Trying to understand the best practice for compiling shaders on IMX8 Plus. Using function glCompileShader and glLinkProgram seems to produce really slow shader code. Pre-compiling with Vivante IDE produced code that was 2x-3x as fast.
Is there a way to configure the system so that run-time compiled code is as efficient as code compiled with IDE.
In the IDE the target hardware is a configuration parameter to vCompiler.exe but I can't find similar configuration of any kind on the system?
Thanks,