Hello
I created a simple program which duty is to draw a vertical line on (frame buffer) ,yet it seems the vertical line doesn’t draw from point (0,0) the actual line is drawn from point (0,3) 3 pixels to the right from origin.
Another problem is, when I use OpenVG to draw something(As you know OpenVG and OpenGL ES use EGL to get native window) in double buffering mode (onscreen to offscreen and vice versa) sometimes I observe flickers on my screen(it quickly moves 3 pixels from left to right and vice versa) and sometimes everything is OK(no any flickers).
I believe the root of above problems lies on Frame Buffer kernel driver in Linux If anyone knows how I can solve the problems please share it with me.
I use L3.0.35_4.1.0_130816_source.
Best Regards:
Ali
已解决! 转到解答。
Hello
The problem is with my HDMI to DVI convertor.The cable is cause of the problem.
Best Regards:
Ali
Thanks for your reply
The code that I used is from internet, I only changed the main loop on it.
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 300; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
// MAIN LOOP
for (y = 0; y < 800; y++)
for (x = 0; x < 10; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
// MAIN LOOP
//Draw 10 W 800 H
munmap(fbp, screensize);
close(fbfd);
return 0;
}
In another board such as BeagleBone Black it draws correctly, but in IMX6 it draws with 3 pixels gap from the left?!