Thanks Frank,
Now, we are able to share physical memory via virtual framebuffer but how to use glTexDirectVIVMap for maping framebuffer virtual framebuffer, we are using page-flipping with 3 page buffers.
So, we don't have more idea about glTexDirectVIVMap, so how to pass the information of virtual framebuffer to glTexDirectVIVMap API.
Regards,
Ravi