6 feet or leaves the track after crossing the finish line [+1 second]. Any of the following conditions will be considered a failure and no time will be given: Three or more wheels leave the race surface. The racing team fails to get prepared for the attempt within the two (2) minutes allotment. The player touches the race car after the technical inspection without consent of the referee. The race car fails to finish within 120 seconds after leaving the starting area. Touching the car at any time between start and finish. "Start" - Once the vehicle crosses the starting line. "Finish" - Once the vehicle crosses the finish line. Any of the following conditions will be considered a disqualification:   Any off track equipment or behavior that may influence or impede cars.   Doing a Disallowed Modification anytime after Inspection. More than one team member in the playing field. Any cheating during the competition. Failure to pass the technical inspection. Equality and fairness will be ensured as much as possible on the condition of actual feasibility.  Disputes will be resolved by a vote of Freescale, members of the organizing committee, and judges. Section 9: Timing/Scoring Time will be captured using an electronic gate and/or handheld timer. Time starts and ends when the first part of the racing car breaks the start/finish line. Fouls will result in the time addition to the car’s lap time. Disqualifications and Failures will result in no score. Section 10: Parameters of the Racing Track A test track made from the same material as the final track will be made available on the day prior to the final race for calibration and design modifications. The actual layout of the final racing track will be unknown to competitors until competition day. Width of the racing track shall not be less than 600mm/24in. Material and dimensional specifications can be found on the community. Surface of the racing track is matte white, with a continuous black line (25mm/1in wide) in the center of the track. The racing track can intersect with a crossing angle of 90°. The racing track can have inclines, declines,  and tunnels. The rules and conditions are subject to change by Freescale if necessary. Freescale reserves the right in their sole discretion to cancel, suspend and/or modify The Freescale Cup race at any time. These official rules are drawn up in the English language. If these official rules are provided in any other language and there is a conflict in the text, the English language text shall prevail. Freescale and the Freescale logo are trademarks or registered trademarks of Freescale Semiconductor, Inc. in the U.S. and other countries. All other product or service names are the property of their respective owners. © Freescale Semiconductor, Inc. 2014
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Official rules of the Global Freescale Cup! New in 2014 - Roll-out of leagues: Depending on region there will now be three leagues.  The Global race will only be stock league vehicles. Stock League - Racing using approved components, less customization allowed Custom League - Racing with less restrictions and custom hardware Innovation League - More than just racing.  Complete an objective or task to score points and win. Notes You can view this document in PDF format using the Action Menu bar. This rule set is for the Worldwide challenge.  Find your regional rules here The Worldwide challenge is only open to the stock (unmodified) challengers at this time. If you have ANY questions about these rules, post them in the comments section below.  If you have questions about regional rules, ask in your regional group. Section 1: Team Requirements A regional championship team must run a “stock” (unmodified) league to qualify. Four person maximum team size. A team may have only one graduate student. Cars will be designed and constructed by students ONLY.  Participants, advisers, and audience are expected to exhibit good sportsmanship. Any inappropriate behavior or cheating may result in disqualification. Section 2: Event Registration Entrants into the worldwide challenge are by invitation only. One invitation is extended to each regional champion team. One person from the regional champion team must register the entire team for the worldwide challenge within two weeks after the conclusion of the regional final.  Section 3: Equipment Requirements Each team shall use the same basic kit of parts as described below.  The following requirements are in place to keep the playing field level.  You must use one of the approved controller and motor driver boards.  If any standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry.  Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH  Only one (1) battery at a time may be used to power the vehicle and any attached hardware You must use one of the approved boards below to control your car. Control System FRDM- series of boards The FRDM-KL25Z is included but not mandatory to use. TRK- series Kinetis based TWR- series High Voltage Motor Control and Interface TFC-SHIELD The TFC-SHIELD is included but not mandatory to use. The Dual Motor Control Board from Landzo technologies. Allowed modifications and restrictions: One processor - No auxiliary processor or other programmable device is allowed.  