An alternative library for android hwcomposer_viv.imx6.so

取消
显示结果 
显示  仅  | 搜索替代 
您的意思是: 

An alternative library for android hwcomposer_viv.imx6.so

695 次查看
ali_sarlak
Contributor III

Dear NXP,

I know that "hwcomposer_viv.imx6.so" is for hardware compositor (GC320) library in android.

What's the equivalent library that do the same job in Linux (L3.0.35)?

Which API should I use in Linux for compositing layers by GC320:

  1. i.MX_6_2D_API
  2. i.MX_6_G2D_API
  3. i.MX_6_Series_Wayland_Weston_User_Guide
  4. Directfb1.4

according to "L3.0.35_4.1.0_docs"?

Yours,

0 项奖励
2 回复数

558 次查看
b36401
NXP Employee
NXP Employee

I see Igor already answered your question in this thread:

https://community.nxp.com/message/855402

Have a great day,
Victor

-----------------------------------------------------------------------------------------------------------------------
Note: If this post answers your question, please click the Correct Answer button. Thank you!
-----------------------------------------------------------------------------------------------------------------------

0 项奖励

558 次查看
ali_sarlak
Contributor III

Thanks for your reply but I found NXP docs contradict as dear Igor said on

https://community.nxp.com/message/855402

I read the

 https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.nxp.com%2Fwebapp%2FDownload%3FcolC...  

document but I can't find a correct way to deal with GC320.

In some docs you'll read that DirectFB is appropriate API and in other docs you faced to wayland also there are two other docs i.MX_6_G2D_API and i.MX_6_2D_API which you can find some function in which they setup the 2D GPU core (GC320).

I'm just confused could you please help me to solve this mystery?

 

0 项奖励