I've have a graphical app that seems to render screens slowly. After pressing the screen, it often takes a noticeable amount of time to update maybe 50 or 100ms.
On start up of the app I see an error message "GDK is not able to create a GL context, falling back to glReadPixels (slow!): No GL implementation is available"
A search suggests this could be because hardware acceleration isn't enabled.
Does anyone know how I can check if hardware acceleration is enabled? Or if I might be missing some Yocto package that should be included?
Thanks.