Thanks you for checking on that Andre!
Unfortunately for the application I'm working on we need to use the 2D GPU. We've been able to get around the problem by making the color space adjustments by setting the color space conversion matrix via a frame buffer ioctl. This has the limitation in that it effects all items drawn to that particular frame buffer. However, we're only drawing the items whose color space we need adjusted to one frame buffer and overlaying the rest in another so that does the trick.
By the way do you know if Freescale provides any sample code for the 2D API? If so, would you please provide me a link?
Thank you,
Sheldon