After source setup environment, i run:
bitbake imx-image-hovergames-demo -c populate_sdk
I got following errors:
And the i get:
UPDATE
Packages seems to be compiling, but at the end of the image building task, i have:
At the top it says," imx-image-hovergames-demo-20.04-r0 do_populate_sdk: Could not invoke dnf "
I suppose this has to do with the fact that the package manager is RPM?
What could be happenig?
Thanks in advance
Solved! Go to Solution.
Okay. I asked some colleagues and this was the response:
So he can do either 2 things.
don't use the demo image and use the normal Yocto image then he can use the Yocto populate sdk.
Or setup an Ubuntu 20.04 system (or docker) which has the crosstoolchain for aarch64
Hi Fabian,
Would you mind telling us what your goal is? Are you just trying to build the hovergames-demo image? If so, you shouldn't need to run "populate_sdk". There is a guide in the Gitbook for building the demo image. Here's a link: https://nxp.gitbook.io/8mmnavq/navq-developer-guide/building-a-linux-image-for-navq
If you have questions let us know!
Hi Landon,
My goal is to get a cross development environment. As i understand from i.MX Linux Users Guide Rev. L5.4.24_2.1.0, the cmd bitbake <image> -c populate_sdk, creates a .sh script which can install all the necessary libraries and headers for the image built in the host system.
Regards
Okay. I asked some colleagues and this was the response:
So he can do either 2 things.
don't use the demo image and use the normal Yocto image then he can use the Yocto populate sdk.
Or setup an Ubuntu 20.04 system (or docker) which has the crosstoolchain for aarch64