Hi Igor,
Thank you for the response. Our BSP is based out of Freescale's Yocto Thud release. But the Linux kernel and QT are updated to higher versions. In our case the Linux kernel was updated to 4.9.168 and similarly the GPU drivers used is 6.2.4.p1.8-r0.
On further investigating about this error ES30, I found one place in i.MX6 User Graphics user guide under section 15.4 where it talks about GPU hang scenario.
15.4 Avoid GPU hang and data corruption when use occlusion query
Description:
On i.MX6D/Q GPU IP, both Hierarchical Depth (HZ) write and Occlusion Query (OQ) write share the same port. If HZ Fast Clear(FC) is enabled, and OQ uses the HZ port to perform a write, the HZ FC data may become corrupted, even lead to GPU hang unexpectedly.
Software Workaround:
A software workaround is recommended for this issue and is available from L4.9 bsp release. Because the issue occurs very infrequently, a per-application work around is most efficient. Software will disable HZ with a per-app detection and also provide a new environment variable control (VIV_DISABLE_HZ).
1. As per the document, A fix was integrated in 4.9 BSP release. Can you provide more information about this patch set? It will help me to cross check it out in our BSP source code.
2. Can you provide more information on a per-application work around mentioned under Software workaround? Is it something we can have contol factor on the GUI side where there is GPU failure?
Thanks
Shajin