The i.MX Graphics team released the SDK1.1 version. Search for "GPU SDK" at http://freescale.com/imx.
Key features are:
A 3 minute vide on the SDK is at http://www.youtube.com/watch?v=yl1OXdubho4.
Enjoy!
rajesh
How do i download the GPU SDk file?
http://www.freescale.com/webapp/search/Serp.jsp
search "GPU SDK"
The GPU SDK whether support imx6 series chip?
only the i.MX5x GPU SDK is available for download now, I´m going to check about the i.MX6 and will post the information here soon as I have it.
How do I download the gpu sdk file?
click HERE to download the GPU SDK, and then search for iMX51 GPU SDK.
Hi,
I have been looking into this SDK, and I have a question.
Is there more documentation for the C2D API?
I am trying to use c2dTranslatePhysaddr(void* virtAddr, unsigned int* physAddr); which is defined at the end of c2d_api.h, but I can't seem to get it to work, and it is not documented anywhere. (And no use cases to be found via Google...)
Last month, I contacted the Freescale support and found a way to query the physical address of an EGLImage using eglQueryImageFSL(). That physical address is then passed to another process which uses it in c2dSurfAlloc() to recover the image. However, I need a GL texture in my application, like generated with glGenTextures(). So a solution is to bind an EGLImage to it, but I'm having a hard time to recover an EGLImage from the physical address.
I was hoping to be able to simply translate the physical address passed to the process into a virtual address, so I can use it to call other EGL functions... do you have any advice on this? Or do you know where I should look for this information?
Thank you,
Regards,
Pierre