Hello everybody,
Does anyone know to calculate x^y without the pow(x,y) function?
Thanks for your answers
Alexis.
You need to run
val =x;
for(i =0; i < y ; i++) { val = x * val}
your answer is val
Thanks a lot i'll try this tommorow
Regards
Alexis
Le 6 juin 2013 14:53, "John Turnur" <admin@community.freescale.com> a
écrit :
**
image: Freescale Community<https://community.freescale.com/index.jspa> X^Y without pow(x,y) created by John
Turnur <https://community.freescale.com/people/johnturnur> in *8-bit
Microcontrollers* - View the full discussion<https://community.freescale.com/message/333430#333430>
Alexis, how did it go?
Did you get to try any of those out?
We'd like to know :smileywink:
Thanks for sharing, regards!
Monica.
hi ,
sorry for the delay .
in my program i want to divide a number into several digits so this method didn't work .
i used this :
valeur = nombre;
if(i==0)
{
digit1 = nombre/1000;
nombre=valeur-(digit1*1000);
i++;
}
if(i==1)
{
digit2=nombre/100;
//if (Flash_Program(address,carac)){
//}
nombre =valeur-(digit1*1000+(digit2*100));
i++;
}
if(i==2)
{
digit3=nombre/10;
//if (Flash_Program(address,carac)){
//}
nombre=valeur- (digit1*1000+(digit2*100+(digit3*10))) ;
i++;
}
if(i==3){
digit4=nombre;
thanks for your help
regards
Alexis MERCIER
Hi Monica,
I didn't have enought time to try this function because I've also lot of work on the clock (DS1307 if you have any information abou this you're welcome :smileywink:) .I'll keep you informed as soon as possible
Regards
Alexis
Hello,
John Turnur wrote:
You need to run
val = x;
for(i =0; i < y ; i++) { val = x * val}
your answer is val
The initialisation for val should be val = 1;
For this simple method, y must be an integer value, and with this implementation, the value of y must be positive and non-zero. To handle y = 0, use a "while" loop, rather than a "for" loop.
val = 1;
while (y) { val *= x; y--; }
If x is an integer value, overflow can easily occur, so checking for this condition might be desireable. Overflow would be less of a problem if x is a floating point value. It should also be possible to accurately handle negative values of y.
val = 1.0;
if (y >= 0) {
while (y) { val *= x; y--; }
}
else {
while (y) { val /= x; y++; }
}
Regards,
Mac