how to understand surround view application algorithm

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how to understand surround view application algorithm

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双朋赵
Contributor III

Hi,

I am porting the surround view application to our project based on i.MQ8QM MEK, we found that the demo must be optimised a lot to meet the requirement of surround view function in car. Regarding the algorithm provided by NXP, we can get all the source code, but the principle behind those code is hard to understand, can you provide some more reference to understand it quickly, espcially the mask generation part, we still can not understand how to use the 3D coordinate and the 2D coordinate. we need the detailed explanation about this part, can you give us some more advice ?

BTW, I am still not understand the following two functions, we need to understand every line code and it's principle.

void Masks::getSeamPoints(vector<Point3f> &polygon1, vector<Point3f> &polygon2, Seam &seam, int rotation)

void Masks::createMasks(vector<Camera*> &cameras, vector< vector<Point3f> > &seam_points, float smothing)

Best Regards

Shuangpeng

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jimmychan
NXP TechSupport
NXP TechSupport

We have the Reference Manual (SVARM) and the User's Guide (SVAUG) talk about the Surround View Application.

Surround View Application | NXP 

If you want to have the details explanation of it, you may better to apply the NXP Professional Service.

NXP Professional Services | NXP 

Have a nice day.

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