Hi Guys,
If I do a PXP rotate to coordinates divisible by the BLOCK_SIZE then everything looks good. I am using a block size of 8x8, coords = 128, 128:

coords = 132, 132. Not so good:

I am setting the ps buffer config
.bufferAddr = (uint32_t)s_psBufferPxp - uSourceOffset
Where:
uint16_t uSourceOffset = (uXTop%8) * 2;
Is it possible to rotate to offsets within the blocks or does PXP only support rotation to coordinates divisible by the block size?
Cheers
Andy