openGL ES 2.0 & iMX6SL

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openGL ES 2.0 & iMX6SL

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JohnKaye
Contributor II

Dear NXP,

A late breaking requirement for our iMX6SL based Marshmallow product is to run openGL ES 2.0 enabled applications. The iMX6SL is a openGL 1.1 device -- there is no HW accelerated support for openGL ES 2.0. Correct? We've ported the openGL ES 2.0 Mesa llvmpipe software renderer, but its performance is not great. We're also looking at the etnaviv driver because Mesa and the proprietary Vivante libs are not compatible.

Questions:

  1. Has there been an integration with the Mesa llvmpipe driver and the Vivante 2D library?
  2. Has NXP implemented/prototyped the etnaviv driver for the Android platform?
  3. Are there other options?

I appreciate your help.

-John

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art
NXP Employee
NXP Employee

Q. The iMX6SL is a openGL 1.1 device -- there is no HW accelerated support for openGL ES 2.0. Correct?

A. Yes, this is correct.

Q. Has there been an integration with the Mesa llvmpipe driver and the Vivante 2D library?

A. No.

Q. Has NXP implemented/prototyped the etnaviv driver for the Android platform?

A. No.

Q. Are there other options?

A. There are no other options from NXP.


Have a great day,
Artur

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