Hello,
Is it possible to blit directly into a framebuffer using the gco2D_FilterBlitEx2 call ?
In my experience, we were required to blit to an offscreen surface using gco2D_FilterBlitEx2 then blit to the framebuffer using gco2D_Blit whereas we would like to blit to the onscreen surface using gco2D_FilterBlitEx2.
Are there further restrictions on the use of gco2D_FilterBlitEx2 ?