Hi,
This is not an answer to my question.
I'm already doing colorspace conversion using G2D and GPU3D, but I'm asking which conversion methods that are used and how to change them. At least for G2D its possible to change according to the TRM.
GPU2D:
I'm asking how to use the BT.709 or BT.601 converstion method. Which is used by default and how to change to the other? According to the TRM 31.4.1.3:
GPU supports BT.601 and BT.709 YUV to RGB color conversion standards.
In the documents you provided I see no reference to where you change conversion mode in those documents. They only show YUV->RGB conversion. To change mode I tried gco2D_SetYUVColorMode but it returns -13.
How do I change conversion mode?
GPU3D:
Which conversion method is used from YUV to RGB by GPU3D when mapping up texures as for instance GL_VIV_UYVY?