eGUI: How to activate new plain screen with different background color ?

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eGUI: How to activate new plain screen with different background color ?

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robroz
Contributor III

Hi,

I must sound silly, but I can't figure out how to activate new screen that will have different background color. All I can get is that bakcground color of all graphic objects (labels, buttons) is right, but screen bakcground as a whole stays at default state...

Any advice ?

Thanks in advance,

regards,

Bul.

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1,143 次查看
robroz
Contributor III

Hi,

I've just found out... There are additional fields in color scheme:

    ColorSchemeMessage = *D4D_GetDefaultScheme();

    ColorSchemeMessage.fore = D13_COLOR_TXT_DEF ;

    ColorSchemeMessage.bckg = D13_COLOR_MESSAGE_BACKGND;

    ColorSchemeMessage.screen.desktop = D13_COLOR_MESSAGE_BACKGND;


Regards,

Bul.

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1,144 次查看
robroz
Contributor III

Hi,

I've just found out... There are additional fields in color scheme:

    ColorSchemeMessage = *D4D_GetDefaultScheme();

    ColorSchemeMessage.fore = D13_COLOR_TXT_DEF ;

    ColorSchemeMessage.bckg = D13_COLOR_MESSAGE_BACKGND;

    ColorSchemeMessage.screen.desktop = D13_COLOR_MESSAGE_BACKGND;


Regards,

Bul.

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