The car must use a optical sensor to navigate DC-DC boost circuit may not exceed battery voltage. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras.  Maximum of sixteen (16) sensors Examples of sensor count:  IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 4: Vehicle Inspection Before the race, the judges will perform a technical inspection of all entries. This includes vehicle specifications, dimensions, and equipment requirements listed in Section 3. All cars must be placed in the Inspection area on or before the designated time. Once in the Inspection Area, you may not touch car until you are called to race! In the event of any violations, the organizing committee may disqualify the corresponding team. Section 5: Timed Race Procedure Race order will be determined by a random drawing. When your team is called you may remove your car  from inspection area.  You will have two (2) minutes to prepare the car. Approved Adjustments - You may: Configure parameters via on-board interfaces. (Switches, Knobs, etc.) Alter the angle of your camera Change batteries  Disallowed Adjustments -You may not: Reprogram your processor Configure parameters via wired or wireless communications. There shall be only one team member on the track at any given time. (excludes testing times) Before the 2 minute expires you must signal “Ready” to the referee before starting car. After the referee confirms “Ready”, the vehicle should leave the starting area within 30 seconds. Teams have THREE attempts to complete ONE lap.  The FIRST (not the best) completed time will be recorded. Example: Attempt 1 – Vehicle goes to fast around a curve and goes off track.  Time is not recorded. Attempt 2 – Vehicle makes it around track successfully.  Time is recorded. Attempt 3 – Is forfeit because FIRST time (Attempt 2) has been recorded. After each attempt you have two minutes to make approved (see above) adjustments to vehicle. After the attempts, the team shall return the vehicle to inspection area. Event displays will post the times after each team races. Section 6: Race Day Schedule Practice Time - Prior to final race, a test track will be available. Final calibration may be made at this time.  This will be organized with team slots and/or “free-time”.   2. Reconfigure practice track to final track. Vehicle Inspection (see section 4) Timed Race Awards Ceremony Section 7: Event Personnel Organizing committee – A committee of senior judges and Freescale event organizers.  Will coordinate event day activities and mediate and resolve any disputes. Referees -  Responsible for on-track activities. This includes race track management such as starting and stopping vehicles, as well as timing and scorekeeping. Comprise up of of faculty, student, and/or Freescale and industry employees. Judges  - Interpret and enforce rule compliance.  This will be comprised of Freescale employees and members of contributing industry sponsors. Event Personnel shall not aid any one specific team. Communication shall be open to all teams and shall not disclose any information that might compromise the fairness of the competition. Section 8: Fouls, Failure and Disqualifications The rules will be interpreted by Freescale and the organizing committee of the event.             Foul, is a minor infraction, which results in time penalties. Failure, results in the current attempt time not being recorded. Subsequent attempts are allowed. Disqualification is a major infraction which results all times not being recorded. Referee will determine whether the racing car ran out of the race track and assign time penalties. Any of the following conditions will be considered a foul and will result in time penalty added: The race car fails to leave the starting area within 30 seconds after beginning of the race [+1 second]. The race car fails to stop 2 meters/6 feet or leaves the track after crossing the finish line [+1 second]. Any of the following conditions will be considered a failure and no time will be given: Three or more wheels leave the race surface. The racing team fails to get prepared for the attempt within the two (2) minutes allotment. The player touches the race car after the technical inspection without consent of the referee. The race car fails to finish within 120 seconds after leaving the starting area. Touching the car at any time between start and finish. "Start" - Once the vehicle crosses the starting line. "Finish" - Once the vehicle crosses the finish line. Any of the following conditions will be considered a disqualification:   Any off track equipment or behavior that may influence or impede cars.   Doing a Disallowed Modification anytime after Inspection. More than one team member in the playing field. Any cheating during the competition. Failure to pass the technical inspection. Equality and fairness will be ensured as much as possible on the condition of actual feasibility.  