If I set a screen orientation D4D_ORIENT_LANDSCAPE
status = D4D_Init(&screen_splash);
D4D_SetOrientation(D4D_ORIENT_LANDSCAPE);
I see a full screen and all graphical objects on it.
But if I set D4D_ORIENT_PORTRAIT
status = D4D_Init(&screen_splash);
D4D_SetOrientation(D4D_ORIENT_PORTRAIT);
I see a half of the screen and graphical objects displayed wrong.
What should I do to fix it?