Has anyone tried building the OpenVG example program which can be found here?
http://imxdev.org/wiki/index.php?title=Develop_a_simple_OpenVG_application_under_Linux_tutorial
The results for me is a distorted screen (lots of noise), with a small image (upside down!).
sh-4.2# /warp
Press Enter key to terminate
init:eglChooseConfig
Color formats don't match. Falling back to copy forward swap.
init:eglsurface
init:eglCreateWindowSurface ok
init:eglCreateContext ok
Color formats don't match. Falling back to copy forward swap.
init:eglMakeCurrent ok
Info: using /dev/fb0 (1920x1200)
Using Matrix:
1.666667 0.000000 0.000000
0.333333 1.000000 0.000000
0.001905 0.000000 1.000000
389.711609 FPS, 2.566000 ms/frame
385.951355 FPS, 2.591000 ms/frame
You can get the GPU SDK (which is mostly code samples, etc.) at freescale.com. Just put "GPU SDK" in the search box.
After reading your reply I concluded that the GPU SDK you mention is not the same as the amd-gpu-bin-11.09.01-201112.tar.gz archive. (This is the non-X11 variant).
The problem with all the examples in the non-X11 tar archive (amd-gpu-bin) in that they depend on X11 libraries. So I cannot use them in my setup.
I will however find the GPU SDK and experiment with it.
Thanks, Leon.
Have you tried the other OpenVG samples in the GPU SDK (like the SVG tiger)? Do any other apps give you a distorted screen? This may be a display setup issue.