Hi,
Currently I’m devloping GUI software with LVGL V8.3.5 on NXP MIMXRT1062, I’m facing an issue regarding fps performance. (the Screen Display I’m using is a 10"inch 800x480 resolution, RGB565)
I just input some basic button, icons, and a large static png(, about 400x400, already converted into .c file using LVGL offical image converter), by enable LV_USE_PERF_MONITOR, I found the FPS is drop to only about 7, and CPU usage is going up to around 43%(I set refresh period as 40ms, so FPS should be 25. and I configure disp_drv.full_refresh = 1)
Does anyone know where can I found some demo example with LVGL V8.x of which configuring disp_drv.full_refresh = 0, and NXP PXP enabled?