Hi all.
Currently I used Vivante OpenGLES 1.1 and EGL 1.4 library in i.MX6 platform, and I want to share egl context between two different threads.
Here is my implementation:
Thread 1:
mSharedContext = eglCreateContext( egl_display, egl_config, NULL, contextAttrbs);
... ...
Thread 2:
mContext = eglCreateContext( egl_display, egl_config, mSharedContext , contextAttrbs);
There was no error in Thread 1, but eglGetError() always returns EGL_BAD_MATCH when running eglCreateContext in Thread 2.
So I wonder Vivante OpenGLES 1.1 library in i.MX6 platform could support context sharing between multiple threads.
Any help is appreciated in advance.
Hi Andre,
Check if the context are compatible, according to EGL documentation,
EGL_BAD_MATCH
is generated if the current rendering API is EGL_NONE
(this can only arise in an EGL implementation which does not support OpenGL ES, prior to the first call to eglBindAPI
).
EGL_BAD_MATCH
is generated if the server context state for share_context
exists in an address space which cannot be shared with the newly created context, if share_context
was created on a different display than the one referenced by config.
Also make sure that you are not calling eglInitialize every time you create a context.
Regards
Hi,
Thanks for your reply.
I checked my code and here are my conclusion:
1. I've tested eglQueryAPI, it returns EGL_OPENGL_ES_API, seems I bound API correctly.
2. I passed the same egl_display and egl_config into two different thread's eglCreateContext (checked by eglGetConfigAttrib, returns the same EGL_CONFIG_ID).
3. I called eglInitialize only one time after calling eglGetDisplay.
So I'm afraid that the shared_context was not in the same address space so eglGetError always returns EGL_BAD_MATCH when I call eglCreateContext in Thread2.
Is there any way to verify the address space between two threads? Or maybe I'm just missed some details?
Thanks.