Disputes will be resolved by a vote of Freescale, members of the organizing committee, and judges. Section 9: Timing/Scoring Time will be captured using an electronic gate and/or handheld timer. Time starts and ends when the first part of the racing car breaks the start/finish line. Fouls will result in the time addition to the car’s lap time. Disqualifications and Failures will result in no score. Section 10: Parameters of the Racing Track A test track made from the same material as the final track will be made available on the day prior to the final race for calibration and design modifications. The actual layout of the final racing track will be unknown to competitors until competition day. Width of the racing track shall not be less than 600mm/23.65in. Material and dimensional specifications can be found on the community. Surface of the racing track is matte white, with a continuous black line (25mm/1in wide) on each edge of the track. The racing track can intersect with a crossing angle of 90°. The racing track can have inclines, declines,  and tunnels. The rules and conditions are subject to change by Freescale if necessary. Freescale reserves the right in their sole discretion to cancel, suspend and/or modify The Freescale Cup race at any time. These official rules are drawn up in the English language. If these official rules are provided in any other language and there is a conflict in the text, the English language text shall prevail. Freescale and the Freescale logo are trademarks or registered trademarks of Freescale Semiconductor, Inc. in the U.S. and other countries. All other product or service names are the property of their respective owners. © Freescale Semiconductor, Inc. 2014
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El proyecto se trata de un tiro al blanco que funciona con una pistola que emite luz infrarroja, la cual es captada por los sensores infrarrojos localizados en el centro de los blancos. De atinarle al blanco, este se esconderá y aparecerá uno nuevo.
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Interactive alarm Clock La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo.
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La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo. Original Attachment has been moved to: fcup.zip
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Este es un teclado que tiene como propósito ayudar a las personas con problemas motrices, específicamente en las manos. Existen programas de diseño como photoshop o autocad en los cuales se puede ahorrar tiempo usando los macros con el teclado en lugar de usar el mouse para todo. KES tiene el propósito de ayudar a hacer más rápido el uso de estos programas y también ayudar a las personas con problemas motrices ya que con solo pulsar un botón será lo mismo que utilizar una combinación de los mismos. KES tiene la misión de agilizar el uso de macros en programas que conviene, aparte de el apoyo ofrecido a las personas con dificultades motrices. Enlace al video KES - YouTube
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El hombre a través de la historia ha buscado comunicarse de manera eficaz con sus congéneres. Ha desarrollado diversos aparatos que facilitan dicha acción, desde el teléfono, que permite escuchar la voz de otro humano rompiendo las barreras de la distancia y el tiempo. Pero desafortunadamente los mayores esfuerzos se focalizan en las mayorías y los estándares de un hombre común. Esta aplicación nos dará la oportunidad de comunicarnos de una manera más fácil con las personas que no pueden hacerlo mediante el habla. Mediante circuitos instalados en la mano, compuestos por un material que podrá hacer sentir al operador más libre. Estarán hechos con tinta conductiva amigable, esto quiere decir que no daña la salud del operador. En base a cerrar circuitos y sensores de proximidad hechos con la tinta con relación a la posición de los dedos con base en el alfabeto dactilológico se reproducirá una palabra a través de una bocina que el operador portara consigo para que el usuario pueda escuchar una traducción de la composición del mencionado alfabeto. #include "mbed.h" #include "MMA8451Q.h" #define MMA8451_I2C_ADDRESS (0x1d<<1) DigitalIn dedo1(); DigitalIn dedo2(); DigitalIn dedo3(); DigitalIn dedo4(); AnalogIn flex_dedo1(); AnalogIn flex_dedo2(); AnalogIn flex_dedo3(); AnalogIn flex_dedo4(); AnalogIn dedos unidos(); DigitalIn puno1(); DigitalIn puno2(); /* Aqui ira una funcion en la cual se relaciona todas las entradas anteriores y se les da un valor en el alfabeto, ya sea palabra, oracion o frase.*/ int main(void) {     MMA8451Q acc(PTE25, PTE24, MMA8451_I2C_ADDRESS); //el programa correra en un ciclo, que leera cualquier movimiento de los dedos y lo almacenara y a su vez lo relacionara con la funcion correspondiente hasta que el usuario baje su mano //por el momento solo imprimira en una pantalla ya que el programa que estuve usando para la generacion de palabras me diante la comunicacion serial de la targeta a la pc tiene dueño, buscare desarrollar mi propia aplicaion. }
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El presente proyecto busca solucionar de una manera práctica y divertida actividades de terapia que pueden ser parte de la vida de cada persona con necesidades especiales, especialmente infantes. Por medio de este proyecto se pretende desarrollar la memoria y el orden lógico. Utilizando un sensor óptico para la lectura de pequeños Cubos de colores, el carro donde será transportado el sensor óptico emitirá una nota musical, misma que dependerá del color del cubo. El equipo de trabajo está conformado por cuatro   estudiantes del Tecnologíco de Monterrey de primer semestre de la carrera de mecatronica.
