How to add special characters to LCD using eGUI, D4D

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How to add special characters to LCD using eGUI, D4D

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lordtheo
Contributor I

Hi Guys

I would like to add a language other than English to my app.

I am using LCD with eGUI.

For example: how could I display french characters with accents such as: à, ç, é, à etc...

Any help will be welcome

Best Regards,

--

Theo.

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1,373件の閲覧回数
lordtheo
Contributor I

Hi Jonathan

Thanks for the reply. I got the point it is very helpful

Best Regards

--

Theo

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1,373件の閲覧回数
lordtheo
Contributor I

Hi

Can someone help please?

Best Regards,

--

Theo

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1,373件の閲覧回数
Jonathan_Iglesias
NXP TechSupport
NXP TechSupport

Dear Theodore Black,

Hope you are doing great.

please check this post https://community.nxp.com/servlet/JiveServlet/download/330064-2-374655/Getting_started_eGUI%20.pdf , is an explanation about eGUI but there is a section that explains how to add new strings (vi) .

Also I the Freescale Embedded GUI Image Converter Utility  have place to add new strings.

Please tell me if this works.

Have a great day

Best Regards.

Jonathan

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lordtheo
Contributor I

this is strings.c file

---------------------------------------

/******************************************************************************
* Includes
******************************************************************************/
#include "d4d.h"
#include "strings.h"

/*******************************************
* String tables - French
********************************************/
static const D4D_WCHAR string_french_D4D_STR_GRAVE_A[]       = {0x00E0, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_GRAVE_E[]       = {0x00E8, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_GRAVE_U[]       = {0x00F9, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_AIGU_E[]        = {0x00E9, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_E[] = {0x00EA, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_I[] = {0x00EE, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_O[] = {0x00F4, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CEDILLE_C[]     = {0x00E7, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_E[]       = {0x00EB, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_I[]       = {0x00EF, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_O[]       = {0x00F6, 0x0000};

static const D4D_WCHAR string_french_D4D_STR_GRAVE_M_A[]       = {0x00C0, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_GRAVE_M_E[]       = {0x00C8, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_GRAVE_M_U[]       = {0x00D9, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_AIGU_M_E[]        = {0x00C9, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_M_E[] = {0x00CA, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_M_I[] = {0x00CE, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CIRCONFLEXE_M_O[] = {0x00D4, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_CEDILLE_M_C[]     = {0x00C7, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_M_E[]       = {0x00CB, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_M_I[]       = {0x00CF, 0x0000};
static const D4D_WCHAR string_french_D4D_STR_TREMA_M_O[]       = {0x00D6, 0x0000};

static const D4D_WCHAR* strings_french[] =
{
    string_french_D4D_STR_GRAVE_A,                                // D4D_STR_GRAVE_A
    string_french_D4D_STR_GRAVE_E,                                // D4D_STR_GRAVE_E
    string_french_D4D_STR_GRAVE_U,                                // D4D_STR_GRAVE_U
    string_french_D4D_STR_AIGU_E,                                 // D4D_STR_AIGU_E
    string_french_D4D_STR_CIRCONFLEXE_E,                          // D4D_STR_CIRCONFLEXE_E
    string_french_D4D_STR_CIRCONFLEXE_I,                          // D4D_STR_CIRCONFLEXE_I
    string_french_D4D_STR_CIRCONFLEXE_O,                          // D4D_STR_CIRCONFLEXE_O
    string_french_D4D_STR_CEDILLE_C,                              // D4D_STR_CEDILLE_C
    string_french_D4D_STR_TREMA_E,                                // D4D_STR_TREMA_E
    string_french_D4D_STR_TREMA_I,                                // D4D_STR_TREMA_I
    string_french_D4D_STR_TREMA_O,                                // D4D_STR_TREMA_O

