Hi @Alice_Yang .
Thank you for the reponse. I'm sorry but my project is quite extensive and dependent on custom code.
While you're at it, can you please report to them that I would also like to be able to run "generate", "compile" and "run simulation" steps separately (maybe put three different buttons instead of Play button that runs it all?). This is useful for example when I want to edit some flags in lvgl.h. Every time I press play, it overwrites lvgl.h file because it generates it anew.
- Having custom code protection in setup_scr_<>.c files is also important for me. For example in STMCubeMX generator we have "user code start" and "user code end" comments that protect the custom code from generation.
- Copying widgets from one screen to another (I can only copy it within the screen)
- GUI guider doesn't allow to give the same name to widgets in different screen (while if I manually set them to the same name in .guiguider file, it works)
- Adding pop-up to a screen messes up the whole user interface of GUI guider (when I click to another screen, it messes up widgets from previous screen). This issue is solved by restarting GUI Guider and then avoiding clicking on the screen with a pop-up.
These are just some of the issues/features that come to my mind after using GUI Guider for over a year now. I tried to raise issues like these here before, but my posts ended up deleted or hidden by admins.