Hi,
where can I configure GPU3D_SHADER_CLK_ROOT of i.mx6 DL ?
It is introduced in the Processor Reference Manual:
"
There are two main clocks for the processing control: shader clk for the shader part, and core clk for the remaining part. The core clk and shader clk frequency are programmable in CCM (as the clk frequency for GPU3D_CORE_CLK_ROOT, GPU3D_SHADER_CLK_ROOT).
"
In CCM_CBCMR one can configure gpu3d_core_clk_sel and gpu2d_core_clk_sel. I assume that gpu3d_core_clk_sel controls GPU3D_CORE_CLK_ROOT, right ? But I haven't found a proper register for GPU3D_SHADER_CLK_ROOT at all ?
Thanks,
Roelof
解決済! 解決策の投稿を見る。
Hi, Roelof
You can see below code comment on arch/arm/mach-imx/clk-imx6q.c, I think gpu3d shader clk setting located in CCM_CBCMR bit[9:8].
689 /*
690 * The multiplexer and divider of imx6q clock gpu3d_shader get
691 * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
692 */
Hi, Roelof
You can see below code comment on arch/arm/mach-imx/clk-imx6q.c, I think gpu3d shader clk setting located in CCM_CBCMR bit[9:8].
689 /*
690 * The multiplexer and divider of imx6q clock gpu3d_shader get
691 * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
692 */
Thanks a lot Yongcai. I assume you refer to the Linux code, we're using VxWorks here. It always makes sense to look for Freescale's Linux implementation, right ? I really appreciate that Freescale puts so much effort in good Linux drivers and I hope, one day we can benefit from that too :smileywink:
Thanks for the excellent support, as always.
Freescale rocks !