OK, let's try again:
What Mac suggested could work, but probably not much better, and certainly not easily. One idea would be to treat X, Y and Z as generating a vector in 3-D space, and then subtracting out the gravity vector, leaving you with the acceleration vector.
One nice thing about gravity is that is constant. As a vector, you could know its magnitude (with careful calibration), and just need to resolve its direction. If you start with gravity being entirely on the Z axis when level, and through calibration normalize it's value to 1, then you could determine its angle from level (without its direction) by applying the inverse-cosine to the Z sample data. You could then calculate and remove the gravitational component from X and Y, if you can make a good estimation of the direction of tilt. Since the velocity you wish to measure is along Y, then any X value would be from gravity as well, and with that you can estimate the angle along the X axis. With more trig, you can then estimate the angle along the Y axis, except for its direction. You could use trend information to try to track its direction (or Lundin's suggestion).
However, the effect of tilt on Z will be small, so unless your Z data is sampled at high resolution (like 24-bits), the angle you calculate will be rough, and therefore the effect on Y will not be very accurate, and those errors will integrate into the final velocity.
Lundin's suggestion could simplify the tracking of tilt, but they won't tell you when you are level or off-level. They give you the rate-of-rotation though, and that could help you find the angle from level more accurately. Since the challenge with Mac's suggestion is not integrating the error from a poorly-resolved angle, the gyros may help a lot.
Keep in mind that MEMS gyros pose the same challenge as MEMS accelerometers: Their output needs to be integrated, with gain-error and offset-error removed, to derive an angle. I have not used MEMS gyros, but have used FOG gyros, fed through 24-bit ADCs into a DSP to track rotation.