always read pixels consumes lot of time. Configure virtual framebuffer, (check in the communty). Render to virtual framebuffer and use it in the VPU. There will be sample available as part of GPU sdk soon for download.
always read pixels consumes lot of time. Configure virtual framebuffer, (check in the communty). Render to virtual framebuffer and use it in the VPU. There will be sample available as part of GPU sdk soon for download.