Hi,
All the objects will use the default scheme colors. You can define a particular color scheme color using:
pScheme—Pointer to a color scheme, if its NULL, default scheme is used.
when you declare the object. Otherwise the d4d_user_cfg.h default colors will be used:
For example:
/******************************************************************************
* General object colors
******************************************************************************/
// standard normal color fore
#define D4D_COLOR_FORE_NORM D4D_COLOR_YELLOW
// standard normal color background
#define D4D_COLOR_BCKG_NORM D4D_COLOR_LIGHT_GREY
// standard disabled color fore
#define D4D_COLOR_FORE_DISABLED D4D_COLOR_WHITE
// standard disabled color background
#define D4D_COLOR_BCKG_DISABLED D4D_COLOR_LIGHT_GREY
// standard focus color fore
#define D4D_COLOR_FORE_FOCUS D4D_COLOR_ORANGE
// standard focus color background
#define D4D_COLOR_BCKG_FOCUS D4D_COLOR_WHITE
// standard capturing color fore
#define D4D_COLOR_FORE_CAPTURE D4D_COLOR_BRIGHT_RED
// standard capturing color background
#define D4D_COLOR_BCKG_CAPTURE D4D_COLOR_WHITE
Best Regards,
Luis
Hi,
All the objects will use the default scheme colors. You can define a particular color scheme color using:
pScheme—Pointer to a color scheme, if its NULL, default scheme is used.
when you declare the object. Otherwise the d4d_user_cfg.h default colors will be used:
For example:
/******************************************************************************
* General object colors
******************************************************************************/
// standard normal color fore
#define D4D_COLOR_FORE_NORM D4D_COLOR_YELLOW
// standard normal color background
#define D4D_COLOR_BCKG_NORM D4D_COLOR_LIGHT_GREY
// standard disabled color fore
#define D4D_COLOR_FORE_DISABLED D4D_COLOR_WHITE
// standard disabled color background
#define D4D_COLOR_BCKG_DISABLED D4D_COLOR_LIGHT_GREY
// standard focus color fore
#define D4D_COLOR_FORE_FOCUS D4D_COLOR_ORANGE
// standard focus color background
#define D4D_COLOR_BCKG_FOCUS D4D_COLOR_WHITE
// standard capturing color fore
#define D4D_COLOR_FORE_CAPTURE D4D_COLOR_BRIGHT_RED
// standard capturing color background
#define D4D_COLOR_BCKG_CAPTURE D4D_COLOR_WHITE
Best Regards,
Luis