Hi Otavio:
I currently struggling getting HTML5 CSS transitions HW accelerated in Chromium on an i.MX6DL/android7.
I tried both Freescale Sabresd EVM and BoundaryDevice. It seems Chrome://gpu shows that Canvas and Multiple Raster are NOT hardware acceleration.
On BoundaryDevice or SabresdDL of Android7.1, when I install Chrome://gpu.
Canvas:Software only, hardware acceleration unavailable
Native GpuMemoryBuffer:
Rasterization:Software only, hardware acceleration unavailable
Video Encode:Software only, hardware acceleration unavailable
Mutiple Raster Threads: Disable
From Android5.1, webview is a binary inside AOSP source. Before it, JB4.x will build webview/webkit with iMX6/Android build and https://github.com/Freescale/chromium-imx has patches, however it ends in old version of Chrome48. So I am wondering for Chrome/webview new version, will its apk/binary inside IMX/Aosp has enabled GPU hardware accelerate for Android webview app?
I currently want to run Android webview app based on Canvas/Image with HTML5. The performance is slow even. Even for simple HTML5 Android APP which do moving image/Canvas, the performance is low, CPU is hot, system is slow. Note: I have enabled Force GPU rendering/Develop option/Setting.
I hope on Android/IMX, Canvas/HTML5 can be Hardware accelerated. Is it possible??
Thank you!