Shader Compile Best Practices

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Shader Compile Best Practices

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_Alex_
Contributor II

Trying to understand the best practice for compiling shaders on IMX8 Plus. Using function glCompileShader and glLinkProgram seems to produce really slow shader code.  Pre-compiling with Vivante IDE produced code that was 2x-3x as fast. 

Is there a way to configure the system so that run-time compiled code is as efficient as code compiled with IDE.  

In the IDE the target hardware is a configuration parameter to vCompiler.exe but I can't find similar configuration of any kind on the system?

 

Thanks, 

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