Is it possible to do PX4 development in the simulator?

キャンセル
次の結果を表示 
表示  限定  | 次の代わりに検索 
もしかして: 

Is it possible to do PX4 development in the simulator?

ソリューションへジャンプ
1,911件の閲覧回数
nxf58541
NXP Employee
NXP Employee

My maiden flight was a flop. What if I skip the hardware for now, since I can never actually fly it? 

0 件の賞賛
返信
1 解決策
1,874件の閲覧回数
nxf58541
NXP Employee
NXP Employee

There is technically no requirement to fly. The ideas and coding and proof of concept are most important. For example - This is why we allow something like the pixycam and an orange cutout to represent "fire " or a "person" - which is limited in it's capability - to represent a much more sophisticated vision system. Information about simulators is already available on GitBook: https://nxp.gitbook.io/hovergames/developerguide/simulation.

元の投稿で解決策を見る

0 件の賞賛
返信
1 返信
1,875件の閲覧回数
nxf58541
NXP Employee
NXP Employee

There is technically no requirement to fly. The ideas and coding and proof of concept are most important. For example - This is why we allow something like the pixycam and an orange cutout to represent "fire " or a "person" - which is limited in it's capability - to represent a much more sophisticated vision system. Information about simulators is already available on GitBook: https://nxp.gitbook.io/hovergames/developerguide/simulation.

0 件の賞賛
返信