    string_french_D4D_STR_GRAVE_M_A,                              // D4D_STR_GRAVE_M_A
    string_french_D4D_STR_GRAVE_M_E,                              // D4D_STR_GRAVE_M_E
    string_french_D4D_STR_GRAVE_M_U,                              // D4D_STR_GRAVE_M_U
    string_french_D4D_STR_AIGU_M_E,                               // D4D_STR_AIGU_M_E
    string_french_D4D_STR_CIRCONFLEXE_M_E,                        // D4D_STR_CIRCONFLEXE_M_E
    string_french_D4D_STR_CIRCONFLEXE_M_I,                        // D4D_STR_CIRCONFLEXE_M_I
    string_french_D4D_STR_CIRCONFLEXE_M_O,                        // D4D_STR_CIRCONFLEXE_M_O
    string_french_D4D_STR_CEDILLE_M_C,                            // D4D_STR_CEDILLE_M_C
    string_french_D4D_STR_TREMA_M_E,                              // D4D_STR_TREMA_M_E
    string_french_D4D_STR_TREMA_M_I,                              // D4D_STR_TREMA_M_I
    string_french_D4D_STR_TREMA_M_O                               // D4D_STR_TREMA_M_O
};

/*******************************************
* Table of string tables
********************************************/
D4D_DECLARE_STRING_TABLE_BEGIN
    D4D_DECLARE_STRING(STRING_LANG_FRENCH, strings_french)
D4D_DECLARE_STRING_TABLE_END

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1,373件の閲覧回数
lordtheo
Contributor I

Hi Jonathan

Sorry for asking again. I am still having trouble with the french characters. I followed the link you mentioned but without success.

I was able to create strings.c and strings.h using Freescale Embedded GUI Image Converter Utility  but I don't know how to call the character to be displayed on the screen.

I attached the strings.c and strings.h

please have a look if you have time.

Or if you do not have time just let me know by step how I can display this latin character <à> on the LCD

Best Regards,

--

Theo

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1,373件の閲覧回数
lordtheo
Contributor I

This is strings.h file

-----------------------------

#ifndef __STRINGS_FR_H
#define __STRINGS_FR_H

/******************************************************************************
* Includes
******************************************************************************/

/******************************************************************************
* Constants
******************************************************************************/
#define D4D_STRINGTABLE_PREFIX '@'

// String table names
#define STRING_LANG_FRENCH                   0

// String names
#define D4D_STR_GRAVE_A                      D4D_DEFSTR("@00")
#define D4D_STR_GRAVE_E                      D4D_DEFSTR("@01")
#define D4D_STR_GRAVE_U                      D4D_DEFSTR("@02")
#define D4D_STR_AIGU_E                       D4D_DEFSTR("@03")
#define D4D_STR_CIRCONFLEXE_E                D4D_DEFSTR("@04")
#define D4D_STR_CIRCONFLEXE_I                D4D_DEFSTR("@05")
#define D4D_STR_CIRCONFLEXE_O                D4D_DEFSTR("@06")
#define D4D_STR_CEDILLE_C                    D4D_DEFSTR("@07")
#define D4D_STR_TREMA_E                      D4D_DEFSTR("@08")
#define D4D_STR_TREMA_I                      D4D_DEFSTR("@09")
#define D4D_STR_TREMA_O                      D4D_DEFSTR("@10")
#define D4D_STR_GRAVE_M_A                    D4D_DEFSTR("@11")
#define D4D_STR_GRAVE_M_E                    D4D_DEFSTR("@12")
#define D4D_STR_GRAVE_M_U                    D4D_DEFSTR("@13")
#define D4D_STR_AIGU_M_E                     D4D_DEFSTR("@14")
#define D4D_STR_CIRCONFLEXE_M_E              D4D_DEFSTR("@15")
#define D4D_STR_CIRCONFLEXE_M_I              D4D_DEFSTR("@16")
#define D4D_STR_CIRCONFLEXE_M_O              D4D_DEFSTR("@17")
#define D4D_STR_CEDILLE_M_C                  D4D_DEFSTR("@18")
#define D4D_STR_TREMA_M_E                    D4D_DEFSTR("@19")
#define D4D_STR_TREMA_M_I                    D4D_DEFSTR("@20")
#define D4D_STR_TREMA_M_O                    D4D_DEFSTR("@21")


/******************************************************************************
* Macros
******************************************************************************/

/******************************************************************************
* Global variables
******************************************************************************/

/******************************************************************************
* Global functions
******************************************************************************/

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