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El presente proyecto busca solucionar de una manera práctica y divertida actividades de terapia que pueden ser parte de la vida de cada persona con necesidades especiales, especialmente infantes. Por medio de este proyecto se pretende desarrollar la memoria y el orden lógico. Utilizando un sensor óptico para la lectura de pequeños Cubos de colores, el carro donde será transportado el sensor óptico emitirá una nota musical, misma que dependerá del color del cubo. El equipo de trabajo está conformado por cuatro   estudiantes del Tecnologíco de M
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Nosotros creemos que es más importante el “porque lo hacemos” a el “que hacemos” por eso nos enfocamos a un proyecto centrado a pacientes con parálisis cerebral. Tratamos de establecer un medio más cómodo y fácil de usar. Planeamos lograr nuestro objetivo con “Sen-Silla” una silla móvil manipulada por sensores y con esto lograr desplazarse de una manera más accesible a sus capacidades.         Sensilla - YouTube
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     El juguete consiste en 3 botones de un tamaño adecuado. Cada uno precederá a una tira o serie de leds. El programa ejecutará una instrucción que creará una secuencia de valores aleatorios, los cuales, por así decirlo, descenderán por las tiras de leds. El niño tendrá que presionar los botones en el tiempo en el que la luz alcanza y permanece en el botón. Muy similar al videojuego Guitar Hero. El aumento de dificultad es mediante el aumento de la rapidez de juego; será regulada según la posición de un potenciómetro. También será posible decidir el número de botones a usar.      El modo de uso no se limita a las manos, podrá ser usado con los pies sin problema alguno. Para hacer eso posible cada botón será independiente de los otros dos, lo que permitirá el acomodo más ergonómico de los botones según las limitaciones de movilidad del niño. Para evitar el desplazamiento de los botones por la superficie: suelo, alguna mesa... los botones se fijarán a un tapete de Velcro.
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"How am I ? " Es un proyecto que esta diseñado para poder ayudar a los niños autistas, ya que ellos tienen problemas a la hora de trabajar la empatía y la socialización con las demás personas, incluyendo su familia. Con la ayuda de este dispositivo interactivo los niños podrán practicar estas habilidades, para así ayudarlos notablemente en su vida cotidiana. El proyecto inicial es a través de sonidos de animales, el niño asocia el sonido a una carta que cuenta con la imagen de los sonidos que se van a reproducir. Esto con la finalidad inicial de enseñarle al niño a usar el dispositivo interactivo para después proceder a presentarle Imágenes o gestos de emociones para que las reconozca y así trabajar en su empatía. Con ayuda de  la Freescale Freedom Development Platform FRDM-KL25Z  y sensores infra-rojos se lee un código de barras colocado en las cartas para poder llevar la información a la computadora y a su vez mueve un servo motor que impulsa a un coche de juguete con un mecanismo de biela manivela para poder contar su avance y habilidad. Esto para hacer esta terapia mas interactiva y a manera de juego.
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Este proyecto consiste en controlar un foco RGB conectándolo desde la corriente alterna y controlandolo con cualquier celular android con Bluetooth la aplicación se diseño en java. y se uso un shield de bluettoth para freedom.
