Hi igor,
I appreciate your support.
I've checked your recommend documents and sample source code. (g2d_test.cpp)
But, I could not understand clearly which scaling algorithm used in GPU.
When I execute resize function via G2D API, I will set several parameters to g2d_surface structure.
then, call g2d_blit function. At this case, I suppose GPU execute resize feature automatically. Is it right?
If yes, what kind of scaling algorithm using in GPU?
Nearest-neighbor interpolation, Bilinear and bicubic algorithms, Box sampling and etc?
Best Regards,
Kazuma Sasaki.