Hi @Alice_Yang .
Thank you for the reponse. I'm sorry but my project is quite extensive and dependent on custom code.
While you're at it, can you please report to them that I would also like to be able to run "generate", "compile" and "run simulation" steps separately (maybe put three different buttons instead of Play button that runs it all?). This is useful for example when I want to edit some flags in lvgl.h. Every time I press play, it overwrites lvgl.h file because it generates it anew.
These are just some of the issues/features that come to my mind after using GUI Guider for over a year now. I tried to raise issues like these here before, but my posts ended up deleted or hidden by admins.
Hello @bosnian_beast
Thanks so much for your valuable suggestions, I will report to Development team.
For "GUI guider doesn't allow to give the same name to widgets in different screen (while if I manually set them to the same name in .guiguider file, it works)", I tested on my side, it seems the V1.6.0 has already support this fucntion.
BR
Alice
Hello @bosnian_beast
Thanks for your sharing, I will report this bug to our GUI guider development team, and could you please send us your project or a simple project that can reproduce issue, thanks.
BR
Alice