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How do we natively compile GPU and VPU support on i.MX6 CuBox platform

Question asked by Stephen Dame on Sep 23, 2015
Latest reply on Oct 6, 2015 by Stephen Dame

We have fully working base Linux distros of either Ubuntu 3.14.14 or Debian Wheezy that are compiled and downloaded from the fine folks at  We wish to add OpenGL 2.0 (or 3.0) support for this platform, but can't seem to find clean NATIVE build instructions on the Freescale i.MX6 site.  To test for success, we should be able to run the make files in the GPU SDK, but they currently fail due to lack of header files and presumably libraries.


Is it possible to completely compile in SDK support on top of the distributions we already have?  We do not wish to cross compile as that sets us back to an earlier distribution and also takes a significant amount of cross compile time under Yocto.


Even better is there an apt-get install method to accomplish the same?


Thank you.