Hi NXP Support community,
I am working with the I.MX6Q processor. I wish to create a texture in UYVY format using the Vivante extension GL_VIV_direct_texture.
I am able to load RGBA format data without issues but am having issues with UYVY format.
https://www.nxp.com/docs/en/user-guide/i.MX_Graphics_User's_Guide_Linux.pdf
Chapter 3.4 in the user guide suggest that UYVY format is supported.
Here is the list of supported extensions returned by EGLquerystring() in my application.
EGL: Extensions=EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_KHR_wait_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_EXT_image_dma_buf_import EGL_KHR_lock_surface EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_buffer_age EGL_KHR_partial_update EGL_EXT_image_dma_buf_import_modifiers
I also tried to set the config parameters using https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_yuv_surface.txt as a reference but my application fails with a BAD_ATTRIBUTE error.
Is UYVY format supported? Is there a specific extension that my application needs to use to be able to load UYVY pixel data into the texture? Is there a sample reference code on how to load UYVY data into the texture?
Thanks in advance,
Deepika