Hi,
the LCDIFv2 pixel clock is generated with the LVDIFv2 clock root.
In your case you have to configure also certainly all the display parameter (front/back porch, hsync, vsync, etc...)
I have enclosed an example for the PXP offline blending.
It is based on the SDK 2.10.1, LCDIFv2 blend example. I tested it with IAR compiler. You need to increase the size of the non-cacheable memory as you have more buffers for the test.
I display it on an 1280x720 display @ 60Hz.
I have 3x 600x1024 ARGB plane in SDRAM (different size chessmate with alpha transparency)

I blend 2x RGBA buffer in RGB with the PXP (offline blending):

With the LCDIFv2 I blend the latest RGBA layer & the RGB layer generated by the PXP:

PXP blending lasts around 27ms (#37fps), and if you use the PXP with 16pix*16pix transfers (8*8 in the current sw) you go down to #20ms (50fps):
in PXP_APP_init:
PXP_SetProcessBlockSize(APP_PXP, kPXP_BlockSize16); // AUBINEAU 16pix block size --> gain is from #37fps to #50fps!
/BR
Vincent