The glTextDirectVIVMap API is able to load UYVY texture.
What is the accurate algorithm that API convert UYVY to RGB ?
I found this algorithm for G2D from Processor Reference Manual.
16 <= Y <= 235
16 <= U <= 240
16 <= V <= 240
A = Y - 16
B = U - 128
C = V - 128
R = clip(( 298*A + 410*C + 128) >> 8)
G = clip((298*A - 101*B - 209*C + 128) >> 8)
B = clip((298*A + 519*B + 128) >> 8)
Is glTextDirectVIVMap API the same as G2D ?
I want to get a precise calculation of the GPU.