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Este proyecto fue realizado por estudiantes de Mecatrónica del Tecnológico de Monterrey Campus Guadalajara y está diseñado para pacientes con problemas motrices, principalmente en brazos y piernas. La intención de nuestro prototipo es que el paciente pueda transportarse autónomamente en su silla de ruedas mediante una especie de casco que detecte la dirección deseada, además de que sea una manera recreativa de trasladarse. Este casco usa acelerómetros y se mueve detectando los ejes X y Y, este último es para trasladarse hacia adelante y en reversa. Nuestra intención es demostrar nuestro punto usando un carrito constituido por una ProtoBoard, dos servomotores y una tarjeta Freedom® KL25Z de Freescale® y controlarlo por medio de dicho casco
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Tiro al blanco que funciona con un LED infrarrojo. Para más información vea el video. Gracias.
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Many companies run the risk of animals such as rats and variety of insects invading plants or warehouses, where the products are liable to be contaminated, mainly food industry companies. For the above, we come up with the development of the “pest control using Freescale” which consists of implementing an electronic device that emits ultrasonic frequencies ranging from 30KHz to 65KHz generated by the FRDM KL25Z board transmitted by a buzzer and through an interface may change the operation time of our prototype. Therefore purpose of this project is to solve the pest problem in a "green way" to avoid damaging the environment. Original Attachment has been moved to: Pest_control_using_Freescale.rar
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Este proyecto está siendo desarrollado por alumnos del Tecnológico de Monterrey Campus Guadalajara, el cual está orientado para servir como un tipo de terapia para personas discapacitadas. El proyecto en sí consiste en el control de un vehículo de juguete por medio de pulsaciones que serán realizadas con pelotas anti-estrés, de esta forma la persona podrá realizar un ejercicio de fortalecimiento en sus extremidades superiores de una forma más entretenida y menos tediosa que las clásicas terapias. Es importante mencionar que para poder realizar este proyecto es necesario el uso de dos tarjetas Freedom KL25Z de Freescale®, dos módulos Bluetooth®, dos servomotores de rotación continua y dos sensores de presión, los cuales serán incorporados dentro de las pelotas anti-estrés. El vehículo de juguete estará compuesto por los servomotores, que servirán como llantas; un módulo Bluetooth®, el cual recibirá las señales del otro módulo; y una de las tarjetas Freedom KL25Z. Por otro lado una de las tarjetas Freedom KL25Z estará conectada con los sensores integrados en las pelotas anti-estrés y a un módulo cuya función es mandar la información capturada por los sensores al vehículo de juguete. La mecánica del proyecto depende de la pelota que sea presionada, pues si se presiona solamente una pelota, el vehículo avanzará, por otro lado si se presiona la otra pelota, el vehículo girará sobre su propio eje. Este proyecto tiene como fin la implementación de conocimiento prácticos y teóricos en busca de una aportación en beneficio de la sociedad. También es relevante comentar que las visiones a futuro de este proyecto es que pueda ser implementado como una especie de control para una silla de ruedas, con el fin de facilitar la movilidad y aumentar la comodidad al momento de usar este tipo de vehículo. Original Attachment has been moved to: Codigo-tarjetas-freedom.zip
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You can view the history of the "motor control shield" here.  The latest Freescale Cup Motor Control board (part number TFC-SHIELD), which is included by default in the kit, is pinned out to directly connect to the FRDM-KL25Z development board.  If you are using the TRK-MPC560xB or other board you will have to direct-wire the connections, as illustrated below.
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Join Professor Richard Balogh and his students as they explain how they mastered the challenges of The Freescale Cup and won the 2013 EMEA title in March this year. The team FEI-Minetors from the Slovak Technical University in Bratislava also attended The Freescale Cup Worldwide Challenge held in Harbin, China this summer. To see our event schedule, join us on The Freescale Google+ page at https://www.google.com/+freescale
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