roelofberg
Any progress on that? Were you able to reduce the GPU clock and save some power?
I was able to track down the place where the clock dividers are configured in the kernel:
/arch/arm/mach-imx/clk-imx6q.c
clk[IMX6QDL_CLK_GPU2D_CORE_PODF] = imx_clk_divider("gpu2d_core_podf", "gpu2d_core_sel", base + 0x18, 23, 3);
clk[IMX6QDL_CLK_GPU3D_CORE_PODF] = imx_clk_divider("gpu3d_core_podf", "gpu3d_core_sel", base + 0x18, 26, 3);
clk[IMX6QDL_CLK_GPU3D_SHADER] = imx_clk_divider("gpu3d_shader", "gpu3d_shader_sel", base + 0x18, 29, 3);
Reduced clock by 50% (divide by 8):
clk[IMX6QDL_CLK_GPU2D_CORE_PODF] = imx_clk_divider("gpu2d_core_podf", "gpu2d_core_sel", base + 0x18, 23, 7);
clk[IMX6QDL_CLK_GPU3D_CORE_PODF] = imx_clk_divider("gpu3d_core_podf", "gpu3d_core_sel", base + 0x18, 26, 7);
clk[IMX6QDL_CLK_GPU3D_SHADER] = imx_clk_divider("gpu3d_shader", "gpu3d_shader_sel", base + 0x18, 29, 7);