Hello,
We are using an iMX53 with OpenGL ES 2.0 and Framebuffer mode, not X11. When rendering with animation the screen is tearing badly which looks like the display is not actually double buffered. I am unable to find a setting or option to enable double buffering and was wondering if there is a specific setting required for double buffering or a configuration option of some sort?
Thanks
Hi Brian
I am afraid double buffering is not implemented in BSP, one can add
such support using suggestions on
https://community.freescale.com/message/581458#comment-581458
Best regards
igor
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